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This page provides information about the supported .vrscene features exported from V-Ray for Maya.
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Chaos Chaos Vantage has better support for .vrscene files exported from V-Ray Next, and later. It is recommend to use the latest officially released V-Ray 5 version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support | |||||
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Standard Maya Lights | Type: Ambient Light Area Light Directional Light Point Light Spot Light Volume Light | LightAmbient LightRectangle MayaLightDirect LightOmni LightSpot – |
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Color | color | |||||||
Intensity | color | |||||||
Illuminates by Default | – | |||||||
Ambient Shade | LightAmbient/ambient_shade | |||||||
Emit Diffuse | affectDiffuse | |||||||
Emit Specular | affectSpecular | |||||||
Decay Rate: No Decay Linear Quadratic Cubic | decay=0 decay=1 decay=2 decay=3 | |||||||
Cone Angle | LightSpot/coneAngle | |||||||
Penumbra Angle | LightSpot/penumbraAngle | |||||||
Dropoff | LightSpot/dropOff | |||||||
Normalize | – | |||||||
Light Shape: Box Sphere Cylinder Cone |
– – – – | |||||||
(Ambient Light only) | Shadow Color | shadowColor | ||||||
Use Ray Trace Shadows | shadows | |||||||
Shadow Radius | shadowRadius | |||||||
Shadow Rays | shadowSubdivs | |||||||
Ray Depth Limit | – | |||||||
(Directional Light only) | Use Depth Map Shadows | – | ||||||
Use Ray Trace Shadows | shadows | |||||||
Light Radius | shadowRadius | |||||||
Light Angle | shadowRadius | |||||||
Shadow Rays | shadowSubdivs | |||||||
Ray Depth Limit | – | |||||||
(Spot Light only) | Light Fog | – | ||||||
Fog Spread | – | |||||||
Fog Intensity | – | |||||||
Light Glow | – | |||||||
Intensity Curve | – | |||||||
Color Curves | – | |||||||
Barn Doors: Left Barn Door Right Barn Door Top Barn Door Bottom Barn Door | barnDoor barnDoorLeft barnDoorRight barnDoorTop barnDoorBottom | |||||||
Use Decay Regions | useDecayRegions | |||||||
Start Distance1 | startDistance1 | |||||||
End Distance1 | endDistance1 | |||||||
Start Distance2 | startDistance2 | |||||||
End Distance2 | endDistance2 | |||||||
Start Distance3 | startDistance3 | |||||||
End Distance3 | endDistance3 |
UI | Native Name | V-Ray Plugin Name | Support | ||||
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V-Ray Lights | V-Ray Dome Light | LightDome | |||||
Enabled | enabled | ||||||
Color Mode: Color Temperature | – – |
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Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Dome Spherical | dome_spherical | ||||||
Dome Adaptive | dome_adaptive | ||||||
Use Dome Tex | use_dome_tex | ||||||
Multiply By The Light Color | dome_tex/TexAColorOp/mode=2 | ||||||
Dome Tex | dome_tex | ||||||
Dome Tex A | dome_tex/TexAColorOp/result_alpha | ||||||
Finite Dome | invisible|||||||
Affect Diffuse | affectDiffuse | ||||||
Finite Radius | |||||||
Projection Height | |||||||
Ground Blend | |||||||
Invisible | invisible | Diffuse contribution | diffuse_contribution|||||
Affect SpecularDiffuse | affectSpecularaffectDiffuse | ||||||
Affect Specular contribution | specular_contributionaffectSpecular | ||||||
Affect RreflectionsReflections | affectReflections | ||||||
Affect Atmospherics | |||||||
Affect Alpha | affect_alpha | ||||||
Diffuse contribution | diffuse_contribution | ||||||
Specular contribution | specular_contribution | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Texture resolution | tex_resolution | ||||||
Shadows | shadows | ||||||
Shadow bias | shadowBias | ||||||
Shadow color | shadowColor | ||||||
Terget radius | dome_targetRadius | ||||||
Emit distance | dome_emitRadius | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
V-Ray Rectangular Light | VRayLightRect | ||||||
