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This page provides information about the supported .vrscene features exported from V-Ray for Maya.
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Lights
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UI Text Box | ||
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support | |
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Standard Maya Lights |
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Type: Ambient Light Area Light Directional Light Point Light Spot Light Volume Light |
LightAmbient LightRectangle MayaLightDirect LightOmni LightSpot – |
Color | color | |
Intensity | color | |
Illuminates by Default | – | |
Ambient Shade | LightAmbient/ambient_shade | |
Emit Diffuse | affectDiffuse | |
Emit Specular | affectSpecular | |
Decay Rate: No Decay Linear Quadratic Cubic |
decay=0 decay=1 decay=2 decay=3 |
Cone Angle | LightSpot/coneAngle | |
Penumbra Angle | LightSpot/penumbraAngle | |
Dropoff | LightSpot/dropOff | |
Normalize | – | |
Light Shape: Box Sphere Cylinder Cone |
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– – – – |
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(Ambient Light only) | Shadow Color | shadowColor | |
Use Ray Trace Shadows | shadows | ||
Shadow Radius | shadowRadius | ||
Shadow Rays | shadowSubdivs | ||
Ray Depth Limit | – | ||
(Directional Light only) | Use Depth Map Shadows | – | |
Use Ray Trace Shadows | shadows | ||
Light Radius | shadowRadius | ||
Light Angle | shadowRadius | ||
Shadow Rays | shadowSubdivs | ||
Ray Depth Limit | – | ||
(Spot Light only) | Light Fog | – | |
Fog Spread | – | ||
Fog Intensity | – | ||
Light Glow | – | ||
Intensity Curve | – | ||
Color Curves | – | ||
Barn Doors: Left Barn Door Right Barn Door Top Barn Door Bottom Barn Door | barnDoor barnDoorLeft barnDoorRight barnDoorTop barnDoorBottom | ||
Use Decay Regions | useDecayRegions | ||
Start Distance1 | startDistance1 | ||
End Distance1 | endDistance1 | ||
Start Distance2 | startDistance2 | ||
End Distance2 | endDistance2 | ||
Start Distance3 | startDistance3 | ||
End Distance3 | endDistance3 |
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UI | Native Name | V-Ray Plugin Name | Support | |
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V-Ray Lights |
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V-Ray Dome Light | LightDome |
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Enabled | enabled | ||
Color Mode: Color Temperature |
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– – |
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Light Color | color | ||
Temperature | color | ||
Intensity multiplier | intensity | ||
Dome Spherical | dome_spherical | ||
Dome Adaptive | dome_adaptive | ||
Use Dome Tex | use_dome_tex | ||
Multiply By The Light Color | dome_tex/TexAColorOp/mode=2 | ||
Dome Tex | dome_tex | ||
Dome Tex A | dome_tex/TexAColorOp/result_alpha |
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Finite Dome | |||
Finite Radius | |||
Projection Height | |||
Ground Blend | |||
Invisible | invisible | ||
Affect Diffuse | affectDiffuse |
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Affect Specular | affectSpecular |
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Affect Reflections | affectReflections |
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Affect |
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Atmospherics |
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Affect Alpha | affect_alpha |
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Diffuse contribution | diffuse_contribution | ||
Specular contribution | specular_contribution | ||
Atmospherics contribution | |||
Light cut-off threshold | cutoffThreshold | ||
Texture resolution | tex_resolution | ||
Shadows | shadows | ||
Shadow bias | shadowBias | ||
Shadow color | shadowColor | ||
Terget radius | dome_targetRadius | ||
Emit distance | dome_emitRadius | ||
Caustics subdivs | causticSubdivs | ||
Caustics multiplier | causticMult |
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V-Ray Rectangular Light | VRayLightRect |
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Enabled | enabled | ||
Toggle Target | – | ||
Color Mode: Color Temperature |
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– – |
Light Color | color | |
Temperature | color | |
Intensity multiplier | intensity | |
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
units=0 units=1 units=2 units=3 units=4 |
Shape Type: Rectangle Disc |
is_disk=0 is_disk=1 |
U size | u_size | ||
V size | v_size | ||
Directional | directional | ||
Directional Preview Length | – | ||
Directional Preview: Selected Always Never |
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– – – |
Use Rect Tex | use_rect_tex | ||
Multiply By The Light Color | rect_tex/TexAColorOp/mode=2 | ||
Rect Tex | rect_tex | ||
Rect Tex A | rect_tex/TexAColorOp/result_alpha | ||
Texture resolution | tex_resolution | ||
Show in viewport: Disabled Texture only Texture*Intensity |
– – – |
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Double Sided | doubleSided | ||
Invisible | invisible | ||
Occlude Other Lights | |||
Affect Diffuse | affectDiffuse |
