Table of Contents

This page provides information about the Snow texture in V-Ray for Blender.

 

Overview


 

The V-Ray Snow Texture generates a procedural snow effect using two colors or texture maps.  

 

UI Path


 

||Node Editor|| > Add > Textures > Snow

 

Node


 

Snow TexControls the color of the snow.

Surface TexControls the color of the surface.

ThresholdControls which areas that will contain snow color.

Depth DecayControls the how deep the snow appears to be. 

Thickness Controls the thickness of the snow.

 

 

 

Parameters


 

ThresholdControls which areas that will contain snow color.

Depth DecayControls the how deep the snow appears to be.  Lower values treat the snow as more transparent.

ThicknessControls the thickness of the snow. 

Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. 

 Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 

3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – 
The resulting alpha of the texture is the color luminescence.

Invert – When enabled inverts the colors in final result.

 Alpha From – Determines how the alpha of the result is calculated: 

Force 1.0 – Alpha is always 1.
Maya – Depends on the selected Compatibility option.
Self – The calculated alpha of the texture.

Invert Alpha –  Inverts the alpha channel if Invert is also enabled.

UV 

Placement – Select how to place the texture. 

Whole texture is valid
Crop
Place
 

U – U coordinate of the texture sector.  

V – V coordinate of the texture sector.  

W – W coordinate of the texture sector.

H – Specifies the height of the texture sector. 

Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. 

UV noise on – Enables the noise.  

UV noise amount – Specifies the UV noise amount. 

UV noise levels – Specifies the UV noise iterations. 

UV noise size – Specifies the UV noise size.  

UV noise phase – Specifies the UV noise phase.  

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.