This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.
Rendering
Feature | V-Ray | V-Ray GPU |
---|---|---|
Cinema 4D Team Render |
Geometry
Feature | V-Ray | V-Ray GPU |
---|---|---|
V-Ray Proxy | ||
V-Ray Scene 3 | ||
Displacement | ||
V-Ray Fur | ||
V-Ray Clipper | (without Mesh mode) |
Lighting
Feature | V-Ray | V-Ray GPU |
---|---|---|
V-Ray Lights | ||
Light instancing | ||
Image-based lighting | ||
Light and shadow linking | ||
Cinema 4D Omni Light | PARTIAL | PARTIAL |
Cinema 4D Spot Light | PARTIAL | PARTIAL |
Cinema 4D Infinite Light | PARTIAL | PARTIAL |
Cinema 4D Area Light | PARTIAL | PARTIAL |
Cinema 4D IES Light | PARTIAL | PARTIAL |
Cinema 4D Sun Light | PARTIAL | PARTIAL |
Cinema 4D PBR Light | PARTIAL | PARTIAL |
Global Illumination Methods
Feature | V-Ray | V-Ray GPU |
---|---|---|
Brute Force | ||
Light Cache | ||
Caustics | PARTIAL 1 |
Render Elements
Feature | V-Ray | V-Ray GPU |
---|---|---|
Preset: Back to Beauty | ||
Atmospheric Effects | ||
Background | ||
Bump Normals | ||
Caustics | (Production mode) | |
Coat Specular | ||
Coat Filter | ||
Coat Glossiness | ||
Coat Reflection | ||
Coverage |
|
|
Cryptomatte | ||
Denoiser | ||
Diffuse | ||
GI | ||
LightMix | ||
Light Select | ||
Lighting | ||
Material ID | ||
Material Select | ||
Matte Shadow | ||
Normals | ||
Object ID | ||
Object Select | ||
Raw GI | ||
Raw Light | ||
Raw Reflection | ||
Raw Refraction | ||
Raw Shadow | ||
Raw Total Light | ||
Reflect IOR | ||
Reflection | ||
Reflection Filter | ||
Reflection Glossiness | ||
Reflection Highlight Glossiness | ||
Refraction | ||
Refraction Filter | ||
Refraction glossiness | ||
Render ID | ||
SSS | ||
Sample Rate | ||
Self Illumination | ||
Shadow | ||
Specular | ||
Total Light | ||
Velocity | ||
Z Depth |
Materials
Feature | V-Ray | V-Ray GPU |
---|---|---|
Al Surface | ||
Blend | ||
Car Paint 2 | ||
Light |
| |
V-Ray Material |
| |
Fast SSS2 | PARTIAL (without raytraced (solid) and raytraced (refractive)) | |
Hair Next | ||
Bump | ||
2 Sided | ||
Scanned |
Textures
Feature | V-Ray | V-Ray GPU |
---|---|---|
VRayBitmap | ||
VRayC4DBake | ||
VRayCurvature | ||
VRayDirt | PARTIAL | |
VRayDistance | ||
VRayFalloff | ||
VRayFresnel | ||
VRayLayered | ||
VRaySky | ||
VRayTriPlanar | ||
VRayUVWRandomizer |
Cinema 4D Shaders
Feature | V-Ray | V-Ray GPU |
---|---|---|
Color | ||
Fresnel | PARTIAL | PARTIAL |
Gradient | PARTIAL | PARTIAL (Except: Turbulence) |
Noise | ||
Colorizer | BAKED | BAKED |
Filter | PARTIAL | PARTIAL 2 |
Fusion | BAKED | BAKED |
Layer | PARTIAL | PARTIAL |
Posterizer | BAKED | BAKED |
Effects | ||
Ambient Occlusion | ||
Backlight | ||
ChanLum | ||
Distorter | ||
Falloff | ||
Lens Distortion | ||
Lumas | ||
Normal Direction | ||
Normalizer | ||
Pixel | ||
Projector | ||
Proximal | ||
Ripple | ||
Spectral | ||
Spline | ||
Subsurface Scattering | ||
Terrain Mask | ||
Thin Film | ||
Variation | ||
Vertex Map | ||
Weathering | ||
MoGraph | ||
Beat Shader | BAKED | BAKED |
Camera Shader | BAKED | BAKED |
Color Shader | BAKED | BAKED |
Multi Shader | BAKED | BAKED |
Sketch and Toon | ||
Art | BAKED | BAKED |
Cel | BAKED | BAKED |
Hatch | BAKED | BAKED |
Spots | BAKED | BAKED |
Surfaces | ||
Brick | BAKED | BAKED |
Checkerboard | ||
Cloud | BAKED | BAKED |
Cyclone | BAKED | BAKED |
Display Color | BAKED | BAKED |
Earth | BAKED | BAKED |
Fire | BAKED | BAKED |
Flame | BAKED | BAKED |
Formula | BAKED | BAKED |
Galaxy | BAKED | BAKED |
Marble | BAKED | BAKED |
Metal | BAKED | BAKED |
Pavement | BAKED | BAKED |
Planet | BAKED | BAKED |
Rust | BAKED | BAKED |
Simple Noise | ||
Simple Turbulence | BAKED | BAKED |
Starfield | BAKED | BAKED |
Stars | BAKED | BAKED |
Sunburst | BAKED | BAKED |
Tiles | BAKED | BAKED |
Venus | BAKED | BAKED |
Water | BAKED | BAKED |
Wood | BAKED | BAKED |
Moves Face Shader | BAKED | BAKED |
Polygon Hair | BAKED | BAKED |
Substance Shader | BAKED | BAKED |
Overrides
Feature | V-Ray | V-Ray GPU |
---|---|---|
Material Override |
Footnotes
Cinema 4D shaders marked as BAKED are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.
1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.
2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.
3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.