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Table of Contents

This page provides information on the V-Ray Shelf.


Overview


V-Ray includes a shelf with easy shortcuts to some of the most commonly used V-Ray components. The shelf can be added to the shelf dock the first time you launch Houdini with V-Ray installed.






Adding the V-Ray Shelf


To add the V-Ray tab into your Houdini UI after the first time you run the batch file/installer, follow the steps below:

  1. Click the + button at the far right of the Houdini Shelf Dock.
  2. Go to the Shelves sub-menu and choose V-Ray to add a check to that shelf option.


For more details on the tools available from the shelf, please see the Shelf Functions section.




Shelf Functions


The V-Ray Shelf provides the functions listed below.


Button IconButton NameDescription

Render
Starts a Production render and launches the VFB window. Note: A camera must be set in the viewport to start the render. Shift + Left-click on the button to select a different render.

ROP ParmOpens the V-Ray Renderer settings. Shift + Left-click on the button to select different ROP parameters.

IPR (VFB)
Starts an Interactive Production Rendering (IPR) session and launches the VFB window. Shift + Left-click on the button to select a different IPR render.

Show VFBLaunches the V-Ray Frame Buffer window. Shift + Left-click on the button to select different ROP parameters.

Camera PropertiesAllows you to override some of the Camera Overrides in the Renderer window on an individual camera-by-camera basis, such as Field of View (FOV) value and camera type.

Phys. Camera

Adds V-Ray Physical Camera properties to the active Houdini Camera.

Object PropsAdds a number of properties on per-object basis. See the Object Properties page for more information.

Subdivs PropsAssigns displacement properties to a Geometry node.

Hair PropsAssigns V-Ray Hair Properties to the selected Geometry node.

CosmosOpens the Chaos Cosmos Browser.

Import MtlImports material from a .vrscene file. Select the correct file path to import the material in Houdini.

Import .aurImports an .aur file, i.e. a Phoenix simulation cache file.

Light DirectCreates a V-Ray Direct Light.

Light IESCreates a V-Ray IES Light.

Light Rect.Creates a V-Ray Rectangle Light.

Light SpotCreates a V-Ray Spot Light.

Light SunCreates a V-Ray Sun Light.

Light DomeCreates a V-Ray Dome Light.

Light Lister

Opens the V-Ray Light Lister window that gives users an easy access to all the V-Ray lights in a scene.