This section provides an overview of the mapping nodes available in V-Ray for Houdini.
Overview
V-Ray for Houdini offers several mapping nodes. They are used together with textures inside the Mat Network to specify how to interpret UV coordinates on the mesh.
UI Path
||mat Network|| > V-Ray > Texture: Mapping
||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Mapping
Mapping Types
The following mapping node types are available:
Additionally, the Environment Settings node (Env Settings) can be created from the Mapping category.