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Table of Contents

This page gives information about Chaos Cosmos Browser in 3ds Max

 

Overview


Chaos Cosmos Content System delivers an asset library of high-quality, render-ready 3D content carefully selected from the rich Chaos ecosystem. It allows Chaos users from their respective Chaos products to browse, place, and render 3D assets in their visualization projects. The asset categories span across vegetation, materials, furniture, accessories, lighting fixtures, vehicles, people, animals, architecture, presets (i.e. ready-to-use predefined sets of 3D models like grass and dandelion lawns, tree avenues, river bed, wild bushes, palm forest, hedges, group of people and more), enmesh-patterns and HDRI skies, organized in four main categories and nine spaces. 

 In addition, all assets go through a rigorous process of selection and Chaos quality checks to make sure that they work seamlessly in different Chaos renderers (V-Ray 5 and above, V-Ray GPU, Vision, as well as Chaos Vantage) and host apps (3ds Max, Cinema 4D, Revit, Rhino, SketchUp, Maya, Houdini, etc).

 

UI path:  ||VRayToolbar|| > Chaos Cosmos icon 



Installation


Chaos Cosmos Browser is part of the installations of all Chaos renderers - V-Ray, Corona, and Vantage - and does not require any other specific actions. You can access the downloadable content of the Chaos Cosmos Platform from within the host platform once the renderer's installation is complete.


Usage


To start using the Chaos Cosmos, you have to sign in. Press the Sign in button at the top-right corner and enter your Chaos credentials.

 

 

Then you can use the buttons at the top or use the search tab to find assets. 

Once you choose an asset, you have to download it. Hover over it and click on the blue icon at the lower-right corner.

 

 

Another way to download an asset is to click on it. This reveals additional information. You can see the creator, the category/space/color of the asset, and other additional information. Note that you can see other connected assets by clicking on any of the additional information parameters.

 

 

Once the download is complete, a pop-up window will state that the asset is downloaded successfully.

 

You can either drag & drop the asset into the viewport and place it wherever you want in the scene, or you can use the Import button functionality to bring the asset into the center of the viewport.

 

The Import button places the asset at 0,0,0 of the coordinates system.

Note that assets can be reused across different host platforms. They are saved locally at the following directoryC:\Users\[User]\Documents\Chaos Cosmos\Packages. The download storage can be configured.

 

 

 

Navigation bar

Navigation toolbar is accessible only inside V-Ray for 3ds Max 2019, 2020, and 2021. Due to browser limitations, there is no plan to port the Navigation toolbar in older 3ds Max versions.

ButtonDescription

Home button

Loads the Chaos Cosmos Browser home page.

Backward button

Goes to the previous page.

Forward button

Returns to the last opened page.

Settings button

Opens the following Import options:

Place imported materials in the compact material editor - Switched off by default. When enabled, the imported Chaos Cosmos asset is added in the material editor.

Keep geometry orientation independent of the target viewport - Doesn't change the direction of the imported asset when placed in the target viewport.

Activate 3ds Max placement tool when asset is imported - Activates the Select and Place 3ds Max tool, which is used for placing assets in the viewport. The option easies the placing process, as it considers the geometry in the scene.

 

 

 

 

Note that the cosmos objects are proxies. You can refer to the Proxy Mesh for additional information.

Lights

Cosmos lights are imported as a hierarchy - the VRayProxy, which holds the geometry of the Cosmos asset, is a parent to the respective VRayLight.

This means that moving or rotating the geometry, keeps its VRayLight together with it.

 

HDRIs

The HDRI assets create a Dome Light with a VRayBitmap attached to it.

If a VRayLight (Dome) is already present in the scene, the drag & drop option creates a new VRayBitmap attached to it. Note that the cursor should be placed on the light itself when drag & dropping.

The drag & drop functionality can be used to replace an already existing VRayBitmap asset. To do that, open the Material Editor, load a VRayBitmap node and an asset, and drag & drop an HDRI asset from Chaos Cosmos Browser to the asset's file path.
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