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Overview


This texture creates a procedural flake normal map that can be used f.e. for car-paint-like materials. It is intended to be used as a normal map inside the bump slot of a material.

The shader code is here: flakes.osl

Parameters


Outputs

result - the flake normal map color

alpha - a black and white mask for the flakes

Inputs

flake scale - scales the entire flake structure up or down. Larger values zoom out of the map.

flake size - the relative size of the flakes.

flake size variance -