This page provides tables of features supported in CPU and GPU rendering with V-Ray in SketchUp.
Overview
These features are supported by V-Ray in SketchUp for Interactive and Non-Interactive rendering modes.
Both RTX and CUDA share the same V-Ray GPU engine supported features.
For more information on V-Ray GPU, see the GPU Rendering.
Supported Features
Main Render features
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Interactive rendering | ✓ | ✓ |
Progressive image sampler | ✓ | ✓ |
Bucket image sampler | ✓ | ✓ |
Resumable rendering | – | – |
V-Ray Denoiser | ✓ | ✓ |
NVIDIA AI Denoiser1 | ✓ | ✓ |
Viewport rendering (VPR) | ✓ | ✓ |
Viewport region rendering | ✓ | ✓ |
Batch rendering | ✓ | ✓ |
Cloud rendering | ✓ | ✓ |
Batch render in Cloud | – | – |
Distributed rendering via Swarm | ✓ | ✓ |
Camera
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
VRayPhysicalCamera | ✓ | ✓ |
Camera Depth of Field | ✓ | ✓ |
Camera motion blur | ✓ | ✓ |
Stereoscopic | ✓ | ✓ |
VR Cubemap | ✓ | ✓ |
VR Spherical Panorama | ✓ | ✓ |
Automatic Exposure | ✓ | ✓ |
Automatic White Balance | ✓ | ✓ |
Vignetting | ✓ | ✓ |
Vertical Tilt | ✓ | ✓ |
Bokeh | ✓ | ✓ |
Environment Background Mapping
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Spherical mapping | ✓ | ✓ |
Mirror ball mapping | ✓ | ✓ |
Angular mapping | ✓ | ✓ |
Cubic mapping | ✓ | ✓ |
Screen mapping | ✓ | ✓ |
Color/Texture Multipliers | ✓ | ✓ |
Geometry
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Triangle meshes | ✓ | ✓ |
VRayProxy | ✓ | ✓ |
Alembic via proxy | ✓ | ✓ |
Subdivisions | ✓ | ✓ |
Displacement | ✓ | ✓ |
VRayFur | ✓ | ✓ |
Infinite plane | ✓ | ✓ |
VRayClipper | ✓ | PARTIAL (Only Section Plane) |
V-Ray Scene | ✓ | ✓ |
Global Illumination Methods
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Brute Force | ✓ | ✓ |
Light Cache | ✓ | ✓ |
Irradiance Map | ✓ | – |
Lights
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
SunLight | ✓ | ✓ (Affect Diffuse and Specular controls not supported) |
Rectangle Light | ✓ | ✓ (Decay control not supported) |
Sphere Light | ✓ | ✓ (Decay control not supported) |
Spot Light | ✓ | ✓ (Texture map, Affect Diffuse and Specular controls and Inverse cube decay not supported) |
IES Light | ✓ | ✓ |
Omni Light | ✓ | ✓ |
Mesh Light | ✓ | ✓ |
Dome Light | ✓ | ✓ |
Materials
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Blend | ✓ | ✓ (without additive mode) |
Car Paint | ✓ | ✓ |
Emissive (without direct illumination) | ✓ | ✓ |
Generic (V-Ray Material) | ✓ | ✓ |
Override | ✓ | PARTIAL (without Environment) |
Two Sided | ✓ | PARTIAL (without Multiply By Front diffuse) |
Wrapper | ✓ | PARTIAL |
Subsurface Scattering (raytraced) | ✓ | PARTIAL (without raytraced (solid) and raytraced (refractive)) |
Bump | ✓ | ✓ |
VRscan | ✓ | ✓ |
Hair | ✓ | ✓ |
Toon | ✓ | – |
Multi Material | ✓ | ✓ |
SketchUp Texture Colorization5 | ✓ | ✓ |
Textures
