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This page provides information about the supported .vrscene features exported from V-Ray for Maya. 

...

 

Lights

 

...

Image Removed


UI Text Box
typenote

Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.



Lights



UINative NameV-Ray Plugin NameSupport
Standard Maya Lights 

...

 

 

 

 

 







Image Added

Image Added

Image Added

 

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light

 


LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot

 


(error)

(tick)

(tick)

(tick)

(tick)

(minus)

Colorcolor

(tick)

Intensitycolor

(tick)

Illuminates by Default(minus)
Ambient ShadeLightAmbient/ambient_shade(error)
Emit DiffuseaffectDiffuse

(tick)

Emit SpecularaffectSpecular

(tick)

Decay Rate:

No Decay

Linear

Quadratic

Cubic

 


decay=0

decay=1

decay=2

decay=3

 


(error)

(error)

(error)

(error)

Cone AngleLightSpot/coneAngle

(tick)

Penumbra AngleLightSpot/penumbraAngle

(tick)

DropoffLightSpot/dropOff

(tick)

Normalize(minus)

Light Shape:

Box

Sphere

Cylinder

Cone

...


...


(minus)

(minus)

(minus)

(minus)

(minus)

Image Modified

(Ambient Light only)

Shadow ColorshadowColor(error)
Use Ray Trace Shadowsshadows

(tick)

Shadow RadiusshadowRadius

(tick)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

Image Modified

(Directional Light only)

 
Use Depth Map Shadows(minus)
Use Ray Trace Shadowsshadows

(tick)

Light RadiusshadowRadius

(tick)

Light AngleshadowRadius

(error)

Shadow RaysshadowSubdivs(error)
Ray Depth Limit(minus)

Image Modified

(Spot Light only)

Light Fog(minus)
Fog Spread(minus)
Fog Intensity(minus)
Light Glow(minus)
Intensity Curve(minus)
Color Curves(minus)

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

(tick)

(tick)

(tick)

(tick)

(tick)

Use Decay RegionsuseDecayRegions

(tick)

Start Distance1startDistance1

(tick)

End Distance1endDistance1

(tick)

Start Distance2startDistance2

(tick)

End Distance2

endDistance2

(tick)

Start Distance3startDistance3

(tick)

End Distance3endDistance3

(tick)

...

 

...

...




UINative NameV-Ray Plugin NameSupport
V-Ray Lights

...


V-Ray Dome LightLightDome

...


Image Modified







Enabledenabled

(tick)

Color Mode:

Color

Temperature

...


...


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)
Dome Sphericaldome_spherical(tick)
Dome Adaptivedome_adaptive

(error)

Image Modified

Use Dome Texuse_dome_tex(tick)
Multiply By The Light Colordome_tex/TexAColorOp/mode=2

(error)

Dome Texdome_tex(tick)
Dome Tex Adome_tex/TexAColorOp/result_alpha

(error)

...

Image Added

Finite Dome  
Finite Radius  
Projection Height  
Ground Blend

Image Added

Invisibleinvisible

(error)

Affect DiffuseaffectDiffuse

(error)

...

(error)

Affect SpecularaffectSpecular

(error)

...

Affect ReflectionsaffectReflections

...

(error)

Affect

...

Atmospherics

...

(error)



Affect Alphaaffect_alpha

(error)

...

Image Removed

...

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution(error)
Atmospherics contribution

Image Added

Light cut-off thresholdcutoffThreshold

(error)

Texture resolutiontex_resolution

(error)

Image Modified

Shadowsshadows

(error)

Shadow biasshadowBias

(error)

Shadow colorshadowColor

(error)

Image Modified

Terget radiusdome_targetRadius

(error)

Emit distancedome_emitRadius

(error)

Caustics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

...


V-Ray Rectangular LightVRayLightRect

...


Image Modified

Enabledenabled(tick)
Toggle Target(tick)

Color Mode:

Color

Temperature

...


 


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 


units=0

units=1

units=2

units=3

units=4

 


(tick)

(tick)

(tick)

(tick)

(tick)

Shape Type:

Rectangle

Disc

 


is_disk=0

is_disk=1

 


(tick)

(tick)

Image Modified

U size

u_size

(tick)
V size

v_size

(tick)

Image Modified

Directionaldirectional(tick)
Directional Preview Length(minus)

Directional Preview:

Selected

Always

Never

...


 


(minus)

(minus)

(minus)

Image Modified

Use Rect Texuse_rect_tex

(tick)

Multiply By The Light Colorrect_tex/TexAColorOp/mode=2(error)
Rect Texrect_tex

(tick)

Rect Tex Arect_tex/TexAColorOp/result_alpha(error)
Texture resolutiontex_resolution

(tick)

Show in viewport:

Disabled

Texture only

Texture*Intensity

 


...


