Lights
UI | Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|---|
Standard Rhino Lights
| Light Type: Point Spot Directional Linear Rectangular |
LightOmni LightSpot MayaLightDirect LightRectangle LightRectangle |
| |
Enabled | enabled | |||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Lumens Luminance Radiant power (W) Radiance |
units=0 units=1 units=2 units=3 units=4 |
|
UI | Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|---|
V-Ray Lights
| V-Ray Rectangle Light | LightRectangle | ||
| Enable | enabled | ||
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
| ||
Shape: Rectangle Disc |
is_disk=0 is_disk=1 |
| ||
U Size/Size | u_size | |||
V Size | v_size | |||
Directionality | directional | |||
Portal Light: Accurate Simple |
lightPortal=1 lightPortal=2 |
| ||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Double Sided | doubleSided | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Tex. Resolution | tex_resolution | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Sphere Light | LightSphere | |||
| Enable | enabled | ||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 |
| ||
Size | u_size | |||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Spot Light | LightSpot | |||
| Enable | enabled | ||
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
| ||
Cone Angle | coneAngle | |||
Penumbra Angle | penumbraAngle | |||
Penumbra Falloff: Linear Smooth Cubic |
falloffType=0 falloffType=1 |
| ||
Decay: No Decay Inverse Inverse Square Inverse Cube |
decay=0 decay=1 decay=2 decay=3 |
| ||
Shadow Radius | shadowRadius | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray IES Light | LightIES | |||
| Enable | enabled | ||
Color | color | |||
Intensity (lm) | power | |||
IES Light File | ies_file | |||
Shape: From IES File Point Circle Sphere |
ies_light_shape=-1 ies_light_shape=0 ies_light_shape=1 ies_light_shape=2 |
| ||
Diameter | ies_light_diameter | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Caustic Subdivs | causticSubdivs | |||
V-Ray Omni Light | LightOmni | |||
| Enable | enabled | ||
Color | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
| ||
Decay: No Decay Inverse Inverse Square Inverse Cube |
decay_type=0 decay_type=1 decay_type=2 decay_type=3 |
| ||
Shadow Radius | shadowRadius | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray Dome Light | LightDome | |||
| Enable | enabled | ||
Color/Texture HDR | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
| ||
Shape: Hemisphere Sphere |
dome_spherical=0 dome_spherical=1 |
| ||
Use Transform | – | |||
Adaptive | dome_adaptive | |||
Invisible | invisible | |||
Shadows | shadows | |||
Affect Alpha | affect_alpha | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Tex. Resolution | tex_resolution | |||
Caustics Subdivs | causticSubdivs | |||
Target Radius | dome_targetRadius | |||
Emit Distance | dome_emitRadius | |||
V-Ray Mesh Light | LightMesh | |||
| Enable | enabled | ||
Color/Texture | color | |||
Intensity | intensity | |||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
| ||
Invisible | invisible | |||
No Decay | noDecay | |||
Shadows | shadows | |||
Double Sided | doubleSided | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Tex. Resolution | tex_resolution | |||
Caustics Subdivs | causticSubdivs | |||
V-Ray Sun Light | SunLight | |||
| Enable | enabled | ||
Color | color | |||
Color Mode: Filter Direct Override |
color_mode=0 color_mode=1 color_mode=2 |
| ||
Intensity Multiplier | intensity_multiplier | |||
Size Multiplier | size_multiplier | |||
Sky Model: Preetham et al CIE Clear CIE Overcast Hosek et al |
sky_model.0 sky_model=1 sky_model=2 sky_model=3 |
| ||
Horizontal Illumination | horiz_illum | |||
Turbidity | turbidity | |||
Ozone | ozone | |||
Albedo Color | ground_albedo | |||
Bend Angle | blend_angle | |||
Horizon Offset | horizon_offset | |||
Invisible | invisible | |||
