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VRayTexOCIO
This page provides information on the V-Ray OCIO Map. Overview VRayTexOCIO is a texture that allows the user to apply OpenColorIO … that will be corrected using OCIO. OCIO Configuration File – Allows the user to manually pick an OCIO configuration. If not specified, the OCIO environment variableUSD
User-Defined object attributes with textures such as VRayUserScalar and VRayUserColor Material overrides functionality for USD Stage objects Native MaterialX … VRayProxy V-Ray Physical Camera User-Defined object attributes with textures such as VRayUserScalar and VRayUserColor Native MaterialX materials throughV-Ray Dirt
Same Object Only example below. Same Object Mode – Specifies how the same objects to be considered. You can choose from By Render ID, By Object ID, By User Attributed, and Default. Same Object Attribute – Specifies the user attribute name when By User Attribute mode is selected. Ignore Self Occlusion – When enabled3.0 beta 2
Simplify the user interface Added a "Min shading rate" prameter in the image sampler to control the number of rays shot for AA versus rays for other effects Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that findBump Material
for V-Ray materials) c4d2024_62010_Bump_material_UI_CreateMenu.png Parameters Base Material – Allows the user to select the base material to which the bump/normal effect is added. Map Type – Allows the user to specify whether a bump map or a normal map effect is added to the base material. Bump Map Normal Mapuser_color_node.png
user_scalar_node.png
V-Ray Fur
as specified by the user, after that V-Ray is going to decrease the density and increase the thickness of the strand by a factor of two for every n units of space … the surface normal. Initial Direction Attr – Specifies the geometry attributes. Initial Direction Texture – Loads a file with the texture. Bend Direction – EnablesVRayPtex
to load. This attribute can be animated. Image Offset – Specifies a static offset to the image sequence. Cache Size (MB) – The information in a PTex file … . When disabled, the user manually specifies which channel contains which information. Red/Green/Blue Channel – Allows the user to manually specify the channelCryptomatte
in the scene. Node name with hierarchy– Creates mattes by node names and takes the node hierarchy into account for linked or grouped objects. Node user property– Creates mattes with objects that include the value in the User attribute name field specified in V-Ray Object Properties