(minus)

(minus)

(minus)

...

Image Added

No Decay

noDecay

(error)
Double Sided

doubleSided

(tick)
Invisible

invisible

(tick)
Occlude Other Lights

Affect Diffuse

affectDiffuse

(tick)

...

Affect SpecularaffectSpecular

...

(tick)
Affect

...

Reflections

...

affectReflections(tick)
Affect Atmospherics

...



Diffuse contribution

...

diffuse_contribution

...

Image Added

...

Specular contribution

...

affectSpecular

Image Added

Atmospherics contribution

...



Image Modified

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Image Modified

Shadowsshadows(tick)
Shadows biasshadowBias(tick)
Shadows colorshadowColor(error)

Image Modified

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Image Modified

Locator scale(minus)

...


V-Ray Sphere LightVRayLightSphere

...


Image Modified

Enabledenabled(tick)

Color Mode:

Color

Temperature

 


...


(tick)

(tick)

Light Colorcolor(tick)
Temperaturecolor(tick)
Intensity multiplierintensity(tick)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 


units=0

units=1

units=2

units=3

units=4

 


(tick)

(tick)

(tick)

(tick)

(tick)

Image Modified

Radiusu_size(tick)
Sphere segmentssphere_segments(error)

Image Added

...

  Invisibleinvisible(tick)
Occlude Other Lights

No DecaynoDecay(tick)

...

Affect DiffuseaffectDiffuse

...

Image Added

...

Affect SpecularaffectSpecular

...

(tick)
Affect

...

Reflections

...

affectReflections(tick)

...

Affect Atmospherics

Diffuse contribution

...

diffuse_contribution

...

Image Added

Specular contributionspecular_contribution

Image Added

Atmospherics contribution

...



Image Modified

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Image Modified

Shadowsshadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

Image Modified

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Image Modified

Locator scale(minus)

...


V-Ray IES LightLightIES

...


Image Modified

Enabledenable(tick)
Toggle Target(minus)
IES File Nameies_file(tick)

Color Mode:

Color

Temperature

...


 


(minus)

(minus)

Lights Colorcolor(tick)
Temperaturecolor(tick)
Filter colorfilter_color(tick)
Intensitypower(tick)

Image Modified

Shadowsshadows(tick)
Soft Shadowssoft_shadows(tick)
Shadow biasshadowBias(tick)
Shadow colorshadowColor(error)

...

Image Added

Affect DiffuseaffectDiffuse(tick)

...

Affect SpecularaffectSpecular

...

(tick)
Affect Atmospherics

Area Specular

...

area_speculars(tick)

...

Diffuse contribution

...

diffuse_contribution(tick)

...

Specular contribution

...

specular_

...

contribution(tick)
Atmospherics contribution

Image Modified

Light cut-off thresholdcutoffThreshold(error)
Override motion blur samples(minus)
Motion blur samples(minus)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Image Modified

Caustics subdivscausticSubdivs(error)
Caustics multipliercausticMult(error)

Image Modified

Local scale(minus)

Image Modified

Light Shape

ies_light_shape(tick)
Widthies_light_width(tick)
Lengthies_light_length(tick)
Heighties_light_height(tick)
Diameteries_light_diameter(tick)

...


V-Ray Mesh LightVRayLightMesh

...


Image Modified

Enabledenable

(error)

Color Mode:

Color

Temperature

 


 


(minus)

(minus)

Light Colorcolor

(error)

Temperaturecolor

(error)

Intensity multiplierintensity

(error)

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

 


units=0

units=1

units=2

units=3

units=4

...


(error)

(error)

(error)

(error)

(error)

Image Modified

Use Textureuse_tex

(error)

Texturetex

(error)

Texture Alphatex/TexAColorOp/result_alpha

(error)

Cache Texturecache_tex

(error)

Image Modified

...

  Double SideddoubleSided

(error)

Invisibleinvisible

(error)

Occlude Other Lights

Affect DiffuseaffectDiffuse

...

(error)

...

(error)

Affect SpecularaffectSpecular

(error)

Specular contributionspecular_contribution

...

Image Added

Affect ReflectionsaffectReflections

(error)

...

Image Removed

...

(error)

...

Affect Atmospherics

Diffuse contributiondiffuse_contribution(error)
Specular contributionspecular_contribution

Image Added

Atmospherics contribution

Image Added

Light cut-off thresholdcausticSubdivs

(error)

Override motion blur samples(minus)
Motion blur samples(minus)
Texture Resolutiontex_resolution

(error)

Image Modified

Shadowsshadows

(error)

Shadows biasshadowBias

(error)

Shadows colorshadowColor

(error)

Image Added

Near decay on

Near decay start

Near decay end

Far decay on

Far decay start

Far decay end

Image Modified

Causics subdivscausticSubdivs

(error)

Caustics multipliercausticMult

(error)

...


