Table of Contents

This page provides information on the Toon Node in V-Ray for Blender.

 

Overview


 
This node produces cartoon-style outlines on objects in the scene.


UI Path


 

||Node Editor|| > Add > Material > Toon

 

Node


Line Width Tex Specifies the width of the outlines. You can connect a texture map here to control the line width.

Opacity Tex Opacity of the outlines. A texture map can also be connected to control the opacity.

Distort Tex – The textures that are used to distort the outlines. This works similar to bump-mapping and takes the gradient of the texture as direction for distortion. Note that high output values may be required for larger distortion. Screen-mapped textures work best, although World XYZ mapping is also supported.

Line Color Tex – The color of the outlines.

 

 

 

Parameters


Color – Allows you to use custom color for the node.

Color Presets – Predefined node color.

Compensate Exposure – When enabled, the intensity of the Self-Illumination will be adjusted to compensate the exposure correction from the VRayPhysicalCamera.

Distort

Distort Tex Mult

Divide by Dist

Do Secondary

Do Silhouette Mult

Line Color – The color of the outlines.

Line Color Tex Mult

Line Width – Specifies the width of the outlines in pixels. You can connect a texture map here to control the line width.

Line Width Tex Mult 

Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 will fill curved objects completely.

Opacity – Opacity of the outlines.

Opacity Tex Mult

Silhouette Mult

Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. This parameter depends on the scale of your scene.

Z Threshold