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This page provides information about the supported .vrscene features exported from V-Ray for Maya. 

 


UI Text Box
typenote

 Chaos Chaos Vantage has better support for .vrscene files exported from V-Ray Next, and later. It is recommend to use the latest officially released V-Ray 5 version.

 

 




Lights

 


 

 

   

UINative NameV-Ray Plugin NameSupport
Standard Maya Lights 
 






Image Added

Image Added

Image Added

 
Image Removed 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light


LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot


 

(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic


decay=0

decay=1

decay=2

decay=3 


(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone


 

 


(minus)

(minus)

(minus)

(minus)

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)

 

 

 

 

 



  Image RemovedInvisibleinvisiblediffuse_contribution    Image Removed  Image Removed Image Removed    

 UINative NameV-Ray Plugin NameSupport
V-Ray Lights
V-Ray Dome LightLightDome







Enabledenabled

(tick)

Color Mode:

Color

Temperature


 

 


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

Image Added

Finite Dome 

(error)

Affect DiffuseaffectDiffuse

(error)

 
Finite Radius  
Projection Height  
Ground Blend

Image Added

InvisibleinvisibleDiffuse contribution

(error)

Affect SpecularDiffuseaffectSpecularaffectDiffuse

(error)

Affect Specular contributionspecular_contributionaffectSpecular

(error)

Affect RreflectionsReflectionsaffectReflections

(error)

Affect Atmospherics

Affect Alphaaffect_alpha

(error)

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution(error)
Atmospherics contribution

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)


V-Ray Rectangular LightVRayLightRect

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature


 

 


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


 

units=0

units=1

units=2

units=3

units=4 


(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc


is_disk=0

is_disk=1


 

(tick)

(tick)

U size

u_size

(tick)
V size

v_size

(tick)

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never


 

 


(minus)

(minus)

(minus)

Use Rect Texuse_rect_tex

(tick)

Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex

(tick)

Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution

(tick)

Show in viewport:

Disabled

Texture only

Texture*Intensity



 

(minus)

(minus)

(minus)

Image Added

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Occlude Other Lights

Affect Diffuse

affectDiffuse

(tick)
Affect SpecularaffectSpecularDiffuse contributiondiffuse_contribution(tick)
Affect SpecularReflectionsaffectSpecularaffectReflections(tick)
Affect Atmospherics

Specular Diffuse contributionspeculardiffuse_contribution

Image Added

(tick)
Specular contributionAffect ReflectionsaffectSpecularaffectReflections

Image Added

(tick)
Atmospherics contribution

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Locator scale(minus)

V-Ray Sphere LightVRayLightSphere 

Enabledenabled(tick)

Color Mode:

Color

Temperature


 


 (tick)

(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


units=0

units=1

units=2

units=3

units=4 


(tick)

(tick)

(tick)

(tick)

(tick)

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

Image Added

  
Invisibleinvisible(tick)
Occlude Other Lights

No DecaynoDecay(tick)
Affct Affect DiffuseaffectDiffuse

Image Added

Affect SpecularaffectSpecular(tick)
Affect ReflectionsaffectReflections(tick)
Affect Atmospherics

Diffuse contributiondiffuse_contribution(tick)
Affect SpecularaffectSpecular(tick)

Image Added

Specular contributionspecular_contribution(tick)
Affect ReflectionsaffectReflections(tick)

Image Added

Atmospherics contribution

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Locator scale(minus)

 V-Ray IES LightLightIES 

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature



 

(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Image Added

Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecularDiffuse contributiondiffuse_contribution(tick)
Affect Atmospherics

Area SpecularaffectSpeculararea_speculars(tick)
Specular Diffuse contributionspeculardiffuse_contribution(tick)
Area Specular contributionareaspecular_specularscontribution(tick)
Atmospherics contribution

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Local scale(minus)

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)

V-Ray Mesh LightVRayLightMesh 

Enabledenable

(error)

Color Mode:

Color

Temperature


 


(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr


 

units=0

units=1

units=2

units=3

units=4 


(error)

(error)

(error)

(error)

(error)

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

Image Modified

No DecaynoDecay

(error)

  Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Occlude Other Lights

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution(error)

Image Added

Affect ReflectionsaffectReflections

(error)

