The Lighting Color Channel stores direct lighting and diffuse color information.
Overview
The Lighting Color Channel stores direct lighting information from lights in the scene and materials as lit by the scene's lighting. This render channel can be used to brighten, lessen, or tint just the direct lighting in a composite without affecting indirect light or reflections, for example.
The Lighting pass is the same as Raw Light multiplied by Diffuse. Lighting is provided as a convenience to the compositor.
UI Path
||Node Editor|| > Add > Render Channels > Color Channel > Type > Lighting
Common uses
The Lighting Color Channel is useful for changing the appearance of direct illumination after rendering in a compositing or image editing application. Below are a couple of examples of possible uses.
Compositing Formula
Raw Light x Diffuse = Lighting