This page provides tables of features supported in CPU and GPU rendering with V-Ray in Rhino.
Overview
These features are supported by V-Ray in Rhino for Interactive and Non-Interactive rendering modes.
Both RTX and CUDA share the same V-Ray GPU engine supported features.
For more information on V-Ray GPU, see the GPU Rendering.
Supported Features
Main Render features
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Interactive rendering | ✓ | ✓ |
Progressive image sampler | ✓ | ✓ |
Bucket image sampler | ✓ | ✓ |
Resumable rendering | – | – |
V-Ray Denoiser | ✓ | ✓ |
NVIDIA AI Denoiser1 | ✓ | ✓ |
Viewport rendering (VPR) | ✓ | ✓ |
Viewport region rendering | ✓ | ✓ |
Batch rendering | ✓ | ✓ |
Cloud rendering | ✓ | ✓ |
Batch render in Cloud | – | – |
Distributed rendering via Swarm | ✓ | ✓ |
Rendering in Grasshopper | ✓ | ✓ |
Camera
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
VRayPhysicalCamera | ✓ | ✓ |
Camera Depth of Field | ✓ | ✓ |
Camera motion blur | ✓ | ✓ |
Stereoscopic | ✓ | ✓ |
VR Cubemap | ✓ | ✓ |
VR Spherical Panorama | ✓ | ✓ |
Automatic Exposure | ✓ | ✓ |
Automatic White Balance | ✓ | ✓ |
Vignetting | ✓ | ✓ |
Vertical Tilt | ✓ | ✓ |
Bokeh | ✓ | ✓ |
Environment Background Mapping
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Spherical mapping | ✓ | ✓ |
Mirror ball mapping | ✓ | ✓ |
Angular mapping | ✓ | ✓ |
Cubic mapping | ✓ | ✓ |
Screen mapping | ✓ | ✓ |
Color/Texture Multipliers | ✓ | ✓ |
Geometry
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Triangle meshes | ✓ | ✓ |
VRayProxy | ✓ | ✓ |
Alembic via proxy | ✓ | ✓ |
Subdivisions | ✓ | ✓ |
Displacement | ✓ | ✓ |
VRayFur | ✓ | ✓ |
Infinite plane | ✓ | ✓ |
VRayClipper | ✓ | PARTIAL (Only Section Plane) |
V-Ray Scene | ✓ | ✓ |
Global Illumination Methods
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Brute Force | ✓ | ✓ |
Light Cache | ✓ | ✓ |
Irradiance Map | ✓ | – |
Lights
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
SunLight | ✓ | ✓ (Affect Diffuse and Specular controls not supported) |
Rectangle Light | ✓ | ✓ (Decay control not supported) |
Sphere Light | ✓ | ✓ (Decay control not supported) |
Spot Light | ✓ | ✓ (Texture map, Affect Diffuse and Specular controls and Inverse cube decay not supported) |
IES Light | ✓ | ✓ |
Omni Light | ✓ | ✓ |
Mesh Light | ✓ | ✓ |
Dome Light | ✓ | ✓ |
Directional Light | ✓ | ✓ (Affect Diffuse and Specular controls not supported) |
Materials
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Blend | ✓ | ✓ (without additive mode) |
Car Paint | ✓ | ✓ |
Emissive (without direct illumination) | ✓ | ✓ |
Generic (V-Ray Material) | ✓ | ✓ |
Override | ✓ | PARTIAL (without Environment) |
Two Sided | ✓ | PARTIAL (without Multiply By Front diffuse) |
Wrapper | ✓ | PARTIAL |
Subsurface Scattering (raytraced) | ✓ | PARTIAL (without raytraced (solid) and raytraced (refractive)) |
Bump | ✓ | ✓ |
VRscan | ✓ | ✓ |
Hair | ✓ | ✓ |
Toon | ✓ | – |
Multi Material | ✓ | ✓ |
Textures
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Bitmap6 | ✓ | ✓ (without filtering) |
Color | ✓ | ✓ |
Temperature | ✓ | ✓ |
Gradient | ✓ | ✓ |
Sky | ✓ | ✓ |
Color Correction | ✓ | ✓ |
Spline Curve | ✓ | ✓ |
Bezier Curve | ✓ | ✓ |
Simple Mix | ✓ | ✓ |