Enabled | enabled | ||||||
Toggle Target | – | ||||||
Color Mode: Color Temperature | – – |
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Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 |
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Shape Type: Rectangle Disc | is_disk=0 is_disk=1 | ||||||
U size | u_size | ||||||
V size | v_size | ||||||
Directional | directional | ||||||
Directional Preview Length | – | ||||||
Directional Preview: Selected Always Never |
– – – |
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Use Rect Tex | use_rect_tex | ||||||
Multiply By The Light Color | rect_tex/TexAColorOp/mode=2 | ||||||
Rect Tex | rect_tex | ||||||
Rect Tex A | rect_tex/TexAColorOp/result_alpha | ||||||
Texture resolution | tex_resolution | ||||||
Show in viewport: Disabled Texture only Texture*Intensity | – – – | ||||||
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Double Sided | doubleSided | ||||||
Invisible | invisible | ||||||
Occlude Other Lights | |||||||
Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | Diffuse contribution | diffuse_contribution | ||||
Affect SpecularReflections | affectSpecularaffectReflections | ||||||
Affect Atmospherics | |||||||
Diffuse Specular contribution | speculardiffuse_contribution | Affect Reflections | affectReflections | ||||
Specular contribution | affectSpecular | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Shadows | shadows | ||||||
Shadows bias | shadowBias | ||||||
Shadows color | shadowColor | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
Locator scale | – | ||||||
V-Ray Sphere Light | VRayLightSphere | ||||||
Enabled | enabled | ||||||
Color Mode: Color Temperature | – – |
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Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr |
unitsunits=0 units=1 units=2 units=3 units=4 | ||||||
Radius | u_size | ||||||
Sphere segments | sphere_segments | ||||||
Invisible | invisible | ||||||
Occlude Other Lights | |||||||
Affct Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | ||||||
Affect Reflections | affectReflections | ||||||
Affect Atmospherics | |||||||
Diffuse contribution | diffuse_contribution | Affect Specular | affectSpecular | ||||
Specular contribution | specular_contribution | Affect Reflections | affectReflections | ||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Shadows | shadows | ||||||
Shadow bias | shadowBias | ||||||
Shadow color | shadowColor | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Locator scale | – | ||||||
V-Ray IES Light | LightIES | ||||||
Enabled | enable | ||||||
Toggle Target | – | ||||||
IES File Name | ies_file | ||||||
Color Mode: Color Temperature |
– – | ||||||
Lights Color | color | ||||||
Temperature | color | ||||||
Filter color | filter_color | ||||||
Intensity | power | ||||||
Shadows | shadows | ||||||
Soft Shadows | soft_shadows | ||||||
Shadow bias | shadowBias | ||||||
Shadow color | shadowColor | ||||||
Affect Diffuse | affectDiffuse | ||||||
Affect Specular | affectSpecular | Diffuse contribution | diffuse_contribution | ||||
Affect Atmospherics | |||||||
Area Specular | affectSpeculararea_speculars | ||||||
Specular Diffuse contribution | speculardiffuse_contribution | ||||||
Area Specular contribution | areaspecular_specularscontribution | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | cutoffThreshold | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
Local scale | – | ||||||
Light Shape | ies_light_shape | ||||||
Width | ies_light_width | ||||||
Length | ies_light_length | ||||||
Height | ies_light_height | ||||||
Diameter | ies_light_diameter | ||||||
V-Ray Mesh Light | VRayLightMesh | ||||||
Enabled | enable | ||||||
Color Mode: Color Temperature |
– – | ||||||
Light Color | color | ||||||
Temperature | color | ||||||
