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VRScans Paint Mask
. V-RayScannedPaintMask.png Extra VRay Attributes The parameters for this render element appear in the Attribute Editor under Extra VRay Attributes rollout. Enabled – When enabled, the render element appears in the V-Ray Virtual Frame Buffer. Filename suffix – The text added to the endOpenSubdiv
This page provides information on the OpenSubdiv attribute set that can be added to meshes. Overview The OpenSubdiv group of attributes allows a mesh … || > Attribute Editor > Attributes menu > VRay > OpenSubdiv maya2020_50000_OpenSubdivs.png OpenSubdiv Attributes Render as OpenSubdiv surface – WhenCredits and Copyrights
of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software … and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authorsEmissive
https://docs.chaos.com/display/VREVIT4EDIT/Emissive#Emissive-Layerssection and the Attributes https://docs.chaos.com/display/VREVIT4EDIT/Emissive#Emissive-Attributessection. Holding down Ctrl while having the Add Attribute or Add Layer menu open, allows selecting multiple entries without closing the dropdown. The context menu of the Color slot providesFast SSS2 Material
– Allows the user to determine which method is used to control the sub-surface scattering effect. Sub-surface color and scatter radius – This mode uses a general … effects. Consider Same Object Only – When enabled, the rounded corners are produced only along edges of the object, which has the attribute applied. WhenVRayDirt
the Invisible attribute of V-Ray lights, causing them to be excluded from the rendering calculations. Ignore Self Occlusion – When enabled, the object does not occlude … type used. Inner occlusion – Allows the user to invert the effect with respect to surface normals - e.g. instead of crevices, open corners are shadedTexture Baking
/height – Locks the width/height ratio of the exported texture. Power of two resolution – When this option is off the user can set any values for the resolution … – The height of the baked texture. UV region min/UV region max – These attributes specify the UV domain to bake. UDIM baking – Enables baking to UDIM texturesSubdivision
This page provides information on the Subdivision attribute set that can be added to meshes. Overview The attributes in this section affect V-Ray … OpenSubdiv, V-Ray subdivision renders faster and requires less memory. UI Path: ||Select mesh|| > Attribute Editor > Attributes menu > VRay > SubdivisionSplash and Mist
a Source to emit Splash or Mist particles (which is a non-physical mode). UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Splash/Mist rollout Parameters … Extra Attributes in order to allow liquid to exist inside it as well. Also note that birth volumes will interact with the simulation even if they are hiddenLiquid Splash and Mist
a Source to emit Splash or Mist particles (which is a non-physical mode). UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Splash/Mist rollout Parameters … where Foam/Splash births are possible. You can convert the geometry to a non-solid from its Phoenix FD Extra Attributes in order to allow liquid to exist