Here are some of the Key Features you will find in the VRscans workflow.
Online licensing support – adjust seats without the need of a USB dongle.
Adjust UV tiling – adjust the scale of the texture tiling by interactively clicking on the object's mesh
Filter the color – tint the color of the original scanned surface to suit your scene's needs by adjusting the Filter color on the scanned material node
Paint on top of color – change the color of the material without loosing the underline texture or affecting the reflection color.
Paint on top with texture – not just color but a combination of custom textures can be used to substitute the original material texture.
Index of Refraction – scanned materials with a clear coat layer, like car paint, also have an accurate IOR value that is obtained from the scanning process for the surface
Adjustable surface bump – the VRscan process stores a built-in bump map for the clear coat layer of the scanned material that can be controlled for the needs of the scene