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Bitmap4 | ✓ | ✓ |
Color | ✓ | ✓ |
Temperature | ✓ | ✓ |
Gradient | ✓ | ✓ |
Sky | ✓ | ✓ |
Color Correction | ✓ | ✓ |
Spline Curve | ✓ | ✓ |
Bezier Curve | ✓ | ✓ |
Simple Mix | ✓ | ✓ |
Mix (Value) | ✓ | ✓ |
Mix (Operator) | ✓ | ✓ |
Mix (Map) | ✓ | ✓ |
Multi-Sub3 | ✓ | ✓ |
Tri-Planar | ✓ | ✓ |
Checker | ✓ | ✓ |
Grid | ✓ | ✓ |
Tiles | ✓ | ✓ |
Cloth | ✓ | ✓ |
Leather | ✓ | ✓ |
Bulge | ✓ | ✓ |
UVW | ✓ | ✓ |
Water | ✓ | ✓ |
Noise A | ✓ | ✓ |
Noise B | ✓ | ✓ |
Cellular | ✓ | ✓ |
Marble | ✓ | ✓ |
Splat | ✓ | ✓ |
Smoke | ✓ | ✓ |
Stucco | ✓ | ✓ |
Rock | ✓ | ✓ |
Granite | ✓ | ✓ |
Speckle | ✓ | ✓ |
Edges | ✓ | ✓ |
Falloff 2 | ✓ | ✓ |
Fresnel | ✓ | ✓ |
VRayDirt 3 | ✓ | ✓ |
Curvature | ✓ | ✓ |
Render Elements
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Atmosphere | ✓ (without filtering control) | ✓ |
Background | ✓ | ✓ |
Bump Normals | ✓ | ✓ (without Opacity and Translucency) |
Caustics | ✓ (without Std material support) | – |
Cryptomatte | ✓ (without Filtering control) | ✓ |
Denoiser | ✓ | ✓ |
Diffuse | ✓ | ✓ |
DR Buckets | ✓ | ✓ |
ExtraTex | ✓ | ✓ |
Geometry Normals | ✓ (without Opacity and Translucency) | ✓ (without Translucency) |
Global Illumination | ✓ (without Std material support) | ✓ |
Lighting | ✓ | ✓ |
Lighting Analysis | ✓ (without Transparency) | – |
Material ID Color | ✓ | ✓ |
Material ID Number | ✓ | ✓ |
Material Random Color | ✓ | ✓ |
Matte Shadow | ✓ | – |
MultiMatte | ✓ | ✓ |
Object ID | ✓ | ✓ |
Raw GI | ✓ | – |
Raw Light | ✓ | – |
Raw Reflection | ✓ | – |
Raw Refraction | ✓ | – |
Raw Shadow | ✓ | – |
Raw Total Light | ✓ | – |
Reflection | ✓ | ✓ |
Reflection Filter | ✓ | ✓ |
Refraction | ✓ | ✓ |
Refraction Filter | ✓ | ✓ |
Render ID | ✓ | ✓ |
Sample Rate | – | ✓ |
Self Illumination | ✓ | ✓ |
Shadows | ✓ | ✓ |
Specular | ✓ | ✓ |
Subsurface Scattering | ✓ | ✓ |
Total Light | ✓ | – |
Z-Depth | ✓ | ✓ |
Other
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
VRayLensEffects (VFB) | ✓ | ✓ |
Antialiasing | ✓ | ✓ |
Adaptive Lights | ✓ | ✓ |
VFB | ✓ | ✓ |
Render Elements | ✓ | ✓ |
Anisotropy | ✓ | ✓ |
Aerial Perspective | ✓ | ✓ |
Environment Fog | ✓ | ✓ |
Photon Mapped Caustics | ✓ | – |
GI Caustics | ✓ | ✓ |
3rd-party plugins
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Skatter | ✓ | ✓ |
Cloud support for Skatter | ✓ | ✓ |
Laubwerk | ✓ | ✓ |
Cloud support for Laubwerk | ✓ | ✓ |
Archvision RPC | – | – |
Cloud support for Archvision RPC | – | – |
Footnotes
1 – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.
2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).
3 – These plug-ins are only partially supported on GPU.
4 – The playback options are currently not supported.
5 – Does not affect the material preview in the Asset Editor.
Additional Notes
- CUDA engine supports map channels from 0 to 15.
- CUDA engine only supports normal maps in tangent space.
- The GPU Device Selection tool is not available on Mac OS X.