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Here are some of the Key Features you will find in the VRscans workflow.

 

 

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Online licensing support – adjust seats without the need of a USB dongle.

 

 


 

Adjust UV tiling – adjust the scale of the texture tiling by interactively clicking on the object's mesh

 


 

Control Filter the color – tint the color of the original scanned surface to suit your scene's needs by adjusting the Filter color on the scanned material node

 


 

 

Easily read information on the scanned object – the scanned material hosts information fields that display information from the original scanned object such as the size of the physical sample used to scan the materialPaint on top of color – change the color of the material without loosing the underline texture or affecting the reflection color.

 

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Paint on top with texture – not just color but a combination of custom textures can be used to substitute the original material texture.

 Set the Subdivision level – control quality and speed of reflections by adjusting subdivisions of reflection rays as well as the Trace Depth to set the number of reflection bounces needed

 


 

Index of Refraction – scanned materials with a clear coat layer, like car paint,  also have an accurate IOR value that is obtained from the scanning process for the surface

 


 

Adjustable surface bump – the VRscan process stores a built-in bump map for the clear coat layer of the scanned material that can be controlled for the needs of the scene