Solaris WorkflowIn /stage, create a Material Library LOP or use an existing one if available. Dive inside it and create a new material VOP - VRayWrapper. Create an Assign Material LOP, and then assign the new shader to the shadow catcher (the plane). For more detailed instructions on how to work with Material Library and Assign Material LOPs, see the Working with Solaris Materials page. Enable the same options for the V-Ray Wrapper material as the ones outlined in the previous approach: - Matte surface
- Shadows
- Affect Alpha
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Set the Alpha contribution to -1.0. Just like in the preceding workflows, set the Matte For Secondary Rays option to With Projection Mapping to increase the realism of the image. This enables the matte object to project the environment back onto other objects in the scene. The environment can be added through the Dome Light LOP parameters. Go to the V-Ray tab > Environment tab > Secondary Matte, and then set or create the needed parameters. |
Now the plane is a Matte object. This means that it is not directly visible in the scene; instead the background color is shown in its place. |