V-Ray SunSunLight

...


Image Modified

Enabledenable

(tick)

Intensity multiplierintensity_multiplier

(tick)

Turbidityturbidity

(tick)

Ozoneozone

(tick)

Size multipliersize_multiplier

(tick)

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved 

 


sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

...


(tick)

(tick)

(tick)

(tick)

(tick)

Horiz Illuminationhoriz_illum

(tick)

Color Mode:

Filter

Direct

Override

...


color_mode=0

color_mode=1

color_mode=2

 


(tick)

(tick)

(tick)

Filter Colorfilter_color

(tick)

Ground Albedoground_albedo

(tick)

Blend Angleblend_angle

(tick)

Horizon Offsethorizon_offset

(tick)

Image Modified

Shadowsshadows

(tick)

Cast shadows from environment– (minus)
Shadows biasshadowBias

(tick)

Shadow ColorshadowColor

(tick)

Image Modified

Invisibleinvisible

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution (tick)
Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution (tick)

Image Modified

Photon radiusphoton_radius(error)
Caustics subdivscausticSubdivs(error)
Caustics multilpiercausticMult(error)

...

Image Added

...

Clouds On

...



Ground Shadows

...



Density

...

  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX

...

  • Base material
  • Map
  • Bump Mult

...

  • Base Color
  • Base Reflection
  • Base Glossiness

...

  • Color
  • Color Multiplier
  • Direct Illum

...

  • Overall color
  • Scatter Color

...

  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness

...

  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX

...

 

VRayMtl

...

titleVRayMtl

...

Image Removed

...

Diffuse Color

...

(tick)

...

(tick)

...

diffuse/TexAColorOp/mult_a

...

(tick)

...

(tick)

...

(error)

...

(tick) 1

...

Opacity Mode:

Normal

Clip

Stochastic

...

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

...

 

(error)

(tick) 1

(error)

...

(error)

...

(error)

...

(tick)

...

(tick)

...

(tick)

...

(error)



Density Multiplier

Variety

Seed

Cirrus Amount

Longitude Offset (m)

Longitude Offset (m)

Height (m)

Thickness (m)

Longitude Phase (%)

Latitude Phase (%)

Enable Contrails

Number of Contrails

Contrails Strength

Contrails Distortion

Contrails Offset Long. (m)

Contrails Offset Lat. (m)

Contrails Time



Camera



UINative NameV-Ray Plugin NameSupport

Maya Camera




















CameraRenderView

Image Added

Controls:

Camera

Camera and Aim

Camera, Aim and Up



(tick)

(tick)

(tick)

Angle of Viewfov

(tick)

Focal LengthmayaFocalLength

(tick)

Camera Scalezoom(error)
Auto Render Clip Plane(minus)
Near Clip PlaneRenderView/clipping_near(tick)
Far Clip PlaneRenderView/clipping_far(tick)

Image Added

Film Gate:

(minus)
Camera Aperture (inch)mayaApperture(error)
Camera Aperture (mm)(minus)
Film Aspect Ratio(minus)
Lens Squeeze Ratio(minus)

Fit Resolution Gate:

Fill

Horizontal

Vertical

Overscan



(minus)

(minus)

(minus)

(minus)

Film Fit Offset

(minus)

Film Offset(minus)
Shake Enabled(minus)
Shake(minus)
Shake Overscan Enabled(minus)
Shake Overscan(minus)
Pre Scale(minus)
Film Translate(minus)
Film Roll Pivot(minus)
Film Roll Value(minus)

Film Roll Order:

Rotate-Translate

Translate-Rotate



(minus)

(minus)

Post Scale(minus)

Image Added

Depth of Field(minus)
Focus Distance(minus)
F Stop(minus)
Focus Region Scale(minus)

Image Added

Background Color
(error)
Image Plane
(error)

Image Added

Shutter Angle(minus)

Image Added

Orthographicorthographic(error)
Orthographic WidthorthographicWidth(error)
V-Ray Physical Camera







Physical CameraCameraPhysical

Image Added

Treat as VRay Physical camera

(tick)

Type:

Still camera

Cinematic camera

Video camera


type=0

type=1

type=2


(tick)

(error)

(error)

Film gate (in mm)film_width

(tick)

Focal length (in mm)focal_length

(tick)

Specify FOV:

Off

Specify

From Maya camera


specify_fov=0

specify_fov=1


(tick)

(tick)

(tick)

FOVfov

(tick)

Zoom factorzoom_factor

(tick)

Distortion type:

Quadratic

Cubic

Lens file

Texture


distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3


(error)

(error)

(error)

(error)

