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This page contains information about the V-Ray TexRgbaCombine node.

 

Overview


The RGB Combine texture is a utility for combining individual red, green, blue, and alpha channels.

 

UI Paths: ||mat Network|| V-Ray > Texture: Utility > V-Ray RGBA Combine

 

 

 

 

Parameters


Red – Specifies the red value or channel.

Green – Specifies the green value or channel.

Blue – Specifies the blue value or channel.

Alpha – Specifies the alpha value or channel.