Color – Allows you to use custom color for the node. Color Presets – Predefined node color. Compensate Exposure – When enabled, the intensity of the Self-Illumination will be adjusted to compensate the exposure correction from the VRayPhysicalCamera. Distort – Distort Tex Mult – Divide by Dist – Do Secondary – Do Silhouette Mult – Line Color – The color of the outlines. Line Color Tex Mult – Line Width – Specifies the width of the outlines in pixels. You can connect a texture map here to control the line width. Line Width Tex Mult – Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 will fill curved objects completely. Opacity – Opacity of the outlines. Opacity Tex Mult – Silhouette Mult – Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. This parameter depends on the scale of your scene. Z Threshold – |