Table of Contents

This page provides information on the supported features of V-Ray Vision.

 

How V-Ray and Vision differ?


To understand better Vision's strengths and limitations, let's first see how V-Ray renderer and Vision differ. The technology used in Vision (rasterization) is fast but limited in quality and in the number of effects that can be supported. Vision's primary goal is to give you a real-time experience keeping a high framerate.

Vision is in active development, so the supported features are subject to change.

Most of the common material parameters used in V-Ray are supported in Vision. Some are still unsupported and thus see some differences in the way surfaces appear.

Vision is also still not capable of evaluating the global illumination in the scene, which can be well noticed when rendering closed interior spaces. Calculating many light bounces is required for better results.

Read more about Vision at the V-Ray Vision page.

 

Supported Features


Main Render Features

V-Ray Feature

Vision Support

Interactive (real-time) rendering

(tick)

Revit Solar Study rendering

Live Link locally/remote


(local only)

Distributed (Swarm) rendering

(minus)

Camera

V-Ray FeatureVision Support
Camera Mode

Exposure Value (EV)

Auto EV

White Balance (K)

Auto White Balance

Effects

 

 

Materials

V-Ray Feature

Vision Support

Generic(tick)
Emissive(tick)
Multi Material(tick)

Hair
VRscan
Bump
Outline Override
Wrapper

(minus)
Two-Sided(tick)
(Only front color/map slot is displayed,
translucency is currently not supported)
Car Paint(tick)
( Except Flakes )
Subsurface Scattering(tick)
(Only subsurface color/map slot is displayed)
Blend(tick)
(Except: Blend color, Blend Texture Multiplier;
Additive Mode cannot be disabled)
Override(tick)
(Only base color/map slot is displayed)

Material Properties

V-Ray FeatureVision Support
Diffuse(tick)
Diffuse Roughness(minus)
Reflection Color(tick)
Reflection Glossiness(tick)
Fresnel(tick)
Reflection IOR(tick)
Metalness(tick)
Surface Control(tick)
Refraction Color(tick)
IOR(tick)
Refraction Glossiness(tick)
Fog Color (tick)
Fog Multiplier

Coat(tick)
(Only Coat Amount Color Toggle and Map slot are supported)
Sheen

Opacity

Bump

(tick)

Multipliers(tick)

Textures

Bitmap

V-Ray FeatureVision Support

Color Space

(tick)

Texture Placement

(tick)
(2D except: UV Channel/Set, Tile UV cannot be disabled, Mirror UV)

Filter
Crop/Place
Color Manipulation

(minus)

 

 

V-Ray FeatureVision SupportNotes
Color(tick) 
Color Correction(tick) Except: Hue Tint, Tint Strength
Spline Curve(tick) Except: Curve Ranges
Bezier Curve(tick) 
Simple Mix(tick) Except: Multiply Result, Invert Result

TriPlanar

(tick)

Except: Texture Transforms, Randomization, Multipliers 

Mode is One Texture only

Procedural Textures(minus) 
UVW Placement(tick)Except: 2D: UV Channel/Set, Tile UV, Mirror UV

 

 

Lights

Artificial Lights

V-Ray Feature

Vision Support

Artificial Lights ON/OFF(tick)

Revit artificial lights

Light types: Spherical, Hemispherical, Spot, IES

Emit shapes: Point, Line, Rectangle, Circle

 

 

(tick)

 

Revit Artificial Lights Grouping - enabled/disabled

Chaos Cosmos lights

(tick)

Artificial Lights Overrides:

Intensity
Color Filter
Include Emissive Materials1

 

(tick)

 

Environment Lights

V-Ray FeatureVision Support
Sun (tick)
(only Intensity and Sun Size)
Dome Light(tick)
(except Solid Color mode, Intensity and image flipping)
No Light(tick)
Background Image(tick)
(except Screen Placement)

Geometries

V-Ray FeatureVision Support
Cosmos 3D models(tick)
Proxy mesh(tick)
Proxy scene(tick)
(except Lights)
Fur (tick)
(only Length and Material)

Displacement

(minus)
Scatter

(tick)

Infinite Ground Plane

(minus)

 

Other

V-Ray FeatureVision Support
Material Override

(minus)

Aerial Perspective

(tick)
(Except: Connect to V-Ray Sun, Affect Environment;
Affect Background)

Environment fog

(tick)
(Only Color, Height and Particle Distance)

Outline Override(minus)

Notes


1- Refers only to native V-Ray materials of the Emissive type. 

  • In order to render realistic grass in Vision, create Fur in the Asset Editor and rename it to Grass. Only materials associated with that type of Fur (i.e. using Grass as a key word) will be rendered as covered with realistic 3D grass.
  • Upon launching V-Ray Vision the Standard Camera Type is on by default. V-Ray Vision also provides the option of exporting Panoramas. For more information see the Output section of the V-Ray Vision page.