This page provides information about the Stencil texture in V-Ray for Blender.
Overview
The TexStencil node is a utility used to create stencils or mask a user-specified color key.
UI Path
||Node Editor|| > Add > Textures > Stencil
Node
Stencil – Specifies the texture that will act as a stencil.
Mask – Specifies the transparency of the Stencil.
Color Key – Specifies the color to be masked in the texture.
Hue/Sat/Val Range – Specifies the range of hue/saturation/values centered on the Key Color that is also masked.
Default Color – Represents the texture that is underneath.
Parameters
Alpha From Intensity – Specifies where to take the alpha from.
Force 1.0 – Alpha is always 1.
Maya – Depends on the selected Compatibility option.
Self – The calculated alpha of the texture.
Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:
3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – The resulting alpha of the texture is the color luminescence.
Edge Blend – Controls the sharpness of the texture edges.
Invert – When enabled inverts the colors in final result.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
Key Masking – When enabled, selects the areas in the texture similar to or equal to the Key Color and masks them out.
Positive Key – When enabled, inverts the Chroma Key mask. (Only the colors specified in the Key Color and Hue/Sat/Val Range are displayed.)