Affect Atmospherics

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution

Image Added

Atmospherics contribution

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)


V-Ray SunSunLight 

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 


sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4 


(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override


 

color_mode=0

color_mode=1

color_mode=2


 (tick)

(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)
 

Image Added

 
Clouds On
 


Ground Shadows
Camera
 UI


Density

Density Multiplier

VarietyNative NameV-Ray Plugin NameSupport

Seed

Cirrus Amount

Longitude Offset (m)

Longitude Offset (m)

Height (m)

Thickness (m)

Longitude Phase (%)

Latitude Phase (%)

Enable Contrails

Number of Contrails

Contrails Strength

Contrails Distortion

Contrails Offset Long. (m)

Contrails Offset Lat. (m)

Contrails Time



Camera


    

 

 

 

 

 

    

UINative NameV-Ray Plugin NameSupport

Maya Camera

Maya Camera

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 




















CameraRenderView 

Controls:

Camera

Camera and Aim

Camera, Aim and Up



 

(tick)

(tick)

(tick)

Angle of Viewfov

(tick)

Focal LengthmayaFocalLength

(tick)

Camera Scalezoom(error)
Auto Render Clip Plane(minus)
Near Clip PlaneRenderView/clipping_near(error)(tick)
Far Clip PlaneRenderView/clipping_far(error)(tick)

Film Gate:

(minus)
Camera Aperture (inch)mayaApperture(error)
Camera Aperture (mm)(minus)
Film Aspect Ratio(minus)
Lens Squeeze Ratio(minus)

Fit Resolution Gate:

Fill

Horizontal

Vertical

Overscan


 

 


(minus)

(minus)

(minus)

(minus)

Film Fit Offset

(minus)

Film Offset(minus)
Shake Enabled(minus)
Shake(minus)
Shake Overscan Enabled(minus)
Shake Overscan(minus)
Pre Scale(minus)
Film Translate(minus)
Film Roll Pivot(minus)
Film Roll Value(minus)

Film Roll Order:

Rotate-Translate

Translate-Rotate



 

(minus)

(minus)

Post Scale(minus)

Depth of Field(minus)
Focus Distance(minus)
F Stop(minus)
Focus Region Scale(minus)

Background Color
(error)
Image Plane 
(error)

Shutter Angle(minus)

Orthographicorthographic(error)
Orthographic WidthorthographicWidth(error)
V-Ray Physical Camera







Physical CameraCameraPhysical 

Image Modified

Treat as VRay Physical camera 

(tick)

Type:

Still camera

Cinematic camera

Video camera


 

typetype=0

type=1

type=2 


(tick)

(error)

(error)

Film gate (in mm)film_width

(tick)

Focal length (in mm)focal_length

(tick)

Specify FOV:

Off

Specify

From Maya camera


specify_fov=0

specify_fov=1


 

(tick)

(tick)

(tick)

FOVfov

(tick)

Zoom factorzoom_factor

(tick)

Distortion type:

Quadratic

Cubic

Lens file

Texture


distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3


 

(error)

(error)

(error)

(error)

Distortion amountdistortion(error)
LENS Filelens_file(error)
Distortion mapdistortion_tex(error)
F-numberf_number

(tick)

Horizontal lens shifthorizontal_shift

(tick)

Vertical lens shiftlens_shift

(tick)

Guess vertical lens shift

(tick)

Shutter speedshutter_speed

(tick)

Shutter angleshutter_angle(error)
Shutter offsetshutter_offset(error)
Latencylatency(error)
ISOISO

(tick)

Specify focusspecify_focus

(tick)

Focus distancefocus_distance

(tick)

Exposure color correction:

No Exposure

Physical Exposure

Exposure Value


exposure=0

exposure=1

exposure=2 


(tick)

(tick)

(tick)

White balancewhite_balance

(tick)

Exposure Valueexposure_value

(tick)

Enable vignetting effectvignetting(error)
Vignetting amountvignetting(error)
Enable Bokeh effectsblades_enable(tick)
Number of bladesblades_num(tick)
Blades rotation (in radians)blades_rotation(tick)
Center biascenter_bias(error)
Bokeh anisotropyanisotropy(error)
Enable Depth of fielduse_dof(tick)
Enable Motion bluruse_moblur(error)
Aperture mapbmpaperture_tex(error)
Affect exposurebmpaperture_affects_exposure(error)
Cat's eye bokehoptical_vignetting(error)

