This page contains information about the V-Ray Output Texture.
Overview
V-Ray Output texture can be used to perform various adjustments to a texture's value, such as multiplication, offset, inversion and clamping.
UI Paths
||mat Network|| > V-Ray> Texture: Utility > V-Ray Output
Node
The TexOutput node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Parameters
Texture – Specifies the texture map.
Bump Amount – Specifies the bump amount if the texture is used for bump mapping.
Clamp Output – Clamps the output in a [0.0;1.0] range.
Color Tweaks
Default Color – Specifies the color when there are no valid UVW coordinates.
Mult – Specifies a strength multiplier for the texture color.
Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.
Invert – When enabled, inverts the resulting texture color.
Alpha Tweaks
Source – Specifies where the alpha channel is drawn from.
Alpha – Alpha channel is drawn from the texture.
Color – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
Offset – Specifies an additional offset for the texture alpha.
Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha is inverted as well.