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DRBucket
.DR.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When checked, the renderRefraction glossiness
. sciFi_REs_ma_02.refrGloss.png Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – WhenToon Lighting
information on the parameters on this dialog, see the Render Elements tab page. Render Elements Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When enabled, the render element appears in the V-Ray frame buffer. Deep output – Specifies whetherToon Specular
channel drop-down menu. For more information on the parameters on this dialog, see the Render Elements tab page. Render Elements Attributes The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes. Enabled – When enabled, the render element appears in the V-Ray frameCreating Masks for VRayBlendMtl Sub-shaders
This quick tutorial guides you through the different ways of creating masks for sub-shaders of the VRayBlendMtl. Material ID Extra Attribute … ID. Here is explained how to create a mask for compositing with each of them. For each sub-shader that you want to create mask for, go to Attributes > V-RayObject ID (RE)
. Overview In Maya, Object IDs can be added as an Extra V-Ray Attribute. Two or more objects in the scene can share the same Object ID. The Object ID Render … . For more information on the parameters on this dialog, see the Render Elements tab page. maya2016_34004_objectID.png Attributes The parametersMaya
VRayUVWRandomizer UVWGenRandomizer Not supported in bump mapping VRayUserColor.png VRay User Color TexUserColor VRayUserInteger.png VRay User Integer TexUserInteger VRayUserScalar.png VRay User Scalar TexUserScalar VRayMultiProjection.png VRayMult ProjectionVRayVRmatMtl
and apply it to the desired objects(s) in the scene. In the Attribute Editor for the VRmat material, browse for the .vrmat file previously created in 3ds Max … – A list of all materials in the current .vismat or .vrmat file. Users can create new materials, import materials from file, rename and delete materials here. BOSL Material
the maximum reflection/refraction depth for the shader. Reload Shader – Reloads the Shader File. Recreate Attributes – Reloads the Shader File and recreates its attributes c4dr26_61010_OSLclassicMtl_Shader.png Options Material Id Enabled – Enables the use of Material ID. Material ID – The color usedGetting Started with Environment Variables
users to define certain ways in which software operates outside of the software process itself, e.g. define a behavior once and never have to tweak a setting in the interface later on. We'll look at setting environment variables at a few different levels: system, user, and process. Usually, setting variables per