Rolling shutter mode:

Disabled

Top to bottom

Bottom to to

Left to right

Right to left


 

rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4 


(error)

(error)

(error)

(error)

(error)

Rolling shutter durationrolling_shutter_duration(error)

 

 

 

Camera shader texture



Geometry


 
Native NameV-Ray Plugin NameSupport

Chaos Scatter

GeomScatter

(error)

V-Ray Clipper

VRayClipper

(error)

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

(tick)

(tick)

V-Ray DecalVRayDecal(error)
V-Ray EnmeshGeomEnmesh(error)

V-Ray Fur

GeomHair

(error)(tick)

V-Ray Instancer

Instancer

(tick)

V-Ray MetaBall

(minus)

V-Ray NURBSTessellation

V-Ray ObjectProperties

V-Ray PerfectSphere-(minus)
V-Ray PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray Renderable Curve

(error)

V-Ray SceneVRayScene

(error)

V-Ray VolumeGrid

PhxShaderSimVol

(error)



Environment


Native NameV-Ray Plugin NameSupport
VRayEnvironmentFog
(tick)



Materials


Materials

Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport
V-Ray Al SurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
VRayBlendMtlBRDFLayered
  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity
VRayBumpMtlBRDFBump
  • Base material
  • Map
  • Bump Mult
VRayCarPaintMtlBRDFCarPaint
  • Base Color
  • Base Reflection
  • Base Glossiness
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
VRayCarPaint2MtlBRDFCarPaint2
  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness
VRayLightMtlVRayLightMtl BRDFLight
  • Color
  • Color Multiplier
  • Direct Illum
BRDFScatterVolume
(from plugin)
BRDFScatterVolume
  • Overall color
  • Scatter Color
VRayFastSSS2BRDFSSS2Complex
  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtlBRDFStochasticFlakes
  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRayToonMtlBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtl VRayPointParticleMtlBSDFPointParticleLoads as a simple diffuse BRDF.
 
VRayFlakesMtl

 


(error)
VRayFlakes2Mtl
(error)
VRayHairNextMtlBRDFHair4
  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
  • Secondary tint
  • Transmission tint
VRaySwitchMtl

VRayMtlWrapper
  • Base material
VRayRenderStats

VRayScannedMtlBRDFScanned(error)
VRayMtlGLSLMtlGLSL(error)
VRayMtlOSLMtlOSL(error)
VRayMeshMtl

VRayVRmatMtlMtlVRmatpartial
VRayMtlHair3BRDFHair3(error)



VRayMtl


Tabs Page
titleVRayMtl
   

Image Removed

 (minus) 
UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Image Modified

Diffuse Color

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Diffuse Amount

diffuse/TexAColorOp/mult_a

(tick)

Diffuse Amount Texturediffuse/TexAColorOp/mult_a

(tick)

Opacity Mapopacity_color

(error)

Opacity Map Textureopacity_color

(tick) 1

Opacity Mode:

Normal

Clip

Stochastic


opacity_mode=0

opacity_mode=1

opacity_mode=2

 


(error)

(tick) 1

(error)

Roughness Amount roughness

(error)

Roughness Amount Texture roughness

(error)

Self-Illuminationself_illumination

(tick)

Self-Illumination Textureself_illumination

(tick)

Self-Illumination GIself_illumination_gi

(tick)

Compensate exposurecompensate_camera_exposure

(error)


BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)


brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

 


(tick)

(tick)

(tick)

(tick)

Reflection Colorreflect

(tick)

Reflection Color Texturereflect

(tick)

Reflection Amountreflect/TexAColorOp/mult_a

(tick)

Refection Amount Texturereflect/TexAColorOp/mult_a

(tick)

Reflection glossinessreflect_glossiness

(tick)

Reflection glossiness Texturereflect_glossiness

(tick)

Reflection subdivsreflect_subdivs

(error)

Use Fresnelfresnel

(tick)

Glossy Fresneloption_glossy_fresnel

(tick)

Lock Fresnel IOR To Refraction IORfresnel_ior_lock

(tick)

Fresnel IORfresnel_ior

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

GGX tail falloffgtr_gamma

(tick)

