This page provides information about the Mesh Map Channel texture in V-Ray for Blender.
Overview
The Mesh Map Channel allows you to use either a color or a UV texture to map a mesh.
UI Path
||Node Editor|| > Add > Textures > Mesh Map Channel
Node
Channel Index –
UV/Color - The type of mapping.
Default Color –
Parameters
Data Select – Select the map data type between Color and UV.
Channel Index –
Channel Name – Specifies the name of the channel to use.
Default Color – Specifies a default color to use.