Intensity multiplier | intensity | ||||||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 |
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Use Texture | use_tex | ||||||
Texture | tex | ||||||
Texture Alpha | tex/TexAColorOp/result_alpha | ||||||
Cache Texture | cache_tex | ||||||
No Decay | noDecay | Double Double Sided | doubleSided | ||||
Invisible | invisible | ||||||
Occlude Other Lights | |||||||
Affect Diffuse | affectDiffuse | Diffuse contribution | diffuse_contribution | ||||
Affect Specular | affectSpecular | ||||||
Specular contribution | specular_contribution | ||||||
Affect Reflections | affectReflections | ||||||
Affect Atmospherics | |||||||
Diffuse contribution | diffuse_contribution | ||||||
Specular contribution | specular_contribution | ||||||
Atmospherics contribution | |||||||
Light cut-off threshold | causticSubdivs | ||||||
Override motion blur samples | – | ||||||
Motion blur samples | – | ||||||
Texture Resolution | tex_resolution | ||||||
Shadows | shadows | ||||||
Shadows bias | shadowBias | ||||||
Shadows color | shadowColor | ||||||
Near decay on | |||||||
Near decay start | |||||||
Near decay end | |||||||
Far decay on | |||||||
Far decay start | |||||||
Far decay end | |||||||
Causics subdivs | causticSubdivs | ||||||
Caustics multiplier | causticMult | ||||||
V-Ray Sun | SunLight | ||||||
Enabled | enable | ||||||
Intensity multiplier | intensity_multiplier | ||||||
Turbidity | turbidity | ||||||
Ozone | ozone | ||||||
Size multiplier | size_multiplier | ||||||
Sky Model: Hosek et al. Preetham et al. CIE Clear CIE Overcast Improved | sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 | ||||||
Horiz Illumination | horiz_illum | ||||||
Color Mode: Filter Direct Override |
color_mode=0 color_mode=1 color_mode=2 |
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Filter Color | filter_color | ||||||
Ground Albedo | ground_albedo | ||||||
Blend Angle | blend_angle | ||||||
Horizon Offset | horizon_offset | ||||||
Shadows | shadows | ||||||
Cast shadows from environment | – | ||||||
Shadows bias | shadowBias | ||||||
Shadow Color | shadowColor | ||||||
Invisible | invisible | ||||||
Affect Diffuse | affectDiffuse | ||||||
Diffuse contribution | diffuse_contribution | ||||||
Affect Specular | affectSpecular | ||||||
Specular contribution | specular_contribution | ||||||
Photon radius | photon_radius | ||||||
Caustics subdivs | causticSubdivs | ||||||
Caustics multilpier | causticMult |
Clouds On |
Ground Shadows | |||||
Density | |||||
Density Multiplier | Native Name | V-Ray Plugin Name | Support | ||
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Variety | |||||
Seed | |||||
Cirrus Amount | |||||
Longitude Offset (m) | |||||
Longitude Offset (m) | |||||
Height (m) | |||||
Thickness (m) | |||||
Longitude Phase (%) | |||||
Latitude Phase (%) | |||||
Enable Contrails | |||||
Number of Contrails | |||||
Contrails Strength | |||||
Contrails Distortion | |||||
Contrails Offset Long. (m) | |||||
Contrails Offset Lat. (m) | |||||
Contrails Time |
Camera
UI | Native Name | V-Ray Plugin Name | Support | ||||||
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Maya Camera | Camera | RenderView | Maya Camera
| Camera | RenderView | ||||
Controls: Camera Camera and Aim Camera, Aim and Up |
– – – | ||||||||
Angle of View | fov | ||||||||
Focal Length | mayaFocalLength | ||||||||
Camera Scale | zoom | ||||||||
Auto Render Clip Plane | – | ||||||||
Near Clip Plane | RenderView/clipping_near | ||||||||
Far Clip Plane | RenderView/clipping_far | ||||||||
Film Gate: | – | ||||||||
Camera Aperture (inch) | mayaApperture | ||||||||
Camera Aperture (mm) | – | ||||||||
Film Aspect Ratio | – | ||||||||
Lens Squeeze Ratio | – | ||||||||
Fit Resolution Gate: Fill Horizontal Vertical Overscan | – – – – |
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Film Fit Offset | – | ||||||||
Film Offset | – | ||||||||
