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This page provides a tutorial on creating a Milk and Chocolate fusion simulation in 3ds Max.

 

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Overview

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Requires Phoenix FD 3.11.01 Nightly Build ID 28305 and V-Ray 3.60.04 Official Release for 3ds Max 2015+. If you notice a major difference between the results shown here and the behavior of your setup, please send an email to support@chaosgroup.com .

In this tutorial, we guide you through the creation of a fusion effect resulting from the splash of two fluids - milk and chocolate. For this goal, we create two liquid emitters, one for each liquid type. By using a Blend Material, we set the appearance of the mixture.

The two liquids are simulated with different RGB each, and then the grid RGB channel is extracted via a Phoenix FD Grid Texture and used as a mask for the Blend Material. We use Surface Tension to keep the liquid particles packed together in a smooth mesh and only allow them to break up into larger droplets.

To make the liquid mesh look even smoother, as a real milky-looking liquid, we use the Phoenix FD smoothing tools found in the Input and Rendering rollouts of the Simulator.

The Download button below provides you with an archive containing the start and end scenes as a reference.

 

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urlhttps://drive.google.com/uc?export=download&id=1o1Y-DDyitWuEkLd0UgeWhNSL5CeHosFN

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