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Table of Contents

This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.

 

Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render(error)(error)

Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
Displacement(tick)(tick)
V-Ray Fur(tick)(tick)
V-Ray Clipper(tick)(tick)
(without Mesh mode)

Lighting

Feature

V-RayV-Ray GPU

V-Ray Lights

(tick)
(tick)
Image-based lighting
(tick)
(tick)
Light and shadow linking
(tick)
(tick)
Cinema 4D Omni LightPARTIALPARTIAL
Cinema 4D Spot LightPARTIALPARTIAL
Cinema 4D Infinite LightPARTIALPARTIAL
Cinema 4D Area LightPARTIALPARTIAL
Cinema 4D IES LightPARTIALPARTIAL
Cinema 4D Sun LightPARTIALPARTIAL
Cinema 4D PBR LightPARTIALPARTIAL

Global Illumination Methods

FeatureV-RayV-Ray GPU

Brute Force

(tick)
(tick)
Light Cache

(tick)

(tick)

Caustics(tick)PARTIAL 1

 

 

Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)

 (error)

Cryptomatte

(tick)
(Bucket sampling)

PARTIAL
Denoiser
(tick)
(tick)
Diffuse
(tick)
(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID(tick)(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

 

 

Materials

FeatureV-RayV-Ray GPU
Al Surface(tick)(tick)
Blend
(tick)

(tick)

Car Paint 2(tick)(tick)
Light
(tick)

(tick)
(without Opacity)

V-Ray Material
(tick)

(tick)
(without Translucency,
Diffuse Roughness)

Fast SSS2
(tick)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
Hair Next(tick)(tick)
Bump
(tick)
(tick)
2 Sided
(tick)
(tick)
Scanned(tick)(tick)

 

 

Textures

FeatureV-RayV-Ray GPU
VRayBitmap(tick)(tick)
VRayC4DBake(tick)(tick)
VRayCurvature(tick)(tick)
VRayDirt(tick)PARTIAL
VRayDistance(tick)(tick)
VRayFalloff(tick)(tick)
VRayFresnel(tick)(tick)
VRayLayered(tick)(tick)
VRaySky(tick)(tick)
VRayTriPlanar(tick)(tick)

Cinema 4D Shaders

FeatureV-RayV-Ray GPU
Color

(tick)

(tick)

Fresnel

(tick)

(tick)
Gradient(tick)(tick)
Noise(tick)(tick)
Colorizer

BAKED

BAKED

Filter(tick)(tick)
Fusion

BAKED

BAKED

LayerPARTIALPARTIAL
Posterizer

BAKED

BAKED

Effects

Ambient Occlusion

(error)

(error)

Backlight

(error)

(error)

ChanLum

(error)

(error)

Distorter

(error)

(error)

Falloff

(tick)

(tick)
Lens Distortion

(error)

(error)

Lumas

(error)

(error)

Normal Direction

(error)

(error)

Normalizer

(error)

(error)

Pixel

(error)

(error)

Projector

(error)

(error)

Proximal

(error)

(error)

Ripple

(error)

(error)

Spectral

(error)

(error)

Spline

(error)

(error)

Subsurface Scattering

(error)

(error)

Terrain Mask

(error)

(error)

Thin Film

(error)

(error)

Variation

(error)

(error)

Vertex Map(tick)(tick)
Weathering

(error)

(error)

MoGraph
Beat Shader

BAKED

BAKED

Camera Shader

BAKED

BAKED

Color Shader

BAKED

BAKED

Multi Shader

BAKED

BAKED

Sketch and Toon
Art

BAKED

BAKED

Cel

BAKED

BAKED

Hatch

BAKED

BAKED

Spots

BAKED

BAKED

Surfaces
Brick

BAKED

BAKED

Checkerboard(tick)(tick)
Cloud

BAKED

BAKED

Cyclone

BAKED

BAKED

Display Color

BAKED

BAKED

Earth

BAKED

BAKED

Fire

BAKED

BAKED

Flame

BAKED

BAKED

Formula

BAKED

BAKED

Galaxy

BAKED

BAKED

Marble

BAKED

BAKED

Metal

BAKED

BAKED

Pavement

BAKED

BAKED

Planet

BAKED

BAKED

Rust

BAKED

BAKED

Simple Noise(tick)(tick)
Simple Turbulence

BAKED

BAKED

Starfield

BAKED

BAKED

Stars

BAKED

BAKED

Sunburst

BAKED

BAKED

Tiles

BAKED

BAKED

Venus

BAKED

BAKED

Water

BAKED

BAKED

Wood

BAKED

BAKED

Moves Face Shader

BAKED

BAKED

Polygon Hair

BAKED

BAKED

Substance Shader

BAKED

BAKED

 


Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)

 

Footnotes


Cinema 4D shaders marked as BAKED are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

 1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU. 

 

 

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