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This page contains information about Chaos Phoenix FD textures.

Overview

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Phoenix FD provides several textures for use in simulations and rendering.

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Fancy Bullets
typecircle
  • Grid Texture - Generates a procedural texture from a simulator grid Simulator Grid for use in shading the simulation.
  • Grid Texture 2D - A simplified version of the Grid Texture.

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Fancy Bullets
typecircle
  • Ocean Texture - A realistic, non-cyclic procedural texture for representing an ocean surface.
  • Foam Texture - Used with the Ocean Texture to create the effect of foam on cresting waves.

You can also use a Particle Shader to shade foam.

 

Particle Texture

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Phoenix FD can generate WetMap particles that can be used along with the Particle Texture to emulate wet surfaces.

Fancy Bullets
typecircle
  • Particle Texture - A texture generated from a particle system by blending between sub-maps connected to each particle.

 

 

 

 

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