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Affect Specular | affectSpecular |
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Affect |
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Reflections |
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affectReflections | |
Affect Atmospherics |
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Diffuse contribution |
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diffuse_contribution |
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Specular contribution |
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affectSpecular | |
Atmospherics contribution |
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Light cut-off threshold | cutoffThreshold | ||
Override motion blur samples | – | ||
Motion blur samples | – | ||
Near decay on | |||
Near decay start | |||
Near decay end | |||
Far decay on | |||
Far decay start | |||
Far decay end | |||
Shadows | shadows | ||
Shadows bias | shadowBias | ||
Shadows color | shadowColor | ||
Caustics subdivs | causticSubdivs | ||
Caustics multiplier | causticMult | ||
Locator scale | – |
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V-Ray Sphere Light | VRayLightSphere |
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Enabled | enabled | ||
Color Mode: Color Temperature |
– – |
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Light Color | color | |
Temperature | color | |
Intensity multiplier | intensity | |
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
units=0 units=1 units=2 units=3 units=4 |
Radius | u_size | ||
Sphere segments | sphere_segments | ||
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Invisible | invisible | ||
Occlude Other Lights | |||
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Affect Diffuse | affectDiffuse |
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Affect Specular | affectSpecular |
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Affect |
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Reflections |
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affectReflections |
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Affect Atmospherics | ||
Diffuse contribution |
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diffuse_contribution |
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Specular contribution | specular_contribution | |
Atmospherics contribution |
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Light cut-off threshold | cutoffThreshold | ||
Override motion blur samples | – | ||
Motion blur samples | – | ||
Shadows | shadows | ||
Shadow bias | shadowBias | ||
Shadow color | shadowColor | ||
Caustics subdivs | causticSubdivs | ||
Caustics multiplier | causticMult | ||
Near decay on | |||
Near decay start | |||
Near decay end | |||
Far decay on | |||
Far decay start | |||
Far decay end | |||
Locator scale | – |
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V-Ray IES Light | LightIES |
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Enabled | enable | ||
Toggle Target | – | ||
IES File Name | ies_file | ||
Color Mode: Color Temperature |
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– – |
Lights Color | color | ||
Temperature | color | ||
Filter color | filter_color | ||
Intensity | power | ||
Shadows | shadows | ||
Soft Shadows | soft_shadows | ||
Shadow bias | shadowBias | ||
Shadow color | shadowColor |
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Affect Diffuse | affectDiffuse |
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Affect Specular | affectSpecular |
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Affect Atmospherics | ||
Area Specular |
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area_speculars |
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Diffuse contribution |
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diffuse_contribution |
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Specular contribution |
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specular_ |
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contribution | |||
Atmospherics contribution | |||
Light cut-off threshold | cutoffThreshold | ||
Override motion blur samples | – | ||
Motion blur samples | – | ||
Near decay on | |||
Near decay start | |||
Near decay end | |||
Far decay on | |||
Far decay start | |||
Far decay end | |||
Caustics subdivs | causticSubdivs | ||
Caustics multiplier | causticMult | ||
Local scale | – | ||
Light Shape | ies_light_shape | ||
Width | ies_light_width | ||
Length | ies_light_length | ||
Height | ies_light_height | ||
Diameter | ies_light_diameter |
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V-Ray Mesh Light | VRayLightMesh |
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Enabled | enable | ||
Color Mode: Color Temperature |
– – |
Light Color | color | |
Temperature | color | |
Intensity multiplier | intensity | |
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
units=0 units=1 units=2 units=3 units=4 |
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Use Texture | use_tex | ||
Texture | tex | ||
Texture Alpha | tex/TexAColorOp/result_alpha | ||
Cache Texture | cache_tex | ||
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Double Sided | doubleSided | ||