Shadows | shadows | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Caustic Subdivisions | causticSubdivs | |||
Emit Radius | – |
Camera
UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
---|---|---|---|
Camera | CameraPhysical | ||
Type: Standard VR Spherical Panorama VR Cubemap |
SettingsCamera/type=0 SettingsCamera/type=9 SettingsCamera/type=10 |
| |
Stereo | RenderView/stereo_on | ||
Enable Exposure | exposure | ||
Exposure Value (EV) | combination of ISO, f_number, shutter_speed | ||
Exposure Value (EV) Auto | SettingsCamera/auto_exposure | ||
Compensation | SettingsCamera/auto_exposure_compensation | ||
White Balance | white_balance | ||
White Balance Auto | SettingsCamera/auto_white_balance | ||
Auto Values | – | ||
Depth of Field | use_dof | ||
Defocus | combination of ISO, f_number | ||
Focus Source: Fixed Distance Camera Target Fixed Point |
– – – |
| |
Focus Distance | focus_distance | ||
Vignetting | vignetting | ||
Vertical Tilt | lens_shift | ||
Film Sensitivity (ISO) | ISO | ||
Aperture (F Number) | f_number | ||
Shutter Speed | shutter_speed | ||
Blades | blades_num | ||
Enable Blades | blades_enable | ||
Center Bias | center_bias | ||
Rotation | blades_rotation | ||
Anisotropy | anisotropy |
Geometry
Native Name | V-Ray Plugin Name | Support |
V-Ray Clipper | VRayClipper | |
V-Ray Displacement | GeomDisplacedMesh | |
V-Ray Fur | GeomHair | |
V-Ray Plane | GeomPlane | |
V-Ray Proxy | GeomMeshFile | |
V-Ray Scene | VRayScene |
Materials
Native Name | V-Ray Plugin Name | Support |
---|---|---|
Bump | BRDFBump |
|
Blend | BRDFLayered |
|
Car Paint | BRDFCarPaint |
|
Emissive | BRDFLight |
|
Subsurface Scattering | BRDFSSS2Complex |
|
Stochastic Flakes | BRDFStochasticFlakes |
|
Toon Material | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
VRayMtl
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
---|---|---|---|
Generic | BRDFVRayMtl | ||
Diffuse | diffuse | ||
Diffuse Texture | diffuse | ||
Roughness | roughness | ||
Roughness Texture | roughness | ||
Reflection Color | reflect | ||
Reflection Color Texture | reflect | ||
Reflection Glossiness | reflect_glossiness | ||
Reflection Glossiness Texture | reflect_glossiness | ||
Fresnel | fresnel | ||
Reflection IOR | fresnel_ior | ||
Reflection IOR Texture | fresnel_ior | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
GGX Tail Falloff | gtr_gamma | ||
Surface Control: Use Glossiness Use Roughness |
option_use_roughness=0 option_use_roughness=1 |
| |
BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) |
brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 |
| |
Back Side Reflect | option_reflect_on_back | ||
Max Depth | reflect_depth | ||
Affect Channels: Color only Color+alpha All Channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
| |
Trace Reflections | reflect_trace | ||
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Rotation | anisotropy_rotation | ||
Rotation Texture | anisotropy_rotation | ||
Derivation: Local axis Map channel |
anisotropy_derivation=0 anisotropy_derivation=0 |
| |
Local Axis: X Y Z |
anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 |
| |
Map Channel/Set | anisotropy_derivation | ||
Distance on | reflect_dim_distance | ||
Distance | reflect_dim_distance_on | ||
Dim Falloff | reflect_dim_distance_falloff | ||
Refraction Color | refract | ||
Refraction Color Texture | refract | ||
Fog Color | fog_color | ||
Fog Color Texture | fog_color | ||
Fog Multiplier | fog_mult | ||
Fog Bias | fog_bias | ||
IOR | refract_ior | ||
IOR Texture | refract_ior | ||
Refraction Glossiness | refract_glossiness | ||
Refraction Glossiness Texture | refract_glossiness | ||
Affect Shadows | refract_affect_shadows | ||
Fog Units Scaling | fog_unit_scale_on | ||
Max depth | refract_depth | ||
Affect Channels: Color only Color+alpha All Channels |
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 |
| |
Trace Refractions | refract_trace | ||
Dispersion on | dispersion_on | ||
