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This page provides information about the supported .vrscene features by Lavina. 

 

 

vrscene BRDFs and Materials

BRDFAlSurface

Fancy Bullets
typecircle
  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • Reflection glossiness texture
  • Reflection glossiness texture multiplier

BRDFBump

Fancy Bullets
typecircle
  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

Fancy Bullets
typecircle
  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

Fancy Bullets
typecircle
  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

Fancy Bullets
typecircle
  • Overall color
  • Color

BRDFSkinComplex

Fancy Bullets
typecircle
  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

Fancy Bullets
typecircle
  • Diffuse reflectance

BRDFSSS2Complex

Fancy Bullets
typecircle
  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

Fancy Bullets
typecircle
  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

Fancy Bullets
typecircle
  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

vrscene Textures exported from SketchUp/Rhino

2D Textures

TexBulge

TexChecker

TexCloth

TexGrid

TexLeather

TexTiles

TexUVW

3D Textures

TexCellular

TexGranite

TexMarble

TexNoise (Noise A)

TexNoiseMax (Noise B)

TexRock

TexSmoke

TexSpeckle

TexSplat

TexStucco 

Basic

BitmapBuffer

TexBitmap

TexAColor (Color)

TexRamp (Gradient)

Raytraced

TexFalloff

TexFresnel

Utility

ColorCorrection

TexBezierCurveColor (Bezier Curve)

TexMix (Mix (Map))

TexCompMax (Mix (Operator))

TexBlend (Mix (Value))

TexCombineColor (Simple Mix)

TexRemap (Spline Curve)

UVW Generators

UVWGenChannel

UVWGenObject

 

 

Lavina works with .vrscene files exported from V-Ray Next.

 

 

 

vrscene Lights

LightRectangle

Fancy Bullets
typecircle
  • Light common parameters
  • Light photo common parameters
  • Light Area common parameters
  • U size
  • V size
  • Directional
  • Ignore Light Normals
LightSphere 

 

 

vrscene Textures exported from 3ds Max

 

 Native NameV-Ray plugin NameSupport

Image Added

Advanced Wood

 

(error)

Image Added 

 Bitmap

TexBitmap                

 

Image Added

BlendedBoxMap

 

 

Image Added

Camera Map Per Pixel  

Image Added

CellularTexCellular 

ColorCorrect

(tick)

ColorTextureToMono

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBezierCurve

(tick)

TexBezierCurveColor

(tick)TexBitmap   
            

Common map/texture parameters

TexChecker               

Common map/texture parameters

TexCellular              

Common map/texture parameters
 

Image Added

CheckerTexChecker                

Image Added

ColorCorrectionColorCorrect 

Image Added

ColorMap

  
    
  

TexAColor

(tick)
  

TexAColorOp

(tick)
  

TexBezierCurve

(tick)
  

TexBezierCurveColor

(tick)
  

TexColorToFloat

(tick)
  

TexCombineColor

(tick)
  

TexCombineColorLightMtl

(tick)
  

TexCombineFloat

(tick)
  

TexComplexFresnel        

Common map/texture parameters

  

TexCompMax               

Common map/texture parameters
  

TexFalloff

Common map/texture parameters

  

TexFloatOp

(tick)
  

TexFloatToColor

(tick)
  

TexGradient              

Common map/texture parameters
  

TexGradRamp              

Common map/texture parameters
  

TexInvert

(tick)
  

TexLayeredMax            

Common map/texture parameters
  

TexMarbleMax             

Common map/texture parameters
  

TexMaskMax

(tick)
  

TexMaxGamma              

(tick)
  

TexMix                   

Common map/texture parameters
  

TexNoiseMax              

Common map/texture parameters
  

TexOutput                

Common map/texture parameters

  

TexRGBMultiplyMax

(tick)
  

TexRGBTintMax

(tick)
  

TexSmoke                 

Common map/texture parameters
  

TexSplat                 

Common map/texture parameters
  

TexStucco                

Common map/texture parameters
  

TexSpeckle

Common map/texture parameters
  

TexSwirl

Common map/texture parameters

  

TexTiles                 

Common map/texture parameters
  

TexThinFilm              

Common map/texture parameters
  

TexUVW

(tick)
  

TexVectorOp

(tick)
  

TexVectorToColor

(tick)
  

UVWGenChannel

(tick)
  

UVWGenObject

(tick)
  

 

ColorTextureToMono

 

 

 

vrscene Textures exported from Modo

V-Ray Textures

TexFalloff

TexFresnel

TexLayeredMax

V-Ray Textures Procedural

TexBulge

TexCellular

TexChecker

TexCloth

TexGranite

TexGrid

TexLeather

TexMarble

TexMarbleMax

TexNoiseMax

TexRock

TexSnow

TexSmoke

TexSplat

TexSpeckle

TexStucco

TexSwirl

TexTiles

V-Ray Utilities

ColorCorrection

ColorCorrect

TexGradient

TexMix

TexRGBTintMax

Modo adv. material support in CPU mode

TexClamp

TexFloatToColor

Other

Float3ToAColor

FloatToTex

TexAColor

TexAColorOp

TexBitmap

TexBlend

TexFloatOp

TexHSVToRGB

TexInvert

TexInvertFloat

TexLuminance

TexVectorToColor

 

 

 

 

 

 

 

vrscene Textures exported from Maya

Float3ToAColor

(tick)

FloatToTex

(tick)

MayaGamma

(tick)

MayaMultiplyDivide

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBitmap

(tick)

TexBlend                 

(tick)

TexBulge                 

Common map/texture parameters

TexChecker               

Common map/texture parameters

TexClamp                 

(tick)

TexColorAndAlpha

(tick)

TexColorCondition

(tick)

TexColorConstant

(tick)

TexColorCorrect

(tick)

TexColorLogic

(tick)

TexColorMask

(tick)

TexComposite

(tick)

TexCondition2            

(tick)

TexFalloff

(tick)

TexFloat

(tick)

TexFloatComposite

(tick)

TexFloatCondition

(tick)

TexFloatConstant

(tick)

TexFloatCorrect

(tick)

TexFloatLogic

(tick)

TexFloatMask

(tick)

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexFresnel

(tick)

TexGranite               

Common map/texture parameters

TexGrid                  

Common map/texture parameters

TexHSVToRGB

(tick)

TexInvert

(tick)

TexInvertFloat

(tick)

TexLayered               

Common map/texture parameters

TexLayeredMax

(tick)

TexLuminance

(tick)

TexMarble                

(tick)

TexMayaContrast

(tick)

TexMayaConversion

(tick)

TexNoise

(tick)

TexOutput

(tick)

TexPlusMinusAverage

(tick)

TexRamp

(tick)

TexRemap

(tick)

TexRGBToHSV

(tick)

TexRock

(tick)

TexSetRange

(tick)

TexSimplexNoise

(tick)

TexSnow

(tick)

TexUVWGenToTexture

(tick)

TexVectorOp

(tick)

TexVectorProduct

(tick)

TexVectorToColor

(tick)

TexSampler

Fancy Bullets
typecircle
  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection

    Inputs:
  • refraction IOR
  • transform

UVWGenChannel

(tick)

UVWGenMayaPlace2dTexture

(tick)

UVWGenObject

(tick)