Table of Contents

This page provides information about the Ray Switch texture in V-Ray for Blender.

 

Overview


 

The V-Ray Ray Switch texture gives a material a different color or texture when it is viewed through Shadows, GI, Reflections and Refractions.

 

 

UI Path


 

||Node Editor|| > Add > Textures > Ray Switch

 

Node


 

Default Texture – The color or texture that is seen through the camera.

Shadow Ray Texture – The color or texture used when it's being sampled with shadow rays.(Shadow rays are used to determine whether a point is being illuminated by a light source.)

GI Rays Texture – The color or texture used when it's being sampled with GI rays.

Reflection Rays Texture – The color or texture that's visible in reflections.

Refraction Rays Texture – The color or texture that's visible in refractions.