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This page provides details on the V-Ray Toon Specular Render Element.

Overview


The Toon Specular Render Element is an image that stores Toon Specular reflection (highlights) information calculated from the VRayToonMtl.

The brighter the area, the more Toon highlight reflection the object exhibits in the render. Toon Specular highlights will be colored if the Reflection Color parameter of a material is colored.

The Toon Specular RE is included in the Specular RE. It can be subtracted from the main back-to-beauty composite, graded, and added back in.


UI Path: ||Display Render Settings button|| > Render Elements tab > Toon Specular


To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.



Attributes


The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

Enabled – When enabled, the render element appears in the V-Ray frame buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Toon.vrimg).

Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.