Square Enix © Goodbye Kansas

Official Release

Date – June 13, 2018

DownloadBuild 4.03.01

 

New Features


V-Ray IPR

  • Interactive IPR with instant updates

VRayDomeLight

  • Adaptive Dome Light

VRayHairNextMtl

  • New Hair shader with melanin controls

VRayToonMtl

  • Introduced new advanced toon cel shading
  • Added option for rendering toon edges on material boundaries
  • Reworked depth-based line width
  • Added an option for view-based line width control

V-Ray

  • Automatic camera exposure
  • Render in the cloud button in the V-Ray shelf
  • V-Ray can now cache files locally in order to avoid locking original files
  • Support for floatMath utility node with texture inputs
  • Added option for the global minimum hair width
  • Update the SDK to make greater use of SSE instructions for 3D vector, color and matrix operations

  • Require CPU with SSE 4.2 to support SIMD optimizations

  • Added Drag-n-drop support for V-Ray file types

VRayMtl

  • Added "metalness" parameter to the VRayMtl for easy support of PBR workflows

V-Ray Cloud

  • Added support for Cloud rendering

Denoiser

  • Denoising per render element in the Maya UI
  • Optix denoiser in Maya for Windows
  • Added an option to VDenoise command line for choosing an output directory

V-Ray GPU

  • Implemented new rendering architecture resulting in better performance

  • Add support for adaptive dome light

  • Add support for volumetric rendering

  • Add support for glossy Fresnel

  • Improved GPU 3D displacement

  • Initial support for VRayEnvironmentFog (without textures)

  • Initial support of VRayVolumeGrid (brute force probabilistic volume sampling only)

  • Initial support for VRscans (VRayScannedMtl)

VRayProxy

  • Support for Alembic layers

SamplerInfo

  • Added face index and barycentric coords to TexSamplerInfo

VRayFur

  • Add dynamic tessellation option

Viewport 2.0

  • Added texture preview for VRayScannedMtl
  • Dome light texture is now visible in environment reflections in Viewport 2.0 material previews

VFB

  • Maya scene path is saved in VFB History and can be used to open the scene

 

Modified Features


V-Ray

  • Faster multi-segmented motion blur geometry with embree
  • Optimized instancer export
  • Improved export speed for Object Properties and other sets
  • Improved export time when exporting large mesh that has multiple materials connected
  • Improved export speed for a material on multiple objects
  • Removed the Photon subdivs and Diffuse multiplier options for V-Ray lights
  • Removed the ShInfo node from the UI
  • Removed Photon Map and Spherical Harmonics as GI engines
  • Removed SkinMtl and Simbiont from the UI.
  • Removed embree use packets option from the UI
  • Removed redundant TexSwitch exported for VRayVertexColor when using name
  • Removed obsolete prepass and object-based multiple scattering options from SSS2 and Skin material
  • Stereoscopic and Dome Camera attributes are now turned on by default when creating the attributes
  • Stable and converging integer render elements when using progressive
  • The rendered procedural textures now resemble the viewport look more
  • Added "Post effects rate" option to the System rollout to control lens effects and denoiser update frequency percentage
  • Switched to UTF-8 V-Ray core to be compatible with vrscenes from other host applications
  • Better render time estimation for progressive sampling

  • Optimize the use of DR servers (early free servers at the end of a render so that they can join other jobs)

  • Update Embree to version 2.13

V-Ray IPR

  • Changes will refresh in IPR in animation
  • Fixed unnecessary refreshes when proxy is selected

V-Ray GPU

  • Optimized V-Ray GPU default settings for faster rendering
  • Added a separate option for production GPU ray bundle size
  • Improve GPU Light Linker memory efficiency
  • Faster VRayDirt & rounded corners in some cases
  • Support for VRayDirt "Consider same object only"
  • Better sampling of glossy materials
  • Optimize GPU displacement/subdivision compile times

V-Ray/VRayProxy

  • Faster render start with instanced alembic proxy

VFB

  • Reworked the post-effects pipeline to avoid Lens effects overriding the denoised image
  • Added the VFB "Track mouse" lock option to the vfbcontrol command
  • Added VRAY_VFB_COLOR_CORRECT_ALL envvar to allow color correcting everything in the VFB only

Denoiser

  • Removed the denoiser multipass mode

VRayMtl

  • Removed the highlight glossiness parameter and the lock button from the VRayMtl UI

VRayPhysicalCamera

  • VRayPhysicalCamera attribute will be turned on by default on creation
  • Vignetting is now off by default with VRayPhysicalCamera

VRayScene

  •  Will not clone lights if instance is not loading them

Cryptomatte

  • Improved cryptomatte material mattes with multiple materials on a single object

Material importer

  • Material importer will now use the scene name if available

Viewport 2.0

  • Support for Switch material
  • Support for Mtl2Sided

Light Lister

  • Add a "Help" button at the upper right corner in V-Ray Light lister
  • Improved V-Ray light lister to work with render layers

ply2vrmesh

  • Added ply2vrmesh -perObject info
  • Add support for ZBrush vertex color channel data

VRayToon

  • VRayToon render element can still be rendered even if VRayToon is disabled

 

Bug Fixes


VRayProxy

  • Fixed slow proxy loading after version 3.52.03
  • Fixed broken material IDs when simplifying for proxy preview
  • Fixed Viewport proxy file override
  • Fixed alembic sequences loaded via Proxy node not updating in the viewport until updated in Attribute Editor