Distortion amountdistortion(error)
LENS Filelens_file(error)
Distortion mapdistortion_tex(error)
F-numberf_number

(tick)

Horizontal lens shifthorizontal_shift

(tick)

Vertical lens shiftlens_shift

(tick)

Guess vertical lens shift

(tick)

Shutter speedshutter_speed

(tick)

Shutter angleshutter_angle(error)
Shutter offsetshutter_offset(error)
Latencylatency(error)
ISOISO

(tick)

Specify focusspecify_focus

(tick)

Focus distancefocus_distance

(tick)

Exposure color correction:

No Exposure

Physical Exposure

Exposure Value


exposure=0

exposure=1

exposure=2


(tick)

(tick)

(tick)

White balancewhite_balance

(tick)

Exposure Valueexposure_value

(tick)

Enable vignetting effectvignetting(error)
Vignetting amountvignetting(error)
Enable Bokeh effectsblades_enable(tick)
Number of bladesblades_num(tick)
Blades rotation (in radians)blades_rotation(tick)
Center biascenter_bias(error)
Bokeh anisotropyanisotropy(error)
Enable Depth of fielduse_dof(tick)
Enable Motion bluruse_moblur(error)
Aperture mapbmpaperture_tex(error)
Affect exposurebmpaperture_affects_exposure(error)
Cat's eye bokehoptical_vignetting(error)

Rolling shutter mode:

Disabled

Top to bottom

Bottom to to

Left to right

Right to left


rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4


(error)

(error)

(error)

(error)

(error)

Rolling shutter durationrolling_shutter_duration(error)
Camera shader texture



Geometry


Native NameV-Ray Plugin NameSupport

Chaos Scatter

GeomScatter

(error)

V-Ray Clipper

VRayClipper

(error)

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

(tick)

(tick)

V-Ray DecalVRayDecal(error)
V-Ray EnmeshGeomEnmesh(error)

V-Ray Fur

GeomHair

(tick)

V-Ray Instancer

Instancer

(tick)

V-Ray MetaBall

(minus)

V-Ray NURBSTessellation

V-Ray ObjectProperties

V-Ray PerfectSphere-(minus)
V-Ray PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray Renderable Curve

(error)

V-Ray SceneVRayScene

(error)

V-Ray VolumeGrid

PhxShaderSimVol

(error)



Environment


Native NameV-Ray Plugin NameSupport
VRayEnvironmentFog
(tick)



Materials


Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport
V-Ray Al SurfaceBRDFALSurface
  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
VRayBlendMtlBRDFLayered
  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity
VRayBumpMtlBRDFBump
  • Base material
  • Map
  • Bump Mult
VRayCarPaintMtlBRDFCarPaint
  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness
VRayCarPaint2MtlBRDFCarPaint2
  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness
VRayLightMtlBRDFLight
  • Color
  • Color Multiplier
  • Direct Illum
BRDFScatterVolume
(from plugin)
BRDFScatterVolume
  • Overall color
  • Scatter Color
VRayFastSSS2BRDFSSS2Complex
  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
VRayStochasticFlakesMtlBRDFStochasticFlakes
  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
VRayToonMtlBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.
VRayPointParticleMtlBSDFPointParticleLoads as a simple diffuse BRDF.
VRayFlakesMtl
(error)
VRayFlakes2Mtl
(error)
VRayHairNextMtlBRDFHair4
  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
  • Secondary tint
  • Transmission tint
VRaySwitchMtl

VRayMtlWrapper
  • Base material
VRayRenderStats

VRayScannedMtlBRDFScanned(error)
VRayMtlGLSLMtlGLSL(error)
VRayMtlOSLMtlOSL(error)
VRayMeshMtl

VRayVRmatMtlMtlVRmatpartial
VRayMtlHair3BRDFHair3(error)



VRayMtl


Tabs Page
titleVRayMtl
UINative nameV-Ray plugin Name (plugin/parameter)Support
VRayMtlBRDFVRayMtl

Image Added

Diffuse Color

diffuse

(tick)

Diffuse Texturediffuse

(tick)

Diffuse Amount

diffuse/TexAColorOp/mult_a

(tick)

Diffuse Amount Texturediffuse/TexAColorOp/mult_a

(tick)

Opacity Mapopacity_color

(error)

Opacity Map Textureopacity_color

(tick) 1

Opacity Mode:

Normal

Clip

Stochastic


opacity_mode=0

opacity_mode=1

opacity_mode=2


(error)

(tick) 1

(error)

Roughness Amount roughness

(error)

Roughness Amount Texture roughness

(error)

Self-Illuminationself_illumination

(tick)

Self-Illumination Textureself_illumination

(tick)

Self-Illumination GIself_illumination_gi

(tick)

Compensate exposurecompensate_camera_exposure

(error)

