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This section provides an overview of the mapping nodes available in V-Ray for Houdini.
Overview
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V-Ray for Houdini offers several mapping nodes. They are used together with textures inside the Mat Network to specify how to interpret UV coordinates on the mesh.
UI Path
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: ||mat Network|| > V-Ray > Texture:
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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Mapping |
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Mappings
Mapping Types
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The following mapping node types are available:
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Additionally, the Environment Settings node (Env Settings) can be created from the Mapping category.
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