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||mat Network|| > V-Ray> Utility  Texture: Utility > V-Ray Output

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||out Network|| > V-Ray Render Elements node > V-Ray > Utility  Texture: Utility > V-Ray Output
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The TexOutput node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Parameters

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Texture – Specifies the texture map.

Bump

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Amount – Specifies the bump amount if the texture is used for bump mapping. 

Clamp

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Output – Clamps the output in a [0.0;1.0] range.

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Color Tweaks

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Default Color – Specifies the color when there are no valid UVW coordinates.

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert

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 – When enabled, inverts the resulting texture color.

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Alpha Tweaks

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Source – Specifies where the alpha channel is drawn from.

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Alpha – Alpha channel is drawn from the texture.
Color 
– Alpha is generated from pixel intensity.

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Opaque – Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult

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 – Specifies a multiplier for the texture alpha.

Offset

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 – Specifies an additional offset for the texture alpha.

Invert

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 – When enabled

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and Invert

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 from Color

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Tweaks is also enabled, the resulting texture alpha is inverted as well.

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