Wrap U/ Wrap V/ Wrap W – Wraps the map on its U/V/W direction according to one of the following ways: None – It is rendered as is. Tile – Tiles the map. Mirror – Tiles the map in a mirror pattern. Crop U/ Crop V/ Crop W – Crops the map on its U/V/W direction. Wrap Mode – Specifies how to wrap the map: On 0.5 Boundary On Integer Boundary Coverage – Determines how much of the texture frame covers the surface. The default values - 1, 1, 1, cover the entire surface. Reduce or increase these values to enlarge or shrink the texture frame. The values correspond to the X, Y and Z axes respectively. Changing these values non-uniformly stretches the texture. |