Create a Phoenix Liquid Simulator that envelops both source geometry objects. Under the Grid rollout, set the Scene Scale to 2. The Scene Scale parameter will affect most of the dynamics in the Simulator. A smaller value will produce splashier, more turbulent movement while a larger Scene Scale will give the impression of a heavier, more inert fluid. You may experiment with this parameter but keep in mind that you will also have to adjust the Outgoing Velocity of the Phoenix Sources as well. Enable Adaptive Grid and Maximum Expansion. The red box in the screenshot to the right is a preview of the Maximum Bounds for the simulation. Adaptive Grid is a huge time saver - the initial grid is dynamically expanded to accommodate the movement of the fluids, cutting down on both processing time and memory. If you notice any clipping, increase the Extra Margin to a value of 5 - 10. This will add a few extra voxels at the borders during adaptation. If you'd like your setup to be identical to the provided scene file, here are the exact values for the Grid parameters: Cell Size is set to 0.64cm for the final simulation. The X/Y/Z dimensions of the Grid are 90/650/70 respectively. The Adaptive Grid Maximum Expansion settings are [200, 200] for X, [0, 0] for Y and [50, 200] for Z. |