Search

Search

Help

Page 53 of 238. Showing 2,375 results (0.017 seconds)

  1. Projection Baking with V-Ray

    node, that represents the high poly geometry. Balloon_Step1.png Create a V-Ray BakerTool node and call it "Balloon". The same name is used later … the Sampler to Bucket. In the Forced Attributes, enter "fabricID" and leave the Use Lights field empty. fabricID is an attribute already created in the scene
    V-Ray for HoudiniOct 23, 2023
  2. Cryptomatte

    render elements (which are automatically generated) with multichannel OpenEXR files, which removes the hassle of creating dozens, or hundreds, of Multi Mattes. Using … – Specifies how the ID mattes are determined. Node name – Creates mattes by node names. Node material name – Creates mattes based on the materials
    V-Ray for NukeOct 21, 2020
  3. Phoenix Property Lister

    objects in the Property Lister. Filter by name - Shows only the objects matching the filter criteria.  Node Name - Shows the name of the objects. Create Properties - Creates Phoenix Properties with their default values for the selected object. Phoenix Node Properties Refresh - Updates the Property Lister's
    Phoenix for MayaJul 13, 2022
  4. Phoenix Property Lister

    objects in the Property Lister. Filter by name - Shows only the objects matching the filter criteria.  Node Name - Shows the name of the objects. Create Properties - Creates Phoenix Properties with their default values for the selected object. Phoenix Per-Node Properties Refresh - Updates the Property Lister's
    Phoenix for 3ds MaxJul 13, 2022
  5. Tips and Tricks

    with render elements for specific render setup layers.  Creating Masks for VRayBlendMtl Sub-shaders Creating Masks for VRayBlendMtl Sub-Shaders   How to create masks for sub-shaders of the VRayBlendMtl.  How to Create a Global Override Material How to Create a Global Override Material   How to add a global material override
    V-Ray for MayaOct 20, 2022
  6. Solaris Features & Known Issues

    Perspective is not implemented yet. V-Ray Clipper is not implemented. V-Ray Fur is not implemented V-Ray Plane is not implemented V-Ray Proxy import
    V-Ray for HoudiniFeb 19, 2024
  7. V-Ray Next for Unreal, beta2

    at import for Spotlight, Omni, Sphere Light, Rectangle Light Geometry Improved support for VRay Proxy (vrmesh) Render Update responsiveness and speed
    V-Ray for UnrealFeb 20, 2024
  8. Standalone Tools

    with V-Ray through V-Ray Proxy Objects. V-Ray Image to EXR Converter V-Ray Image to EXR Converter The V-Ray Image to EXR Converter converts .vrimg files
    V-Ray for RhinoFeb 20, 2024
  9. Scatter

    This page provides information about V-Ray Scatter in V-Ray for Rhino. Overview The V-Ray Scatter tool creates instances of objects using the surfaces … -in-picture" allowfullscreen></iframe> UI Paths ||Asset Editor|| > Geometries (right-click) > Scatter ||Asset Editor|| > Create Asset > Geometries
    V-Ray for RhinoMay 16, 2024
  10. Forces

    the fluid in a specified direction to simulate wind or gravity. Body Force - Creates a force to pull the fluid toward a geometry object. Follow Path - Pushes a fluid along a spline. Wave Force - Creates waves inside a liquid simulator, primarily for ocean simulations. Turbulence - Adds movement similar to fractal noise
    Phoenix for 3ds MaxAug 09, 2022