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This page provides information on the V-Ray UVWGenRandomizer node.

 

Overview


The VRayUVWRandomizer allows applying random offset, rotation, and scale to textures. It is used by connecting it to the uvCoord attribute of a texture node.

 

UI path: ||mat Network|| > V-Ray > Texture: Mapping > V-Ray UV Randomizer

 

 

Seed From


Face – Considers the face IDs of the object when feeding the data (color or texture) to the material.

Particle – Assigns random colors based on ParticleID (works for VRayInstancer source objects and Thinking Particles).

Instance – Assigns random colors based on InstanceID (works for Alembic instances and VRayInstancer source objects ).

Render ID – Assigns random colors based on RenderIDs.

Object ID – Considers the Object IDs of the object when feeding the data (color or texture) to the material.

Node Handle – Each node in Houdini is assigned a unique number (a handle) when it is created. This option generates the color index based on that node ID. It is useful because the node handle survives through scene editing - e.g. if you add/remove other objects, or rename them, you still get the same colors.

Node Name – Generates a color index based on the name of the node that the texture is applied to. This allows the color to remain consistent if the object is merged into another scene, or X-Ref'd, etc.

Mesh Element – Assigns random colors based on element (e.g. teapot lid, etc.) IDs of the object;

UV TileChanges the mapping based on the UV tile.

Tile Blend – Edge blending between adjacent tiles when UV Tile mode is enabled.

Seed – Changes the randomization pattern.

 

 

Variances


U offset – Controls the position of the texture along the U axis.

V offset – Controls the position of the texture along the V axis.

UV rotation – Rotates the texture along the U or V axis.

U scale – Scales the texture along the U axis.

Enable V Scale – Enables scaling along the V axis.

V scale – Scales the texture along the V axis.

 

 

 


 

Example: VRayUVWRandomizer

 

The example shows the randomization of a dirt map.

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