Image Added


BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)


brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4


(tick)

(tick)

(tick)

(tick)

Reflection Colorreflect

(tick)

Reflection Color Texturereflect

(tick)

Reflection Amountreflect/TexAColorOp/mult_a

(tick)

Refection Amount Texturereflect/TexAColorOp/mult_a

(tick)

Reflection glossinessreflect_glossiness

(tick)

Reflection glossiness Texturereflect_glossiness

(tick)

Reflection subdivsreflect_subdivs

(error)

Use Fresnelfresnel

(tick)

Glossy Fresneloption_glossy_fresnel

(tick)

Lock Fresnel IOR To Refraction IORfresnel_ior_lock

(tick)

Fresnel IORfresnel_ior

(tick)

Fresnel IOR Texturefresnel_ior

(tick)

GGX tail falloffgtr_gamma

(tick)

Metalnessmetalness

(tick)

Metalness Texturemetalness

(tick)

Use roughness

  roughness_model

(tick)

Image Added




Anisotropyanisotropy

(error)

Anisotropy Textureanisotropy

(error)

Anisotropy Rotationanisotropy_rotation

(error)

Anisotropy Rotation Textureanisotropy_rotation

(error)

UV Vectors Derivation:

Local object axis

Specified uvw generator


anisotropy_derivation=0

anisotropy_derivation=1


(error)

(error)

Local Axis:

X

Y

Z


anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2


(error)

(error)

(error)

Anisotropy UV Coordanisotropy_uvwgen

(error)

Image Added

Enable Thin Film

Min Thickness (nm)

Max Thickness (nm)

Thickness Blend

IOR

Image Added


Trace Reflectionsreflect_trace

(error)

Max depthreflect_depth

(error)

Dim distance Onreflect_dim_distance_on

(error)

Dim distancereflect_dim_distance

(error)

Dim fall offreflect_dim_distance_falloff

(error)

Reflect On Back Sideoption_reflect_on_back

(tick)

Affect Channels:

Color only

Color+alpha

All Channels


reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2


(error)

(error)

(error)

GTR Energy Compensation

Image Added

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Amountcoat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

Lock Coat Bump Map To Base Bumpcoat_bump_lock

(tick)

Coat Bump Map Typecoat_bump_type

(error)

Coat Bump Mapcoat_bump_map

(error)

Coat Bump Map Texturecoat_bump_map

(error)

Coat Bump Mult.coat_bump_amount

(error)

Coat Bump Mult. Texturecoat_bump_amount

(error)

Image Added

Refraction Colorrefract

(tick)

Refraction Color Texturerefract

(tick)

Refraction Color Amountrefract/TexAColorOp/mult_a

(tick)

Refraction Color Amount Texturerefract/TexAColorOp/mult_a

(tick)

Refraction Glossinessrefract_glossiness

(tick)

Refraction Glossiness Texturerefract_glossiness

(tick)

Refraction IORrefract_ior

(tick)

Refraction IOR Texturerefract_ior

(tick)

Fog Colorfog_color

(tick)

Fog Color Texturefog_color_tex

(error)

Fog multiplierfog_mult

(tick)

Fog biasfog_bias

(tick)

Affect Shadowsrefract_affect_shadows

(tick)

Thin-walledrefract_thin_walled

(error)

Image Added

Translucency:

None

Volumetric

SSS


translucency=0

translucency=4

translucency=6


(error)

(error)

(error)

Illumination Method:

Directional

Uniform



SSS Amounttranslucency_amount

(error)

SSS Amount Texturetranslucency_amount

(error)

Scatter Colortranslucency_color

(error)

Scatter Color Texturetranslucency_color

(error)

Image Removed

...

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

...

 

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

...

 

(tick)

(tick)

(tick)

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(error)

...

(error)

...

(error)

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

  roughness_model

...

(tick)

...

Image Removed

...

(error)

...

(error)

...

(error)

...

(error)

...

UV Vectors Derivation:

Local object axis

Specified uvw generator

...

 

anisotropy_derivation=0

anisotropy_derivation=1

...

 

(error)

(error)

...

Local Axis:

X

Y

Z

...

 

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

...

 

(error)

(error)

(error)

...

(error)

...

Image Removed

...

(error)

...

(error)

...

Reflection Exit Color Texture

...

(error)

...

(error)

...

(error)

...

(error)

...

(error)

...

(error)

...

(error)

...

Affect Channels:

Color only

Color+alpha

All Channels

...

 

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

...

 

(error)

(error)

(error)

...

Image Removed

...

(tick)

...

(tick)

...

(tick)

...

(tick)

...

(error)

...

(error)

...

(error)

...

(tick)

...

Fog Colorfog_color(error)
Fog Color Texturefog_color_tex

(error)

...

Depth (cm)fog_mult

(error)

...