Abbe | dispersion | ||
| Fog Scattering on | translucency | |
Type: Hard (wax) Hybrid |
translucency=1 translucency=3 |
| |
Back-side Color | translucency_color | ||
Scatter Coeff | translucency_scatter_coeff | ||
Fwd/back Coeff | translucency_scatter_dir | ||
Thickness | translucency_thickness | ||
Light Multiplier | translucency_light_mult | ||
Coat Amount | coat_amount | ||
Coat Amount Texture | coat_amount | ||
Coat Color | coat_color | ||
Coat Color Texture | coat_color | ||
Coat Glossiness | coat_glossiness | ||
Coat Glossiness Texture | coat_glossiness | ||
Coat IOR | coat_ior | ||
Coat IOR Texture | coat_ior | ||
| Coat Bump Enabled | coat_bump_lock | |
Coat Bump Mode: Bump Map Bump Texture Channel Normal Map |
coat_bump_type=0 coat_bump_type=5 coat_bump_type=1 | ||
Coat Bump Map Texture | coat_bump_map | ||
Coat Bump Amount | coat_bump_amount | ||
Coat Bump Amount Texture | coat_bump_amount | ||
Sheen Color | sheen_color | ||
Sheen Color Texture | sheen_color | ||
Sheen Glossiness | sheen_glossiness | ||
Sheen Glossiness Texture | sheen_glossiness | ||
| Opacity | opacity | |
Opacity Texture | opacity | 1 | |
Custom Source: DIffuse Texture Alpha Opacity Texture Alpha |
opacity/TexCombineFloat opacity/TexAColorChannel/mode=3 |
| |
Mode: Normal Clip Stochastic |
opacity_mode=0 opacity_mode=1 opacity_mode=2 |
| |
Bump Mode: Bump Map Normal Map |
bump_type=0 bump_type=1 |
| |
Bump Map Texture | bump_map | ||
Bump Amount | bump_amount | ||
Bump Amount Texture | bump_amount | ||
Mode: Multiply Blend amount | TexCombineColor/color TexCombineColor/texture_multiplier |
| |
Color | diffuse/TexCombineColor/texture_multiplier | ||
Reflection Color | reflect/TexCombineColor/texture_multiplier | ||
Reflection Glossiness | reflect_glossiness/TexCombineColor/texture_multiplier | ||
Refraction Color | refract/TexCombineColor/texture_multiplier | ||
IOR | refract_ior/TexCombineColor/texture_multiplier | ||
Refraction Glossiness | refract_glossiness/TexCombineColor/texture_multiplier | ||
Opacity | opacity/TexCombineColor/texture_multiplier | ||
Emissive | BRDFLight | ||
Color | color | ||
Color Texture | color | ||
Intensity | colorMultiplier | ||
Intensity Texture | colorMultiplier | ||
Transparency | transparency | ||
Transparency Texture | transparency | ||
Emit On Back Side | doubleSided | ||
Compensate EV | compensateExposure | ||
Color*Opacity | multiplyByOpacity | ||
Mode: Multiply Blend amount | TexCombineColor/color TexCombineColor/texture_multiplier |
| |
Color | TexCombineColor | ||
Intensity | TexCombineColor | ||
Transparency | TexCombineColor | ||
Bump | BRDFBump | ||
Base | base_brdf | ||
Mode/Map: Bump Map Bump Texture Channel Normal Map | BRDFBump/bump_tex_color BRDFBump/bump_tex_color BRDFBump/bump_tex_color |
| |
Amount | BRDFBump/bump_tex_mult | ||
Delta Scale | BRDFBump/bump_delta_scale |
Maps
Native Name | V-Ray Plugin Name | Support | |
---|---|---|---|
Bulge | TexBulge | ||
Checker | TexChecker | ||
Cloth | TexCloth | ||
Grid | TexGrid | ||
Leather | TexLeather | ||
Tiles | TexTiles | ||
UVW | TexUVW | ||
Water | TexWater | ||
Cellular | TexCellular | ||
Granite | TexGranite | ||
Marble | TexMarble | ||
Noise A | TexNoise | ||
Noise B | TexNoiseMax | ||
Rock | TexRock | ||
Smoke | TexSmoke | ||
Speckle | TexSpeckle | ||
Splat | TexSplat | ||
Stucco | TexStucco | ||
Bitmap | TexBitmap | ||
Color | TexAColor | ||
Gradient | TexRamp | ||
Sky | TexSky | ||
Temperature | TexTemperature | ||
Curvature | TexCurvature | ||
Dirt | TexDirt | ||
Egdes | TexEdges | ||
Falloff | TexFalloff | ||
Fresnel | TexFresnel | ||
Color Correction | ColorCorrection | ||
Bezier Curve | TexBezierCurveColor | ||
Mix (Map) | TexMix | ||
Mix (Operator) | TexCompMax | ||
Mix (Value) | TexBlend | ||
Multi-Sub | TexMulti | ||
Simple Mix | TexCombineColor | ||
Spline Curve | TexRemap | ||
Tri-Planar | TexTriPlanar |
Footnotes
1 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.