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Working with Cameras
This page offers a quick starting point for creating cameras from the current view and updating camera properties in Chaos Vantage. For more information on creating animated cameras, see the Recording Camera Movement page. .wiki-content .confluence-embedded-file-wrapper.confluence-embedded-manual-sizeMerging and Placing Scene Files
, if the assets (textures, proxies) are missing from their original paths or the scene folder, Chaos Vantage looks for them next to where the .vrscene file is in a folder that has one of the following names: assets, maps, proxy, textures, vray_proxy Options When you drag-n-drop a a .vrscene or a .vrmesh file in ChaosOBJ GEO PLY to .vrmesh converter
This page describes the ply2vrmesh command-line utility. Overview The ply2vrmesh command-line utility can convert .ply, .obj, .bin, .geo, .bgeo, .hclassic, .bhclassic, .abc and .vrscene files to .vrmesh files for rendering with V-Ray through V-Ray Proxy Objects. ply2vrmesh_mayaCP.png UI PathsV-Ray Clipper
a standard Grasshopper plane object as an input to create a render-time section plane. Use any other closed mesh as an input to create a mesh clipper (boolean … or inclusion. Affect Light (Boolean) – When enabled, light can pass through openings created by the clipper. Cam. Rays Only (Boolean) – When enabled, clipped objectsPhoenix FD Birth operator
This page provides information on the Phoenix FD Birth operator for Particle Flow. Overview This Particle Flow operator creates particles based on the fluid parameters. It reads grid channels from the loaded data in a Phoenix Simulator and creates and places the particles in certain places of the Phoenix gridV-Ray Render ID
handles. Overview The Render ID Render Channel creates selection masks based on the node handle of each object or the V-Ray assigned render ID. In Houdini, each object is internally assigned a unique node handle when the object is created. When V-Ray is rendering, each object is assigned a render ID. The intendedLights
are trying to create with light, you might choose to use only one type of light or any combination of lights. Below you can find detailed information on creation … ; gyroscope; picture-in-picture" allowfullscreen></iframe> UI Paths ||V-Ray Asset Editor|| > Lights (right-click) ||V-Ray Asset Editor|| > CreateV-Ray Shelf
Creates a V-Ray Direct Light. Hou20_VRay6.2_IESLight.png Light IES Creates a V-Ray IES Light. Hou20_VRay6.2_RectLight.png Light Rect. Creates a V-Ray Rectangle Light. Hou20_VRay6.2_SpotLight.png Light Spot Creates a V-Ray Spot Light. Hou20_VRay6.2_SunLight.png Light Sun Creates a VHow to Make Smoke Heavy
This page provides a tutorial for manually creating a heavy smoke effect for a fire simulation. Overview This is an Entry Level tutorial which requires … on this page will guide you in modifying a fire simulation to create a heavy smoke effect. The resulting smoke will sink and stay low to the ground instead of risingMaterialX
with MaterialX shaders and changing the material assignments. With V-Ray support for LookDevX, you can create and edit MaterialX shaders in the LookDevX editor with interactive updates in IPR, or create V-Ray shading networks in LookDevX. Native Maya shading networks created with V-Ray can be exported to MaterialX with the new