Invisible | invisible | ||
Occlude Other Lights | |||
Affect Diffuse | affectDiffuse |
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Affect Specular | affectSpecular | |
Specular contribution | specular_contribution |
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Affect Reflections | affectReflections |
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Affect Atmospherics | |||
Diffuse contribution | diffuse_contribution | ||
Specular contribution | specular_contribution | ||
Atmospherics contribution | |||
Light cut-off threshold | causticSubdivs | ||
Override motion blur samples | – | ||
Motion blur samples | – | ||
Texture Resolution | tex_resolution | ||
Shadows | shadows | ||
Shadows bias | shadowBias | ||
Shadows color | shadowColor | ||
Near decay on | |||
Near decay start | |||
Near decay end | |||
Far decay on | |||
Far decay start | |||
Far decay end | |||
Causics subdivs | causticSubdivs | ||
Caustics multiplier | causticMult |
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V-Ray Sun | SunLight |
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Enabled | enable | ||
Intensity multiplier | intensity_multiplier | ||
Turbidity | turbidity | ||
Ozone | ozone | ||
Size multiplier | size_multiplier | ||
Sky Model: Hosek et al. Preetham et al. CIE Clear CIE Overcast Improved |
sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 |
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Horiz Illumination | horiz_illum | |
Color Mode: Filter Direct Override |
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color_mode=0 color_mode=1 color_mode=2 |
Filter Color | filter_color | ||
Ground Albedo | ground_albedo | ||
Blend Angle | blend_angle | ||
Horizon Offset | horizon_offset | ||
Shadows | shadows | ||
Cast shadows from environment | – | ||
Shadows bias | shadowBias | ||
Shadow Color | shadowColor | ||
Invisible | invisible | ||
Affect Diffuse | affectDiffuse | ||
Diffuse contribution | diffuse_contribution | ||
Affect Specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Photon radius | photon_radius | ||
Caustics subdivs | causticSubdivs | ||
Caustics multilpier | causticMult |
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Clouds On |
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Ground Shadows |
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Density |
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- Diffuse
- Diffuse strength
- Reflection color
- Reflection strength
- Reflection roughness
- Reflection IOR
- Reflection distribution: GGX
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- Base material
- Map
- Bump Mult
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- Base Color
- Base Reflection
- Base Glossiness
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- Color
- Color Multiplier
- Direct Illum
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- Overall color
- Scatter Color
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- Index of refraction (IOR)
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
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- Hilight Glossiness
- Reflect filter
- BRDF Type: GGX
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VRayMtl
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title | VRayMtl |
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Diffuse Color
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diffuse/TexAColorOp/mult_a
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Opacity Mode:
Normal
Clip
Stochastic
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opacity_mode=0
opacity_mode=1
opacity_mode=2
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Density Multiplier | ||
Variety | ||
Seed | ||
Cirrus Amount | ||
Longitude Offset (m) | ||
Longitude Offset (m) | ||
Height (m) | ||
Thickness (m) | ||
Longitude Phase (%) | ||
Latitude Phase (%) | ||
Enable Contrails | ||
Number of Contrails | ||
Contrails Strength | ||
Contrails Distortion | ||
Contrails Offset Long. (m) | ||
Contrails Offset Lat. (m) | ||
Contrails Time |
Camera
UI | Native Name | V-Ray Plugin Name | Support | |
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Maya Camera | Camera | RenderView | ||
Controls: Camera Camera and Aim Camera, Aim and Up | – – – | |||
Angle of View | fov | |||
Focal Length | mayaFocalLength | |||
Camera Scale | zoom | |||
Auto Render Clip Plane | – | |||
Near Clip Plane | RenderView/clipping_near | |||
Far Clip Plane | RenderView/clipping_far | |||
Film Gate: | – | |||
Camera Aperture (inch) | mayaApperture | |||
Camera Aperture (mm) | – | |||
Film Aspect Ratio | – | |||
Lens Squeeze Ratio | – | |||
Fit Resolution Gate: Fill Horizontal Vertical Overscan | – – – – | |||
Film Fit Offset | – | |||
Film Offset | – | |||
Shake Enabled | – | |||
Shake | – | |||
Shake Overscan Enabled | – | |||
Shake Overscan | – | |||
Pre Scale | – | |||
Film Translate | – | |||
Film Roll Pivot | – | |||
Film Roll Value | – | |||
Film Roll Order: Rotate-Translate Translate-Rotate | – – | |||
Post Scale | – | |||
Depth of Field | – | |||
Focus Distance | – | |||
F Stop | – | |||
Focus Region Scale | – | |||
Background Color | ||||
Image Plane | ||||
Shutter Angle | – | |||