Metalnessmetalness

(tick)

Metalness Texturemetalness

(tick)

Use roughness

  roughness_model

(tick)




Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Anisotropy Rotationanisotropy_rotation

(error)

Anisotropy Rotation Textureanisotropy_rotation

(error)

UV Vectors Derivation:

Local object axis

Specified uvw generator


 

anisotropy_derivation=0

anisotropy_derivation=1

 


(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 


(error)

(error)

(error)

Anisotropy UV Coordanisotropy_uvwgen

(error)

Image Added

Enable Thin Film

Min Thickness (nm)

Max Thickness (nm)

Thickness Blend

IOR

Image Added


Trace Reflectionsreflect_trace

(error)

Max depthreflect_depth

(error)

Dim distance Onreflect_dim_distance_on

(error)

Dim distancereflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Reflect On Back Sideoption_reflect_on_back

(tick)

Affect Channels:

Color only

Color+alpha

All Channels


 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2


 (error)

(error)

(error)(error)

GTR Energy Compensation

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Amountcoat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

Lock Coat Bump Map To Base Bumpcoat_bump_lock

(tick)

Coat Bump Map Typecoat_bump_type

(error)

Coat Bump Mapcoat_bump_map

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Mult.coat_bump_amount

(error)

Coat Bump Mult. Texturecoat_bump_amount

(error)

Image Modified

Refraction Colorrefract

(tick)

Refraction Color Texturerefract

(tick)

Refraction Color Amountrefract/TexAColorOp/mult_a

(tick)

Refraction Color Amount Texturerefract/TexAColorOp/mult_a

(tick)

Refraction Glossinessrefract_glossiness

(error)(tick)

Refraction Glossiness Texturerefract_glossiness

(error)(tick)

Refraction IORrefract_ior

(tick)

Refraction IOR Texturerefract_ior

(tick)

Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(tick)

Fog biasfog_bias

(tick)

Affect Shadowsrefract_affect_shadows

(tick)

Image Removed

Translucency Ontranslucency

(error)

Thin-walledrefract_thin_walled

(error)

Image Added

Translucency:

None

Volumetric

SSS


translucency=0

translucency=4

translucency=6


(error)

(error)

(error)

Illumination Method:

Directional

Uniform



SSS Amounttranslucency_amount

(error)

SSS Amount Texturetranslucency_amount

(error)

Scatter Translucency Colortranslucency_color

(error)

Translucency Scatter Color Texturetranslucency_color

(error)

Fog Colorfog_colorFwd/back coefftranslucency_scatter_dir(error)
Scatter bounces-

(minus)

Fog Color Texturefog_color_texScatter coefficienttranslucency_scatter_coeff

(error)

Depth (cm)fog_multThicknesstranslucency_thickness

(error)

Environment fog-
SSS Color

SSS Color Texture

Scatter Radius

Scale (cm)


 



Trace Refractionsrefract_trace(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2 


(error)

(error)

(error)

Dispersiondispersion_on(error)
Dispersion Abbedispersion(error) 

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Amountsheen_color/TexAColorOp/mult_a(error)
Sheen Amount Texturesheen_color/TexAColorOp/mult_a(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map


 

bump_type=0

bump_type=1

bump_type=2

bump_type=3

bump_type=4

bump_type=5


 (tick)

(tick)

(error)

(error)

(error)

(error)

(error)

Bump Mapbump_map

(tick)

Bump Multbump_amount

(tick)

Bump Mult Texturebump_amount(error)
Bump Delta ScaleBRDFBump/bump_delta_scale(error)
Bump Delta Scale TextureBRDFBump/bump_delta_scale(error)

Image RemovedImage Added

Cutoff Thresholdoption_cutoff(error) 
Double-sidedoption_double_sided

(tick)

Use Irradiance Mapoption_use_irradiance_map(error) 
Fix dark edgesoption_fix_dark_edges(error)
 

 



Maps


  
Tabs Page
titleMaps
  
Maps



Native NameV-Ray Plugin NameSupportNote
2D TexturesV-Ray

Image Modified

VRay DirtTexDirt(error)

Image Modified

VRay EdgesTexEdges
Partial

'Color' parameters only

Not supported in bump mapping

(error)

