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Table of Contents

 

This page gives an overview of the V-Ray Metalness Render Element.

 

Overview


 The Metalness Render Element shows areas, where a V-Ray Material, with Metalness is applied. The Metalness values are baked into an image, where black corresponds to 0 and white - to 1. The image created can be used as a metalness mask when creating PBR shaders in post-processing.

 Note that values between 0 and 1 give an unrealistic metalness effect. They can be used creatively and for smooth transitions from a metal to a non-metal material on the same geometry. For more information on metalness and it's role when creating PRB shaders, visit Understanding Metalness.

UI Path: ||Render Setup window|| > Render Elements tab...

 

||Render Setup window|| > Render Elements  tab  > Add  button  > VRayMetalness

 

 

 

 

 


Parameters


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

 

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