This page gives an overview of the refraction render elements that may be output through V-Ray and how they are used in compositing.
|
These are the Render Elements pertaining to refraction:
Refraction – This element is a key component in the main Beauty Pass. It displays the proper refraction according to the values set in the material. It is easy to adjust this element for brightness, coloration, etc. of the refractions in your scene without the need to re-render. This element is most often used by itself, but can be further controlled by the other two refraction elements listed below.
Refraction Raw – This element is a key component of the Refraction Render Element and contains the pure surface refraction before it is multiplied by the refraction filter color. This element must be multiplied by the Refraction Filter for a proper refraction in the final composite as intended for the material.
Refraction Filter – This element is a key component of the Refraction Render Element. The refraction filter properly attenuates the amount of refraction a surface is designed to have by virtue of the Refraction Amount parameter set for its material. The refraction filter must be multiplied by the raw refraction in the composite.
Refraction Glossiness – This element stores the image's reflection glossiness as a grayscale image that represents the degree of Refraction Glossiness set for materials in the scene. White areas have the most refraction glossiness, while dark areas have little.
|
|