Image Modified

VRay FalloffTexFalloff, TexOutput(tick)Not supported in bump mapping

Image Modified

VRay FresnelTexFresnel(tick)Not supported in bump mapping

Image Modified

VRayInverseExposure
 

(error)

Image Modified

VRay Layered TexTexLayeredMax(tick)Not supported in bump mapping

Image Modified

VRay Multi Sub TexTexMulti(tick)Not supported in bump mapping

Image Modified

VRay Ray SwitchTexRaySwitch(error)

Image Modified

VRay SoftboxTexSoftbox(error)

Image Modified

VRay TemperatureTexTemperature(error)

Image Modified

VRayGLSL
 

(error)

Image Modified

VRay Tex OCIOTexOCIO(error)

Image Added

VRay Tex OSL


Image Modified

VRay Vertex ColorsTexMeshVertexColorChannel(error)

Image Modified

VRay WaterTexWater(error)
Maya

Image Modified

BulgeTexBulge      (tick)Not supported in bump mapping

Image Modified

CheckerTexChecker(tick)Not supported in bump mapping

Image Modified

ClothTexMayaCloth(error)

Image Modified

FileTexBitmap(tick)

Image Modified

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)


Image Modified

FractalTexNoise(tick)Not supported in bump mapping

Image Modified

GridTexGrid(tick)Not supported in bump mapping

Image Modified

Mandelbrot

 
Mandelbrot


Image Modified

MountainTexMayaMountain(error)

Image Modified

Movie
  



Image Modified

NoiseTexNoiseMaya(error)

Image Modified

OceanTexNoise(tick)Not supported in bump mapping

Image Modified

PSD File
  



Image Modified

RampTexRamp(tick)Not supported in bump mapping

Image Added

Simplex Noise


Image Modified

WaterTexNoise(tick)Not supported in bump mapping
3D TexturesV-Ray

Image Modified

VRay Particle TexParticleTex(error)
Maya

Image Modified

BrownianTexNoise(tick)Not supported in bump mapping

Image Modified

CloudTexNoise(tick)Not supported in bump mapping

Image Modified

CraterTexNoise(tick)Not supported in bump mapping

Image Modified

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)


Image Modified

GraniteTexGranite(tick)Not supported in bump mapping

Image Modified

LeatherTexMayaLeather(error)

Image Modified

Mandelbrot 3D
  (tick)



Image Modified

MarbleTexMarble (tick)Not supported in bump mapping

Image Modified

RockTexRock(tick)Not supported in bump mapping

Image Modified

SnowTexSnow
(tick)Not supported in bump mapping

Image Modified

Solid FractalTexNoise(tick)Not supported in bump mapping

Image Modified

StuccoTexMayaStucco(error)

Image Modified

Volume NoiseTexNoiseMaya(error)

Image Modified

WoodTexWood(error)
Env Textures




V-Ray

Image Modified

VRay Plugin Node Tex
 

(minus)

Image Modified

VRay SkyTexSky(error)
Maya



Image Modified

Env Ball
  



Image Modified

Env Chrome
 
 



Image Modified

Env Cube
 
 



Image Modified

Env Sky
  



Image Modified

Env Sphere
   



Other Textures

 





V-Ray

Image Modified

VRay Bercon NoiseTexBerconNoise(error)

Image Added

VRay Color Correction


Image Modified

VRay PtexTexPtex(error)

Image Modified

VRay TriplanarTexTriPlanar(tick)Not supported in bump mapping
Maya

Image Modified

Layered TextureTexLayered(tick)Not supported in bump mapping
Utility Textures





V-Ray





Image Modified

VRay CurvatureTexCurvature(error)

Image Added

VRayBump2Glossiness


Image Modified

VRay Distance TexTexDistance(error)

Image Modified

VRay Fur SamplerTexVRayFurSampler(error)

Image Modified

VRay Hair SamplerTexHairSampler(error)

Image Modified

VRay Object Properties

  




Image Modified

VRay Place Env TexUVWGenEnvironment(error)

Image Modified

VRay Switch TransformTexSwitchTransform(error)

Image Modified

VRayUVWRandomizerUVWGenRandomizer(tick)Not supported in bump mapping

Image Modified

VRay User ColorTexUserColor(error)

Image Modified

VRay User IntegerTexUserInteger(error)