(error)

...

(tick)

...

Image Removed

...

(error)

...

(error)

...

(error)

...

(minus)

...

(error)

...

(minus)

...

(error)

...

Image Removed

...

Affect Channels:

Color only

Color+alpha

All Channels

...

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

...

 

(error)

(error)

(error)

...

Image Removed

...

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map

...

 

BRDFBump

BRDFBump

BRDFBump

BRDFBump

BRDFBump

BRDFBump

...

 

(tick)

(error)

(error)

(error)

(error)

(error)

...

(tick)

...

Image Removed

...

SSS Color

SSS Color Texture

Scatter Radius

Scale (cm)

Image Added



Trace Refractionsrefract_trace(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels


refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2


(error)

(error)

(error)

Dispersiondispersion_on(error)
Dispersion Abbedispersion(error) 

Image Added

Sheen Colorsheen_color(error)
Sheen Color Texturesheen_color(error)
Sheen Amountsheen_color/TexAColorOp/mult_a(error)
Sheen Amount Texturesheen_color/TexAColorOp/mult_a(error)
Sheen Glossinesssheen_glossiness(error)
Sheen Glossiness Texturesheen_glossiness(error)

Image Added

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map


bump_type=0

bump_type=1

bump_type=2

bump_type=3

bump_type=4

bump_type=5


(tick)

(tick)

(error)

(error)

(error)

(error)

Bump Mapbump_map

(tick)

Bump Multbump_amount

(tick)

Bump Mult Texturebump_amount(error)
Bump Delta ScaleBRDFBump/bump_delta_scale(error)
Bump Delta Scale TextureBRDFBump/bump_delta_scale(error)

Image Added

Cutoff Thresholdoption_cutoff(error) 
Double-sidedoption_double_sided

(tick)

Use Irradiance Mapoption_use_irradiance_map(error) 
Fix dark edgesoption_fix_dark_edges(error)



Maps


Tabs Page
titleMaps



Native NameV-Ray Plugin NameSupportNote
2D TexturesV-Ray

Image Added

VRay DirtTexDirt(error)

Image Added

VRay EdgesTexEdgesPartial

'Color' parameters only

Not supported in bump mapping

Image Added

VRay FalloffTexFalloff, TexOutput(tick)Not supported in bump mapping

Image Added

VRay FresnelTexFresnel(tick)Not supported in bump mapping

Image Added

VRayInverseExposure
(error)

Image Added

VRay Layered TexTexLayeredMax(tick)Not supported in bump mapping

Image Added

VRay Multi Sub TexTexMulti(tick)Not supported in bump mapping

Image Added

VRay Ray SwitchTexRaySwitch(error)

Image Added

VRay SoftboxTexSoftbox(error)

Image Added

VRay TemperatureTexTemperature(error)

Image Added

VRayGLSL
(error)

Image Added

VRay Tex OCIOTexOCIO(error)

Image Added

VRay Tex OSL


Image Added

VRay Vertex ColorsTexMeshVertexColorChannel(error)

Image Added

VRay WaterTexWater(error)
Maya

Image Added

BulgeTexBulge      (tick)Not supported in bump mapping

Image Added

CheckerTexChecker(tick)Not supported in bump mapping

Image Added

ClothTexMayaCloth(error)

Image Added

FileTexBitmap(tick)

Image Added

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)


Image Added

FractalTexNoise(tick)Not supported in bump mapping

Image Added

GridTexGrid(tick)Not supported in bump mapping

Image Added

Mandelbrot


Image Added

MountainTexMayaMountain(error)

Image Added

Movie


Image Added

NoiseTexNoiseMaya(error)

Image Added

OceanTexNoise(tick)Not supported in bump mapping

Image Added

PSD File


Image Added

RampTexRamp(tick)Not supported in bump mapping

Image Added

Simplex Noise


Image Added

WaterTexNoise(tick)Not supported in bump mapping
3D TexturesV-Ray

Image Added

VRay Particle TexParticleTex(error)
Maya

Image Added

BrownianTexNoise(tick)Not supported in bump mapping

Image Added

CloudTexNoise(tick)Not supported in bump mapping

Image Added

CraterTexNoise(tick)Not supported in bump mapping

Image Added

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

(error)

(error)

(error)

(error)


Image Added

GraniteTexGranite(tick)Not supported in bump mapping

Image Added

LeatherTexMayaLeather(error)

Image Added

Mandelbrot 3D


Image Added

MarbleTexMarble (tick)Not supported in bump mapping

Image Added

RockTexRock(tick)Not supported in bump mapping

Image Added

SnowTexSnow(tick)Not supported in bump mapping

Image Added

Solid FractalTexNoise(tick)Not supported in bump mapping

Image Added

StuccoTexMayaStucco(error)

