Table of Contents

This page provides information on the User Scalar Node in V-Ray for Blender.

 

Overview


 
The User Scalar texture allows the user to read and return a single number value from the User-Defined properties of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but we want to control some of its aspects (i.e. material glossiness, or a blend between two other textures inside a Mix texture etc) with User-Defined properties.

 

UI Path


 

||Node Editor|| > Add > Textures > User Scalar

 

Node


Attr. Name - A string that defines the name of the user property.

Default Value - The value of the texture if the user property is not found on the currently shaded object.

 

 

 

Parameters

 


 

 User Attribute – Specifies the name of the user attribute that is looked up and returned from this shading node.