Image Modified

VRay User ScalarTexUserScalar(error)

Image Modified

VRayMult ProjectionTexMultiProjection(error)

MayaImage Added


Array Mapper



Image Added

Axis Angle to Quat
Maya



Image Modified

Blend ColorsTexBlend(tick)Not supported in bump mapping

Image Modified

Blend Two Attributes
  



Image Modified

Bump 2D
  



Image Modified

Bump 3D
 



Image Added

 
Channels


Image Modified

Choice
 
 



Image Modified

Chooser
  



Image Modified

ClampTexClamp


Image Added

Color Composite


Image Added

Color Condition


Image Added

Color Constant


Image Added

Color Correct


Image Added

Color Logic


Image Added

Color Mask


Image Added

Color Math
 



Image Modified

Color Profile
  



Image Modified

ConditionTexCondition2
 


Image Modified

ContrastTexMayaContrast
(tick)Not supported in bump mapping

Image Added

Cpv Color
(tick)



Image Modified

Curve Info
  



Image Modified

Distance BetweenTexDistanceBetween(error)

Image Modified

Double SwitchTexSwitch(error)

Image Added

Eular to Quat


Image Added

Float Composite


Image Added

Float Condition


Image Added

Float Constant


Image Added

Float Correct


Image Added

Float Logic


Image Added

Float Mask


Image Added

Float Math


Image Modified

Four by Four Matrix
  



Image Modified

Frame Cache
 
 



Image Modified

Gamma CorrectMayaGamma(tick)Not supported in bump mapping

Image Modified

Height Field
 
 



Image Modified

HSV to RGBTexHSVToRGB(tick)Not supported in bump mapping

Image Modified

Light Info -> sampleDistanceTexDistanceToObject(error)

Image Modified

LuminanceTexLuminance(tick)Not supported in bump mapping

Image Modified

Mult Double Linear
  



Image Modified

Mult Matrix
 
 (error)



Image Modified

Multiply DivideMayaMultiplyDivide(tick)Not supported in bump mapping

Image Modified

Particle Sampler & BifrostTexParticleSampler(error)

Image Modified

2D PlacementUVWGenMayaPlace2dTexture(tick)

Image Modified

3D Placement

UVWGenObject

UVWGenPlanarWorld

(tick)

Partial - no support for

referenced meshes

Not supported in bump mapping

Image Modified

Plus Minus AverageTexPlusMinusAverage(tick)Not supported in bump mapping

Image Added

Premultiply


Image Modified

ProjectionUVWGenProjection(error)

Image Modified

Quad SwitchTexSwitch
(error)

Image Added

Quat Add


Image Added

Quat Conjugate


Image Added

Quat Invert


Image Added

Quat Negate


Image Added

Quat Normalize


Image Added

Quat Prod


Image Added

Quat Slerp


Image Added

Quat Sub


Image Added

Quat To Axis Angle


Image Added

Quat to Euler


Image Modified

Remap ColorTexRemap(tick)Not supported in bump mapping

Image Modified

Remap HSVTexRemap(tick)Not supported in bump mapping

Image Modified

Remap ValueTexRemap(tick)Not supported in bump mapping

Image Modified

ReverseTexInvert(tick)Not supported in bump mapping

Image Modified

RGB to HSVTexRGBToHSV(tick)Not supported in bump mapping

Image Modified

Sampler InfoTexVectorOp(tick)Not supported in bump mapping

Image Modified

Set RangeTexSetRange(tick)Not supported in bump mapping

Image Modified

Single SwitchTexSwitchFloa(error)

Image Modified

StencilTexStencil(error)

Image Modified

Surface Info
 
 



Image Modified

Surf. LuminanceTexSurfaceLuminance(error)

Image Modified

Triple SwitchTexSwitch(error)

Image Modified

Unit ConversionTexMayaConversion(tick)Not supported in bump mapping

Image Modified

UV ChooserTexSwitchInt(error)

Image Modified

Vector ProductTexVectorProduct(tick)

Image Removed

Weighted Add Matrix  

 

 

 

 
Not supported in bump mapping

Image Added

Transpose Matrix


Image Added

Unpremultiply


Image Added

Weighted Add Matrix




Footnotes


Anchor
1
1
 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.