Image Added

Volume NoiseTexNoiseMaya(error)

Image Added

WoodTexWood(error)
Env Textures




V-Ray

Image Added

VRay Plugin Node Tex
(minus)

Image Added

VRay SkyTexSky(error)
Maya



Image Added

Env Ball


Image Added

Env Chrome


Image Added

Env Cube


Image Added

Env Sky


Image Added

Env Sphere


Other Textures



V-Ray

Image Added

VRay Bercon NoiseTexBerconNoise(error)

Image Added

VRay Color Correction


Image Added

VRay PtexTexPtex(error)

Image Added

VRay TriplanarTexTriPlanar(tick)Not supported in bump mapping
Maya

Image Added

Layered TextureTexLayered(tick)Not supported in bump mapping
Utility Textures





V-Ray





Image Added

VRay CurvatureTexCurvature(error)

Image Added

VRayBump2Glossiness


Image Added

VRay Distance TexTexDistance(error)

Image Added

VRay Fur SamplerTexVRayFurSampler(error)

Image Added

VRay Hair SamplerTexHairSampler(error)

Image Added

VRay Object Properties




Image Added

VRay Place Env TexUVWGenEnvironment(error)

Image Added

VRay Switch TransformTexSwitchTransform(error)

Image Added

VRayUVWRandomizerUVWGenRandomizer(tick)Not supported in bump mapping

Image Added

VRay User ColorTexUserColor(error)

Image Added

VRay User IntegerTexUserInteger(error)

Image Added

VRay User ScalarTexUserScalar(error)

Image Added

VRayMult ProjectionTexMultiProjection(error)
MayaImage Added


Array Mapper



Image Added

Axis Angle to Quat


Image Added

Blend ColorsTexBlend(tick)Not supported in bump mapping

Image Added

Blend Two Attributes


Image Added

Bump 2D


Image Added

Bump 3D


Image Added

Channels


Image Added

Choice


Image Added

Chooser


Image Added

ClampTexClamp

Image Added

Color Composite


Image Added

Color Condition


Image Added

Color Constant


Image Added

Color Correct


Image Added

Color Logic


Image Added

Color Mask


Image Added

Color Math


Image Added

Color Profile


Image Added

ConditionTexCondition2

Image Added

ContrastTexMayaContrast(tick)Not supported in bump mapping

Image Added

Cpv Color


Image Added

Curve Info


Image Added

Distance BetweenTexDistanceBetween(error)

Image Added

Double SwitchTexSwitch(error)

Image Added

Eular to Quat


Image Added

Float Composite


Image Added

Float Condition


Image Added

Float Constant


Image Added

Float Correct


Image Added

Float Logic


Image Added

Float Mask


Image Added

Float Math


Image Added

Four by Four Matrix


Image Added

Frame Cache


Image Added

Gamma CorrectMayaGamma(tick)Not supported in bump mapping

Image Added

Height Field


Image Added

HSV to RGBTexHSVToRGB(tick)Not supported in bump mapping

Image Added

Light Info -> sampleDistanceTexDistanceToObject(error)

Image Added

LuminanceTexLuminance(tick)Not supported in bump mapping

Image Added

Mult Double Linear


Image Added

Mult Matrix


Image Added

Multiply DivideMayaMultiplyDivide(tick)Not supported in bump mapping

Image Added

Particle Sampler & BifrostTexParticleSampler(error)

Image Added

2D PlacementUVWGenMayaPlace2dTexture(tick)

Image Added

3D Placement

UVWGenObject

UVWGenPlanarWorld

(tick)

Partial - no support for

referenced meshes

Not supported in bump mapping

Image Added

Plus Minus AverageTexPlusMinusAverage(tick)Not supported in bump mapping

Image Added

Premultiply


Image Added

ProjectionUVWGenProjection(error)

Image Added

Quad SwitchTexSwitch(error)

Image Added

Quat Add


Image Added

Quat Conjugate


Image Added

Quat Invert


Image Added

Quat Negate


Image Added

Quat Normalize


Image Added

Quat Prod


Image Added

Quat Slerp


Image Added

Quat Sub


Image Added

Quat To Axis Angle


Image Added

Quat to Euler


Image Added

Remap ColorTexRemap(tick)Not supported in bump mapping

Image Added

Remap HSVTexRemap(tick)Not supported in bump mapping

Image Added

Remap ValueTexRemap(tick)Not supported in bump mapping

Image Added

ReverseTexInvert(tick)Not supported in bump mapping

Image Added

RGB to HSVTexRGBToHSV(tick)Not supported in bump mapping

Image Added

Sampler InfoTexVectorOp(tick)Not supported in bump mapping

Image Added

Set RangeTexSetRange(tick)Not supported in bump mapping

Image Added

Single SwitchTexSwitchFloa(error)

Image Added

StencilTexStencil(error)

Image Added

Surface Info


Image Added

Surf. LuminanceTexSurfaceLuminance(error)

Image Added

Triple SwitchTexSwitch(error)

Image Added

Unit ConversionTexMayaConversion(tick)Not supported in bump mapping

Image Added

UV ChooserTexSwitchInt(error)

Image Added

Vector ProductTexVectorProduct(tick)Not supported in bump mapping

Image Added

Transpose Matrix


Image Added

Unpremultiply


Image Added

Weighted Add Matrix

 

Maps

 

...

titleMaps

...