Orthographic | orthographic | |||
Orthographic Width | orthographicWidth | |||
V-Ray Physical Camera | Physical Camera | CameraPhysical | ||
Treat as VRay Physical camera | ||||
Type: Still camera Cinematic camera Video camera | type=0 type=1 type=2 | |||
Film gate (in mm) | film_width | |||
Focal length (in mm) | focal_length | |||
Specify FOV: Off Specify From Maya camera | specify_fov=0 specify_fov=1 – | |||
FOV | fov | |||
Zoom factor | zoom_factor | |||
Distortion type: Quadratic Cubic Lens file Texture | distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 | |||
Distortion amount | distortion | |||
LENS File | lens_file | |||
Distortion map | distortion_tex | |||
F-number | f_number | |||
Horizontal lens shift | horizontal_shift | |||
Vertical lens shift | lens_shift | |||
Guess vertical lens shift | – | |||
Shutter speed | shutter_speed | |||
Shutter angle | shutter_angle | |||
Shutter offset | shutter_offset | |||
Latency | latency | |||
ISO | ISO | |||
Specify focus | specify_focus | |||
Focus distance | focus_distance | |||
Exposure color correction: No Exposure Physical Exposure Exposure Value | exposure=0 exposure=1 exposure=2 | |||
White balance | white_balance | |||
Exposure Value | exposure_value | |||
Enable vignetting effect | vignetting | |||
Vignetting amount | vignetting | |||
Enable Bokeh effects | blades_enable | |||
Number of blades | blades_num | |||
Blades rotation (in radians) | blades_rotation | |||
Center bias | center_bias | |||
Bokeh anisotropy | anisotropy | |||
Enable Depth of field | use_dof | |||
Enable Motion blur | use_moblur | |||
Aperture map | bmpaperture_tex | |||
Affect exposure | bmpaperture_affects_exposure | |||
Cat's eye bokeh | optical_vignetting | |||
Rolling shutter mode: Disabled Top to bottom Bottom to to Left to right Right to left | rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 | |||
Rolling shutter duration | rolling_shutter_duration | |||
Camera shader texture |
Geometry
Native Name | V-Ray Plugin Name | Support |
Chaos Scatter | GeomScatter | |
V-Ray Clipper | VRayClipper | |
V-Ray Displacement | GeomDisplacedMesh GeomStaticSmoothedMesh | |
V-Ray Decal | VRayDecal | |
V-Ray Enmesh | GeomEnmesh | |
V-Ray Fur | GeomHair | |
V-Ray Instancer | Instancer | |
V-Ray MetaBall | – | |
V-Ray NURBSTessellation | ||
V-Ray ObjectProperties | ||
V-Ray PerfectSphere | - | |
V-Ray Plane | GeomPlane | |
V-Ray Proxy | GeomMeshFile | |
V-Ray Renderable Curve | ||
V-Ray Scene | VRayScene | |
V-Ray VolumeGrid | PhxShaderSimVol |
Environment
Native Name | V-Ray Plugin Name | Support |
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VRayEnvironmentFog |
Materials
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VRayMtl
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BRDF Type:
Phong
Blinn
Ward
Microfacet GTR (GGX)
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brdf_type=0
brdf_type=1
brdf_type=2
brdf_type=4
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roughness_model
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UV Vectors Derivation:
Local object axis
Specified uvw generator
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anisotropy_derivation=0
anisotropy_derivation=1
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Local Axis:
X
Y
Z
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anisotropy_axis=0
anisotropy_axis=1
anisotropy_axis=2
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Reflection Exit Color Texture
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Affect Channels:
Color only
Color+alpha
All Channels
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reflect_affect_alpha=0
reflect_affect_alpha=1
reflect_affect_alpha=2
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Affect Channels:
Color only
Color+alpha
All Channels
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refract_affect_alpha=0
refract_affect_alpha=1
refract_affect_alpha=2
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Map Type:
Bump Map
Normal Map in tangent space
Normal Map in object space
Normal Map in screen space
Normal Map in world space
Local space bump map
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BRDFBump
BRDFBump
BRDFBump
BRDFBump
BRDFBump
BRDFBump
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Maps
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Maps
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title | Maps |
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Float3ToAColor
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FloatToTex
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MayaGamma
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MayaMultiplyDivide
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MayaProjectionTex
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ParticleTex
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TexAColor
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TexAColorOp
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TexAnimationCurve
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TexBerconNoise
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TexBifrostVVMix
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TexBitmap
...
