Source – Specifies where the alpha channel is drawn from. Alpha – Alpha channel is drawn from the texture. Color – Alpha is generated from pixel intensity. Opaque – Alpha channel is fully opaque. Use – Differentiates between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya). Mult – Specifies a multiplier for the texture alpha. Offset – Specifies an additional offset for the texture alpha. Invert – When enabled and Invert from Color Tweaks is also on, the resulting texture alpha is inverted as well. |