This page provides a tutorial on creating a simulation of an exploding orange.
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From left to right the Time Scale parameter is set to: 0.7, 0.9, 1.0.
Left image has SPF set to 1 and the right image has SPF set to 2.
Left image has Viscosity set to 0 and the right image has a value of 1.
Left image: Strength, Droplet Breakup, Droplet Radius are set to 0.0, 0.0 and 2.5. In the middle they have the values of 1.0, 0.0, 2.5. On the right the values are 1.0, 1.0 and 2.5.
Output
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Liquid Particles checkbox is disabled on the left. On the right, the checkbox is enabled.
Material
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Scene Lights Setup
GradientRamp Texture
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Here is how the final render looks like.
Despite the right exposure and light, we can further tweak the render directly from the V-Ray Frame Buffer. Use the Color Corrections panel to finely tune your photo-realistic orange explosion. We have marked with red the parameters that are adjusted in this image. Note that there is a LUT file added to emphasize on the orange's vivid color.