Shake Enabled | – | ||||||||
Shake | – | ||||||||
Shake Overscan Enabled | – | ||||||||
Shake Overscan | – | ||||||||
Pre Scale | – | ||||||||
Film Translate | – | ||||||||
Film Roll Pivot | – | ||||||||
Film Roll Value | – | ||||||||
Film Roll Order: Rotate-Translate Translate-Rotate | – – | ||||||||
Post Scale | – | ||||||||
Depth of Field | – | ||||||||
Focus Distance | – | ||||||||
F Stop | – | ||||||||
Focus Region Scale | – | ||||||||
Background Color | |||||||||
Image Plane | |||||||||
Shutter Angle | – | ||||||||
Orthographic | orthographic | ||||||||
Orthographic Width | orthographicWidth | ||||||||
V-Ray Physical Camera | Physical Camera | CameraPhysical | |||||||
Treat as VRay Physical camera | |||||||||
Type: Still camera Cinematic camera Video camera |
type=0 type=1 type=2 |
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Film gate (in mm) | film_width | ||||||||
Focal length (in mm) | focal_length | ||||||||
Specify FOV: Off Specify From Maya camera | specify_fov=0 specify_fov=1 – | ||||||||
FOV | fov | ||||||||
Zoom factor | zoom_factor | ||||||||
Distortion type: Quadratic Cubic Lens file Texture |
distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 | ||||||||
Distortion amount | distortion | ||||||||
LENS File | lens_file | ||||||||
Distortion map | distortion_tex | ||||||||
F-number | f_number | ||||||||
Horizontal lens shift | horizontal_shift | ||||||||
Vertical lens shift | lens_shift | ||||||||
Guess vertical lens shift | – | ||||||||
Shutter speed | shutter_speed | ||||||||
Shutter angle | shutter_angle | ||||||||
Shutter offset | shutter_offset | ||||||||
Latency | latency | ||||||||
ISO | ISO | ||||||||
Specify focus | specify_focus | ||||||||
Focus distance | focus_distance | ||||||||
Exposure color correction: No Exposure Physical Exposure Exposure Value |
exposure=0 exposure=1 exposure=2 | ||||||||
White balance | white_balance | ||||||||
Exposure Value | exposure_value | ||||||||
Enable vignetting effect | vignetting | ||||||||
Vignetting amount | vignetting | ||||||||
Enable Bokeh effects | blades_enable | ||||||||
Number of blades | blades_num | ||||||||
Blades rotation (in radians) | blades_rotation | ||||||||
Center bias | center_bias | ||||||||
Bokeh anisotropy | anisotropy | ||||||||
Enable Depth of field | use_dof | ||||||||
Enable Motion blur | use_moblur | ||||||||
Aperture map | bmpaperture_tex | ||||||||
Affect exposure | bmpaperture_affects_exposure | ||||||||
Cat's eye bokeh | optical_vignetting | ||||||||
Rolling shutter mode: Disabled Top to bottom Bottom to to Left to right Right to left | rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 | ||||||||
Rolling shutter duration | rolling_shutter_duration |
Camera shader texture |
Geometry
Native Name | V-Ray Plugin Name | Support | ||
Chaos Scatter | GeomScatter | |||
V-Ray Clipper | VRayClipper | |||
V-Ray Displacement | GeomDisplacedMesh GeomStaticSmoothedMesh | |||
V-Ray Decal | VRayDecal | |||
V-Ray Enmesh | GeomEnmesh | |||
V-Ray Fur | GeomHair | |||
V-Ray Instancer | Instancer | |||
V-Ray MetaBall | – | |||
V-Ray | PlaneGeomPlane | NURBSTessellation | ||
V-Ray ObjectProperties | ||||
V-Ray | ProxyPerfectSphere | GeomMeshFile- | ||
V-Ray | Renderable CurvePlane | GeomPlane | ||
V-Ray Proxy | GeomMeshFile | |||
V-Ray Renderable Curve | ||||
V-Ray Scene | VRayScene | |||
V-Ray VolumeGrid | PhxShaderSimVol |
Environment
Native Name | V-Ray Plugin Name | Support |
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VRayEnvironmentFog |
Materials
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VRayMtl
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Mandelbrot |
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Weighted Add Matrix | | |
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Footnotes
1
Anchor | ||||
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