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Materials
in the Asset Editor. Material Attributes Material Attributes Provides information about V-Ray Material Attributes. Material Layers Material Layers Provides informationACEScg Workflow Setup
that are exceptions to the rule-based system, you can override the color space of a specific file node from its attributes. For example, in the File texture, go to File Attributes > Color Space and select the color space, in which the texture is encoded. ACEScg_File.png Alternatively, you can instruct V-RayKnown Issues and Limitations
. User Interface Issues Sometimes V-Ray for Maya may fail to load automatically when Maya is launched. In this case, V-Ray must be loaded manually from … The Hypershade's Work Area in Maya 2016 and newer provides a custom attribute view of the graphed node, which is one of the four available view modes of a nodeV-Ray Material Node
of Refraction as well. Lock Fresnel IOR – Allows the user to unlock the Fresnel IOR parameter for finer control over the reflections. Fresnel IOR – The Index … . Local Object Axis – Uses a local axis for the anisotropy effect. UV Space – Allows the user to assign a UVW Generator for the anisotropy effect. AnisotropyToon Material Node
texture has values in [0, 1] range but the user wants values in [-0.5, 0.5] range instead. Diffuse Roughness – Used to simulate rough surfaces or surfaces covered … in this manner. Note that the Fresnel effect depends on the index of refraction as well. Lock Fresnel IOR – Allows the user to unlock the Fresnel IOR parameterV-Ray Next, Beta 1
attributes are now turned on by default when creating the attributes Stable and converging integer render elements when using progressive The rendered procedural … attribute will be turned on by default on creation Vignetting is now off by default with VRayPhysicalCamera VRayScene Will not clone lights if instanceSubsurface Scattering
Swatch or globally from the Configuration rollout of the Settings tab. From the Add Attribute button, you can select additional attributes that can add to the appearance of the material. For more information, see the Add Attribute section on the How to Work with Materials page. Holding down Ctrl while having the AddV-Ray Next, Beta 3
the TriPlanar texture. The TriPlanar texture will now look for a Reference Mesh or Rest Attributes on the Object Properties of the Geometry node. Fixed a bug … manipulations. Renamed the "Disable Self-Illumination" toggle in the Options tab to Disable Light Materials Illumination. Export Added support for custom attributesGeneral information
number of optional parameters can follow: Parameter Meaning -silent Runs with no frame buffer displayed and does not wait for user to close the window … have single root element and must be well-formed. Most names of elements, attributes, materials, … are case-insensitive. Documentation conventions3.10
of the temporary DR .vrscene files (using the TMPDIR and VRAY_VRSCENE_LOCATION env vars) Error message is now shown, if the user is starting RT-GPU and V-Ray … reflections from area lights Optimized system CPU memory usage for bitmap textures VRayDisplacement Added a "Local ray caster" V-Ray extra attribute to allow