Table of Contents

This page provides information on the Bercon Grad texture in V-Ray for Blender.

 

Overview


The Bercon maps were originally developed by Jerry Ylilammi ( http://www.ylilammi.com/2013/09/berconmaps/ ) as open-source plug-ins for 3ds Max. Source code ported to V-Ray Standalone by Chaos Software Ltd.

 

UI Path


||Node Editor|| > Add > Textures > Bercon Grad


Node


Uvwgen – The uvw generator for the texture.

Texture Map – An input slot for the texture map.

Curve Input – If a curve is used, the gradient value is taken from the texture.

 

 

Parameters


 

 Alpha From Intensity – Specifies where to take the alpha from.

Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. 
Color intensity/luminance – Renders the back side of polygons as invisible for the camera. 
Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.

Compatibility with – Select the compatibility type from Max or Maya.

Gradient type – Specifies the gradient type from the following: 1D linear, 2D radial, 2D rectangle, 2D diagonal, 2D Pong, 2D Spiral, 2D Sweep, 2D tartan, 3D Spherical and 3D Box.

– Specifies the height of the texture sector.

Interpolation – Specifies how to interpolate between textures. You can choose between linear, smooth, solid nearest, solid left and solid right.

Invert – Enable to invert the color of the texture.

Invert Alpha – Enable to invert the texture alpha. Please note, that the Invert option has to be enabled, otherwise only the color is inverted.

Jitter – The amount of random placement variation.

Noise Amount – The distortion noise amount. 

Noise Levels – 

Noise Size – The size of the noise distortion.

Noise Smooth – 

Noise Threshold High – The high threshold for the noise amount. 

Noise Threshold Low – The low threshold for the noise amount. 

Noise Type – Select the noise type between Regular, Turbulence and Fractal

Normal Function – Perpendicular, Towards, Fresnel. 

Normal Type – 

Placement Type – Select how to place the texture.

Whole texture is valid
Crop
Place

Positions – Specify the position of the given colors. 

Tile U/V – Enable to choose between a horizontal or vertical tiling. 

Type – Select the type of the placement: Particle size, Particle speed, Particle age, Random, Map, Light, Distance, Normal and UVW.

U – U coordinate of the texture sector. 

UV noise phase – Specifies the UV noise phase. 

Use Curve Input – If enabled, the gradient value  is taken from this texture. 

UV noise amount – Specifies the UV noise amount. 

Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. 

UV noise levels – Specifies the UV noise iterations. 

UV noise on – Enables the noise. 

UV noise size – Specifies the UV noise size. 

U/W – Specifies the U/W coordinates of the texture.