V-Ray GPU

  • Fixed CUDA crash with MDL
  • Fixed CUDA crash with VRayFurSampler, Random by strand

V-Ray IPR

  • Fixed IPR always refreshed on scene save

MaterialSelect

  • Fixed some materials in MaterialSelect RE to be picked up when put as selection set

V-Ray

  • Fixed scenes with render mask showing images from previous renders
  • Fixed noise lines in the subdivided geometry
  • Fixed crash when deleting materials from Hypershade
  • Ported the curves from PhoenixFD to VRay textures in Maya
  • Fixed file texture colorGain not working in animation

Denoiser/VFB/IPR

  • Fixed the entire image outside the region getting denoised in IPR

VFB

  • Fixed possible mouse pointer capture from the VFB when starting

VRaySunSky

  • Fixed VRaySun and Sky viewport preview was inverted in Maya 2015/2016

Viewport 2.0

  • Flipped ENV preview faces to point inwards, otherwise backface culling hides them

VRayScene

  • Fixed unexpected moving of a texture projection inside the vrscene when moving the vrscene in Maya
  • Override snippet is not loading plugins from the parent scene

Cryptomatte

  • Fixed artifacts in cryptomatte with "Affect all channels"

V-Ray DR

  • Fixed Assets added with UNC path not transferring to Linux

Miscellaneous

  • Fixed TexGLSL crash when the shader path is set to a directory on Linux
  • Fixed a fatal error building the scene with animation curves
  • Fixed crash when rendering animation with disabled light cache and light select render element, after a previous render
  • Fixed crash when rendering the swatch for a vrscene with a VRMat attached
  • Fixed crash with instancer and attached displacement node to the source object
  • Fixed IPR crash when moving the camera and rendering in DR
  • Fixed retrieving of imgFormatStr via script for default png
  • Fixed setting focus point from the VFB in IPR not working with wide angle cameras
  • Fixed string attributes on VRayPluginNode failing if there's a default value
  • Fixed smooth method in texture filter attributes not dimming in the UI when filter is not smooth
  • Fixed missing velocity from renderable curves in a specific case
  • Fixed VRayProxy Material Assignments File not working with subdivision
  • Fixed GI getting re-enabled on scene open when GPU is the production renderer
  • Fixed resumed render not finishing if only subdivs are used as a finishing criterion
  • Fixed vraymayaslave not registering as a service on systemd startup Linux systems
  • Fixed the cursor not turning to a cross when using the RMB menu in the VFB
  • Fixed negative reported progress with ptex baking
  • Fixed warning displayed when opening a scene with a dome light
  • Fixed VDenoise crash when denoising only "effectsResult" element of an animation
  • Fixed ptex baking light select not containing reflections
  • Fixed error when creating osl shader and assigning parameter on Linux
  • Fixed multiple vraySettings node getting created with scene namespace
  • Fixed dome light with domeSpherical=0 displayed wrong in the viewport
  • Fixed crash when importing materials which have nodes with similar names which differ only in invalid characters
  • Fixed wrong glossy Fresnel import when importing layer based VRayMtl from vrscene
  • Fixed wrong import of the color space of file nodes in color managed Mayas (from Maya 2016 and after)
  • The material importer didn't refresh material names on edited vrscene files - fixed
  • Fixed vrscene file handles remaining open after scene is no longer used by the material importer
  • Fixed dim distance 0 is imported as 1 from BRDFGGX
  • Fixed SamplerInfo vector attribute connections of not getting imported by the material importer
  • Fixed wrong import of remap nodes when importing materials from vrscene
  • Fixed Remap Ramp Nodes not getting imported properly from vrscene
  • Fixed imported lambert material from vrscene not rendering the same as the original
  • Fixed alpha output from TexAColorOp not connecting after importing material from vrscene
  • Fixed duplicate file nodes created when importing a material from vrscene
  • Fixed artifacts with VRayEnvironmentFog in a gizmo with camera located outside the gizmo
  • Fixed installation if the Maya root folder is changed by user action
  • Fixed VRayUserColor not working corectly with proxy GPU Mesh preview
  • Warnings like OpenSubdiv "Warning: Vertex XXX specified to be sharp does not exist" now respect verbosity settings
  • Fixed Maya fluids having wrong texture mapping with Auto Resize and Grid Coordinate Method
  • Fixed artifacts with a scaled directional rectangle light illuminating a surface at small grazing angles
  • Fixed TexAColorOp multipliers getting imported as 0 when importing materials from a vrscene
  • Fixed wrong default installation directory on some Linux distribution
  • Fixed errors when opening and rendering scenes with camera projected textures
  • Fixed "Completed renders only" checkbox not getting undimmed properly in VFB History Settings
  • Fixed animated objects dissapearring when rendering in Viewport IPR and the timeline is running
  • Fixed VRaySky preview in Viewport 2.0 not displayed properly if Z is set as UP-axis
  • Fixed Overscan feature in DR
  • Fixed Geosun's animation not working when rendered in batch with mayapy
  • Fixed VRayClipper affecting VRayDirt with default settings
  • Cannot override string parameters with empty string on the command line - fixed
  • Fixed Maya GPU cache not working with relative paths
  • Fixed Instanced vrscenes with instancer inside not rendering
  • Fixed wrong texture on rectangle light Viewport 2.0 preview
  • Fixed Viewport 2.0 flipped environment reflections in Maya 2016
  • Fixed VRscene files containing BRDFDiffuse not importing correctly
  • Fixed Maya Fluids with Auto Resize using Phoenix FD shader erroneously rendering with object motion blur during resize
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