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Table of Contents


This page provides tables of features supported in CPU and GPU rendering with V-Ray in SketchUp.

 

Overview


These features are supported by V-Ray in SketchUp for Interactive and Non-Interactive rendering modes.

Both RTX and CUDA share the same V-Ray GPU engine supported features.

For more information on V-Ray GPU, see the GPU Rendering.  

The RTX engine type is not supported on macOS.

 

Supported Features


Main Render features

FeatureV-Ray CPUV-Ray GPU
Interactive rendering

Progressive image sampler

Bucket image sampler
Resumable rendering
V-Ray Denoiser
NVIDIA AI Denoiser1
Viewport rendering (VPR)
Viewport region rendering
Batch rendering
Cloud rendering
Batch render in Cloud


temporarily unavailable


temporarily unavailable

Distributed rendering via Swarm

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Camera

FeatureV-Ray CPUV-Ray GPU
VRayPhysicalCamera

Camera Depth of Field

Camera motion blur
Stereoscopic
VR Cubemap
VR Spherical Panorama
Automatic Exposure
Automatic White Balance
Vignetting
Vertical Tilt
Bokeh

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Environment Background Mapping

FeatureV-Ray CPUV-Ray GPU
Spherical mapping
Mirror ball mapping
Angular mapping
Cubic mapping
Screen mapping
Color/Texture Multipliers

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Geometry

FeatureV-Ray CPUV-Ray GPU
Triangle meshes
VRayProxy
Alembic via proxy
Subdivisions
Displacement
VRayFur

Infinite plane
VRayClipper

PARTIAL

(Only Section Plane)

V-Ray Scene

 

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Global Illumination Methods

FeatureV-Ray CPUV-Ray GPU
Brute Force
Light Cache
Irradiance Map

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Lights

FeatureV-Ray CPUV-Ray GPU
SunLight

(Affect Diffuse and Specular controls not supported)
Rectangle Light

(Decay control not supported)

Sphere Light


(Decay control not supported)
Spot Light
(Texture map, Affect Diffuse and Specular controls
and Inverse cube decay not supported)
IES Light

Omni Light


(Affect Diffuse/Specular controls and
Inverse cube decay not supported)

Mesh Light


(Texture map and Decay control not supported)

Dome Light

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Materials

FeatureV-Ray CPUV-Ray GPU
Blend

(without additive mode)

Car Paint
Emissive (without direct illumination)

Generic (V-Ray Material)


(without Roughness and Translucency)

Override
PARTIAL
(without Environment)
Two Sided
PARTIAL
(without Multiply By Front diffuse)
Wrapper
PARTIAL
Subsurface Scattering (raytraced)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
Bump

VRscan

Hair
Toon
Multi Material
SketchUp Texture Colorization5

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Textures

FeatureV-Ray CPUV-Ray GPU
Bitmap4


(without filtering)

Color
Temperature
Gradient
Sky
Color Correction
Spline Curve
Bezier Curve

Simple Mix

Mix (Value)
Mix (Operator)
Mix (Map)
Multi-Sub3
Tri-Planar
Checker
Grid
Tiles
Cloth
Leather
Bulge
UVW
Water
Noise A
Noise B
Cellular
Marble
Splat
Smoke
Stucco
Rock
Granite
Speckle
Edges
Falloff 2
Fresnel
VRayDirt 3
Curvature

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Render Elements

FeatureV-Ray CPUV-Ray GPU
Atmosphere

(without filtering control)

Background

Bump Normals

(without Opacity and Translucency)

Caustics

(without Std material support)

Cryptomatte

(without Filtering control)

Denoiser

Diffuse

DR Buckets

ExtraTex

Geometry Normals

(without Opacity and Translucency)

(without Translucency)

Global Illumination

(without Std material support)

Lighting

Lighting Analysis

(without Transparency)

Material ID Color

Material ID Number
Material Random Color
Matte Shadow
MultiMatte

Object ID

Raw GI

Raw Light

Raw Reflection

Raw Refraction

Raw Shadow

Raw Total Light
Reflection
Reflection Filter
Refraction
Refraction Filter
Render ID
Sample Rate
Self Illumination
Shadows
Specular
Subsurface Scattering
Total Light
Z-Depth

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Other

FeatureV-Ray CPUV-Ray GPU
VRayLensEffects (VFB)
Antialiasing
Adaptive Lights
VFB
Render Elements
Anisotropy
Aerial Perspective
Environment Fog

Photon Mapped Caustics

GI Caustics

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3rd-party plugins

FeatureV-Ray CPUV-Ray GPU
Skatter
Cloud support for Skatter
Laubwerk
Cloud support for Laubwerk
Archvision RPC
Cloud support for Archvision RPC

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Footnotes


1 – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.

2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).

3 – These plug-ins are only partially supported on GPU.

– The playback options are currently not supported.

5 – Does not affect the material preview in the Asset Editor. 

 

Additional Notes


  • CUDA engine supports map channels from 0 to 15.
  • CUDA engine only supports normal maps in tangent space.
  • The GPU Device Selection tool is not available on Mac OS X.