Float3ToAColor

...

FloatToTex

...

MayaGamma

...

MayaMultiplyDivide

...

MayaProjectionTex

...

Image Removed

...

ParticleTex

...

 

...

TexAColor

...

TexAColorOp

...

TexAnimationCurve

...

TexBerconNoise

...

TexBifrostVVMix

...

Image Removed

...

TexBitmap

...

TexBlend

...

Image Removed

...

TexBulge                 

...

Image Removed

...

TexChecker               

...

TexClamp                 

...

TexColorAndAlpha

...

TexColorCondition

...

TexColorConstant

...

TexColorCorrect

...

TexColorLogic

...

TexColorMask

...

TexComposite

...

TexCondition2

...

TexCurvature

...

Image Removed

...

TexDirt

...

TexDistance

...

TexDistanceBetween

...

TexDistanceToObject

...

Image Removed

...

VRay Edges

...

TexEdges

...

Image Removed

...

TexFalloff, TexOutput

...

 

...

TexFloat

...

TexFloatComposite

...

TexFloatCondition

...

TexFloatConstant

...

TexFloatCorrect

...

TexFloatLogic

...

TexFloatMask

...

TexFloatOp

...

TexFloatToColor

...

Image Removed

...

VRay Fresnel

...

TexFresnel

...

Image Removed

...

Granite

...

TexGranite               

...

(tick)

...

Image Removed

...

TexGrid                  

...

TexHairSampler

...

TexHSVToRGB

...

TexIntToFloat

...

TexInvert

...

TexInvertFloat

...

Image Removed

...

TexLayered

...

(tick)

...

TexLayeredMax

...

TexLuminance

...

Image Removed

...

TexMarble                

...

Image Removed

...

Cloth

...

TexMayaCloth

...

TexMayaContrast

...

TexMayaConversion

...

Image Removed

Image Removed

...

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

...

TexMayaHairColor

TexMayaHairIncandescence

TexMayaHairTransparency

...

Image Removed

...

TexMayaLeather

...

Image Removed

...

TexMayaMountain

...

Image Removed

...

TexMayaStucco

...

TexMeshVertexColorChannel

...

TexMotionOcclusion

...

Image Removed

...

TexMulti

...

TexMultiFloat

...

TexMultiProjection

...

Fractal, Ocean, Water,

Solid Fractal, Brownian,

Crater, Cloud

...

TexNoise

...

Image Removed

...

TexNoiseMaya

...

Image Removed

...

TexOCIO

...

TexOpenVDB

...

Image Removed

...

TexOSL

...

TexOSLOutputSelector

...

TexParticleDiffuse

...

TexParticleSampler

...

TexPlusMinusAverage

...

Image Removed

...

TexPtex

...

Image Removed

...

Ramp

...

TexRamp

...

Image Removed

...

TexRaySwitch

...

TexRealFlow

...

Remap Color

Remap Hsv

Remap Value

...

TexRemap

...

TexRGBToHSV

...

Image Removed

...

TexRock

...

TexSetRange

...

Image Removed

...

TexSimplexNoise

...

Image Removed

...

TexSky

...

Image Removed

...

TexSnow

...

Image Removed

...

TexSoftbox

...

TexStencil

...

TexSurfaceLuminance

...

 

...

Double Switch

Triple Switch

Quad Switch

...

TexSwitch

...

TexSwitchFloat

...

TexSwitchInt

...

TexSwitchTransform

...

Image Removed

...

TexTemperature

...

VRay Light Mtl

VRay Mesh Light

...

TexTemperatureToColor

...

Image Removed

...

TexTriPlanar

...

TexUserColor

...

TexUserInteger

...

TexUserScalar

...

TexUVWGenToTexture

...

TexVectorOp

...

TexVectorProduct

...

TexVectorToColor

...

TexVertexColorDirect

...

TexVRayFurSampler

...

Image Removed

...

TexWater

...

Image Removed

...

TexWood

...

TransformToTex

...

TexSampler

...

typecircle

...

UVWGenObject

UVWGenPlanarWorld

...

(tick)

Partial - no support for

referenced meshes

...






Footnotes


Anchor
1
1
 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.

...