TexBlend
...
...
TexBulge
...
...
TexChecker
...
TexClamp
...
TexColorAndAlpha
...
TexColorCondition
...
TexColorConstant
...
TexColorCorrect
...
TexColorLogic
...
TexColorMask
...
TexComposite
...
TexCondition2
...
TexCurvature
...
...
TexDirt
...
TexDistance
...
TexDistanceBetween
...
TexDistanceToObject
...
...
VRay Edges
...
TexEdges
...
...
TexFalloff, TexOutput
...
...
TexFloat
...
TexFloatComposite
...
TexFloatCondition
...
TexFloatConstant
...
TexFloatCorrect
...
TexFloatLogic
...
TexFloatMask
...
TexFloatOp
...
TexFloatToColor
...
...
VRay Fresnel
...
TexFresnel
...
...
Granite
...
TexGranite
...
...
...
TexGrid
...
TexHairSampler
...
TexHSVToRGB
...
TexIntToFloat
...
TexInvert
...
TexInvertFloat
...
...
TexLayered
...
...
TexLayeredMax
...
TexLuminance
...
...
TexMarble
...
...
Cloth
...
TexMayaCloth
...
TexMayaContrast
...
TexMayaConversion
...
...
TexMayaFluid
TexMayaFluidCombined
TexMayaFluidProcedural
TexMayaFluidTransformed
...
TexMayaHairColor
TexMayaHairIncandescence
TexMayaHairTransparency
...
...
TexMayaLeather
...
...
TexMayaMountain
...
...
TexMayaStucco
...
TexMeshVertexColorChannel
...
TexMotionOcclusion
...
...
TexMulti
...
TexMultiFloat
...
TexMultiProjection
...
Fractal, Ocean, Water,
Solid Fractal, Brownian,
Crater, Cloud
...
TexNoise
...
...
TexNoiseMaya
...
...
TexOCIO
...
TexOpenVDB
...
...
TexOSL
...
TexOSLOutputSelector
...
TexParticleDiffuse
...
TexParticleSampler
...
TexPlusMinusAverage
...
...
TexPtex
...
...
Ramp
...
TexRamp
...
...
TexRaySwitch
...
TexRealFlow
...
Remap Color
Remap Hsv
Remap Value
...
TexRemap
...
TexRGBToHSV
...
...
TexRock
...
TexSetRange
...
...
TexSimplexNoise
...
...
TexSky
...
...
TexSnow
...
...
TexSoftbox
...
TexStencil
...
TexSurfaceLuminance
...
...
Double Switch
Triple Switch
Quad Switch
...
TexSwitch
...
TexSwitchFloat
...
TexSwitchInt
...
TexSwitchTransform
...
...
TexTemperature
...
VRay Light Mtl
VRay Mesh Light
...
TexTemperatureToColor
...
...
TexTriPlanar
...
TexUserColor
...
TexUserInteger
...
TexUserScalar
...
TexUVWGenToTexture
...
TexVectorOp
...
TexVectorProduct
...
TexVectorToColor
...
TexVertexColorDirect
...
TexVRayFurSampler
...
...
TexWater
...
...
TexWood
...
TransformToTex
...
TexSampler
...
type | circle |
---|
...
UVWGenObject
UVWGenPlanarWorld
...
Partial - no support for
referenced meshes
...
Footnotes
1
Anchor | ||||
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|
...