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Table of Contents

This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.

 

Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render(tick)(tick)
Stereoscopic Rendering(tick)(tick)

Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
V-Ray Scene 3(tick)(tick)
Displacement(tick)(tick)
V-Ray Fur(tick)(tick)
V-Ray Clipper(tick)(tick)
(without Mesh mode)
Cinema 4D Floor(tick)(tick)
Renderable Spline tag

(tick)
Perfect Sphere(tick)(tick)
V-Ray Enmesh(tick)(error)
V-Ray Decal(tick)(tick)
V-Ray Particles(tick)(tick)

Lighting

Feature

V-RayV-Ray GPU

V-Ray Lights

(tick)
(tick)
Light instancing(tick)(tick)
Image-based lighting
(tick)
(tick)
Light and shadow linking
(tick)
(tick)
Cinema 4D Omni LightPARTIALPARTIAL
Cinema 4D Spot LightPARTIALPARTIAL
Cinema 4D Infinite LightPARTIALPARTIAL
Cinema 4D Area LightPARTIALPARTIAL
Cinema 4D IES LightPARTIALPARTIAL
Cinema 4D Sun LightPARTIALPARTIAL
Cinema 4D PBR LightPARTIALPARTIAL

Global Illumination Methods

FeatureV-RayV-Ray GPU

Brute Force

(tick)
(tick)
Light Cache

(tick)

(tick)

Caustics(tick)PARTIAL 1

Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)

 

 (error)

Cryptomatte

(tick)

(tick)
Denoiser
(tick)
(tick)
Diffuse

(tick)
Extra Tex(ture)

(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Multi Matte(tick)(error)
Multi Matte ID(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw Coat Filter(tick)(tick)
Raw Coat Reflection(tick)(tick)
Raw Sheen Filter(tick)(tick)
Raw Sheen Reflection(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID

(tick)
Sheen

(tick)
Sheen Glossiness

(tick)
Sheen Filter

(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

 

Materials

FeatureV-RayV-Ray GPU
Al Surface(tick)(tick)
Blend
(tick)

(tick)

Car Paint 2(tick)(tick)
Light
(tick)

(tick)
(without Opacity)

V-Ray Material
(tick)

(tick)
(without Translucency,
Diffuse Roughness)

Fast SSS2
(tick)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
Hair Next(tick)(tick)
Bump
(tick)
(tick)
2 Sided
(tick)
(tick)
Scanned(tick)(tick)

 

 

Textures

FeatureV-RayV-Ray GPU
VRayBitmap(tick)(tick)
VRayC4DBake(tick)(tick)
VRayCurvature(tick)(tick)
VRayDirt(tick)PARTIAL
VRayDistance(tick)(tick)
VRayFalloff(tick)(tick)
VRayFresnel(tick)(tick)
VRayLayered(tick)(tick)
VRaySky(tick)(tick)
VRayTriPlanar

(tick)
VRayMultiSubTex

VRayRamp

VRayMix

VRayNormalMap

VRayUVWRandomizer(tick)(tick)
VRayOCIO(tick)(tick)
VRaySamplerInfo(tick)(tick)

Cinema 4D Shaders

FeatureV-RayV-Ray GPU
Color

(tick)

(tick)

Fresnel

PARTIAL

PARTIAL
Gradient

PARTIAL
(Except: Turbulence)

PARTIAL
(Except: Turbulence)
Noise(tick)(tick)
Colorizer

(tick)

(tick)

FilterPARTIALPARTIAL 2
Fusion

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

LayerPARTIALPARTIAL
Posterizer

BAKED

BAKED

Effects

Ambient Occlusion

(error)

(error)

Backlight

(error)

(error)

ChanLum

(error)

(error)

Distorter

(error)

(error)

Falloff

(tick)

(tick)
Lens Distortion

(error)

(error)

Lumas

(error)

(error)

Normal Direction

(error)

(error)

Normalizer

(error)

(error)

Pixel

(error)

(error)

Projector

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

Proximal

(error)

(error)

Ripple

(error)

(error)

Spectral

(error)

(error)

Spline

(error)

(error)

Subsurface Scattering

(error)

(error)

Terrain Mask

(error)

(error)

Thin Film

(error)

(error)

Variation

(error)

(error)

Vertex Map(tick)(tick)
Weathering

(error)

(error)

MoGraph
Beat Shader

BAKED

BAKED

Camera Shader

BAKED

BAKED

Color Shader

BAKED

BAKED

Multi Shader

BAKED

BAKED

Sketch and Toon
Art

BAKED

BAKED

Cel

BAKED

BAKED

Hatch

BAKED

BAKED

Spots

BAKED

BAKED

Surfaces
Brick

BAKED

BAKED

Checkerboard(tick)(tick)
Cloud

BAKED

BAKED

Cyclone

BAKED

BAKED

Display Color

BAKED

BAKED

Earth

BAKED

BAKED

Fire

BAKED

BAKED

Flame

BAKED

BAKED

Formula

BAKED

BAKED

Galaxy

BAKED

BAKED

Marble

BAKED

BAKED

Metal

BAKED

BAKED

Pavement

BAKED

BAKED

Planet

BAKED

BAKED

Rust

BAKED

BAKED

Simple Noise(tick)(tick)
Simple Turbulence

BAKED

BAKED

Starfield

BAKED

BAKED

Stars

BAKED

BAKED

Sunburst

BAKED

BAKED

Tiles

BAKED

BAKED

Venus

BAKED

BAKED

Water

BAKED

BAKED

Wood

BAKED

BAKED

Moves Face Shader

BAKED

BAKED

Polygon Hair

BAKED

BAKED

Substance Shader

BAKED

BAKED

 

Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)

 

Footnotes


Cinema 4D shaders marked as BAKED are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.

2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.

3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering. 

 

 

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