This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.
Rendering
Feature | V-Ray | V-Ray GPU |
---|---|---|
Cinema 4D Team Render |
Geometry
Feature | V-Ray | V-Ray GPU |
---|---|---|
V-Ray Proxy | ||
Displacement | ||
V-Ray Fur | ||
V-Ray Clipper | (without Mesh mode) |
Lighting
Feature | V-Ray | V-Ray GPU |
---|---|---|
V-Ray Lights | ||
Image-based lighting | ||
Light and shadow linking | ||
Cinema 4D Omni Light | PARTIAL | PARTIAL |
Cinema 4D Spot Light | PARTIAL | PARTIAL |
Cinema 4D Infinite Light | PARTIAL | PARTIAL |
Cinema 4D Area Light | PARTIAL | PARTIAL |
Cinema 4D IES Light | PARTIAL | PARTIAL |
Cinema 4D Sun Light | PARTIAL | PARTIAL |
Cinema 4D PBR Light | PARTIAL | PARTIAL |
Global Illumination Methods
Feature | V-Ray | V-Ray GPU |
---|---|---|
Brute Force | ||
Light Cache | ||
Caustics | PARTIAL 1 |
Render Elements
Feature | V-Ray | V-Ray GPU |
---|---|---|
Preset: Back to Beauty | ||
Atmospheric Effects | ||
Background | ||
Bump Normals | ||
Caustics | (Production mode) | |
Coat Specular | ||
Coat Filter | ||
Coat Glossiness | ||
Coat Reflection | ||
Coverage |
|
|
Cryptomatte |
| PARTIAL |
Denoiser | ||
Diffuse | ||
GI | ||
LightMix | ||
Light Select | ||
Lighting | ||
Material ID | ||
Material Select | ||
Matte Shadow | ||
Normals | ||
Object ID | ||
Object Select | ||
Raw GI | ||
Raw Light | ||
Raw Reflection | ||
Raw Refraction | ||
Raw Shadow | ||
Raw Total Light | ||
Reflect IOR | ||
Reflection | ||
Reflection Filter | ||
Reflection Glossiness | ||
Reflection Highlight Glossiness | ||
Refraction | ||
Refraction Filter | ||
Refraction glossiness | ||
Render ID | ||
SSS | ||
Sample Rate | ||
Self Illumination | ||
Shadow | ||
Specular | ||
Total Light | ||
Velocity | ||
Z Depth |
Materials
Feature | V-Ray | V-Ray GPU |
---|---|---|
Al Surface | ||
Blend | ||
Car Paint 2 | ||
Light |
| |
V-Ray Material |
| |
Fast SSS2 | PARTIAL (without raytraced (solid) and raytraced (refractive)) | |
Hair Next | ||
Bump | ||
2 Sided | ||
Scanned |
Textures
Feature | V-Ray | V-Ray GPU |
---|---|---|
VRayBitmap | ||
VRayC4DBake | ||
VRayCurvature | ||
VRayDirt | PARTIAL | |
VRayDistance | ||
VRayFalloff | ||
VRayFresnel | ||
VRayLayered | ||
VRaySky | ||
VRayTriPlanar |
Cinema 4D Shaders
Feature | V-Ray | V-Ray GPU |
---|---|---|
Color | ||
Fresnel | ||
Gradient | ||
Noise | ||
Colorizer | BAKED | BAKED |
Filter | ||
Fusion | BAKED | BAKED |
Layer | PARTIAL | PARTIAL |
Posterizer | BAKED | BAKED |
Effects | ||
Ambient Occlusion | ||
Backlight | ||
ChanLum | ||
Distorter | ||
Falloff | ||
Lens Distortion | ||
Lumas | ||
Normal Direction | ||
Normalizer | ||
Pixel | ||
Projector | ||
Proximal | ||
Ripple | ||
Spectral | ||
Spline | ||
Subsurface Scattering | ||
Terrain Mask | ||
Thin Film | ||
Variation | ||
Vertex Map | ||
Weathering | ||
MoGraph | ||
Beat Shader | BAKED | BAKED |
Camera Shader | BAKED | BAKED |
Color Shader | BAKED | BAKED |
Multi Shader | BAKED | BAKED |
Sketch and Toon | ||
Art | BAKED | BAKED |
Cel | BAKED | BAKED |
Hatch | BAKED | BAKED |
Spots | BAKED | BAKED |
Surfaces | ||
Brick | BAKED | BAKED |
Checkerboard | ||
Cloud | BAKED | BAKED |
Cyclone | BAKED | BAKED |
Display Color | BAKED | BAKED |
Earth | BAKED | BAKED |
Fire | BAKED | BAKED |
Flame | BAKED | BAKED |
Formula | BAKED | BAKED |
Galaxy | BAKED | BAKED |
Marble | BAKED | BAKED |
Metal | BAKED | BAKED |
Pavement | BAKED | BAKED |
Planet | BAKED | BAKED |
Rust | BAKED | BAKED |
Simple Noise | ||
Simple Turbulence | BAKED | BAKED |
Starfield | BAKED | BAKED |
Stars | BAKED | BAKED |
Sunburst | BAKED | BAKED |
Tiles | BAKED | BAKED |
Venus | BAKED | BAKED |
Water | BAKED | BAKED |
Wood | BAKED | BAKED |
Moves Face Shader | BAKED | BAKED |
Polygon Hair | BAKED | BAKED |
Substance Shader | BAKED | BAKED |
Overrides
Feature | V-Ray | V-Ray GPU |
---|---|---|
Material Override |
Footnotes
Cinema 4D shaders marked as BAKED are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.
1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.