Table of Contents

This page provides information about the Mesh Map Channel texture in V-Ray for Blender. 

 

Overview


 

The Mesh Map Channel allows you to use either a color or a UV texture to map a mesh. 

 

UI Path


 

||Node Editor|| > Add > Textures > Mesh Map Channel

 

Node


 

Channel Index

UV/Color - The type of mapping.

Default Color

 

 

 

Parameters


 

Data Select – Select the map data type between Color and UV.

Channel Index

Channel Name – Specifies the name of the channel to use.

Default Color – Specifies a default color to use.