Mix (Value) | ✓ | ✓ |
Mix (Operator) | ✓ | ✓ |
Mix (Map) | ✓ | ✓ |
Multi-Sub3 | ✓ | ✓ |
Tri-Planar | ✓ | ✓ |
Checker | ✓ | ✓ |
Grid | ✓ | ✓ |
Tiles | ✓ | ✓ |
Cloth | ✓ | ✓ |
Leather | ✓ | ✓ |
Bulge | ✓ | ✓ |
UVW | ✓ | ✓ |
Water | ✓ | ✓ |
Noise A | ✓ | ✓ |
Noise B | ✓ | ✓ |
Cellular | ✓ | ✓ |
Marble | ✓ | ✓ |
Splat | ✓ | ✓ |
Smoke | ✓ | ✓ |
Stucco | ✓ | ✓ |
Rock | ✓ | ✓ |
Granite | ✓ | ✓ |
Speckle | ✓ | ✓ |
Edges | ✓ | ✓ |
Falloff 2 | ✓ | ✓ |
Fresnel | ✓ | ✓ |
VRayDirt 3 | ✓ | ✓ |
Curvature | ✓ | ✓ |
Render Elements
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Atmosphere | ✓ (without filtering control) | ✓ |
Background | ✓ | ✓ |
Bump Normals | ✓ | ✓ (without Opacity and Translucency) |
Caustics | ✓ (without Std material support) | – |
Cryptomatte | ✓ (without Filtering control) | ✓ |
Denoiser | ✓ | ✓ |
Diffuse | ✓ | ✓ |
DR Buckets | ✓ | ✓ |
ExtraTex | ✓ | ✓ |
Geometry Normals | ✓ (without Opacity and Translucency) | ✓ (without Translucency) |
Global Illumination | ✓ (without Std material support) | ✓ |
Lighting | ✓ | ✓ |
Lighting Analysis | ✓ (without Transparency) | – |
Material ID Color | ✓ | ✓ |
Material ID Number | ✓ | ✓ |
Material Random Color | ✓ | ✓ |
Matte Shadow | ✓ | – |
MultiMatte | ✓ | ✓ |
Object ID | ✓ | ✓ |
Raw GI | ✓ | – |
Raw Light | ✓ | – |
Raw Reflection | ✓ | – |
Raw Refraction | ✓ | – |
Raw Shadow | ✓ | – |
Raw Total Light | ✓ | – |
Reflection | ✓ | ✓ |
Reflection Filter | ✓ | ✓ |
Refraction | ✓ | ✓ |
Refraction Filter | ✓ | ✓ |
Render ID | ✓ | ✓ |
Sample Rate | – | ✓ |
Self Illumination | ✓ | ✓ |
Shadows | ✓ | ✓ |
Specular | ✓ | ✓ |
Subsurface Scattering | ✓ | ✓ |
Total Light | ✓ | – |
Z-Depth | ✓ | ✓ |
Other
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
VRayLensEffects (VFB) | ✓ | ✓ |
Antialiasing | ✓ | ✓ |
Adaptive Lights | ✓ | ✓ |
VFB | ✓ | ✓ |
Render Elements 4 | ✓ | ✓ |
Anisotropy | ✓ | ✓ |
Aerial Perspective | ✓ | ✓ |
Environment Fog | ✓ | ✓ |
Photon Mapped Caustics | ✓ | – |
GI Caustics | ✓ | ✓ |
RPC 5 | ✓ | ✓ |
3rd-party plugins
Feature | V-Ray CPU | V-Ray GPU |
---|---|---|
Bongo 7 | ✓ | ✓ |
Cloud support for Bongo | – | – |
HDR Light Studio | ✓ | ✓ |
Cloud support for HDR Light Studio | ✓ | ✓ |
Archvision RPC | ✓ | ✓ |
Cloud support for Archvision RPC | ✓ | ✓ |
Rhino Nature | ✓ | ✓ |
Footnotes
1 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.
2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).
3 – These plug-ins are only partially supported on GPU.
4 – For now only Lighting, GI, Reflection, Refraction, Bump Normals, Self Illumination, Diffuse Filter, Reflection Filter, Refraction Filter, Specular, ZDepth, Normals, Multi Matte and Light Select (GI, reflection, and refraction included) are supported.
5 – RPC are not supported in Interactive rendering mode. Changes done to the RPC model will not be visible in Interactive mode. Please note, that loading RPC models may take substantial time.
6 – The playback options are currently not supported.
7 – Bongo animation is exported as a series of still frames instead of animation frames. Due to this behavior, Motion Blur effect is not supported.
Additional Notes
- CUDA engine supports map channels from 0 to 15.
- CUDA engine only supports normal maps in tangent space.