This section contain information on the Render Elements found in V-Ray for Rhino.
Overview
Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine tune control in the final image using compositing or image editing applications when re-assembling the final image from its component elements. Render elements are also sometimes known as render passes.
Render Elements are generated at render time based on the ones you choose before rendering. Most render elements have parameters that can be set to customize the render element or its later use in compositing software. These parameters are described on each render element's individual page, along with common uses and any notes on their generation and usage.
For a complete list of render elements supported in Rhino, see the Supported Render Elements page.
In V-Ray Next Update 1.1 some of the render elements are rendered differently than before. The Lighting render element now contains all direct diffuse illumination and the GI element contains all indirect diffuse illumination. Similarly, all direct reflections of lights now go to the Specular element and all indirect reflections go to the Reflection element.
Denoise
A number of Render Elements have a Denoise option in their Parameters rollout. It enables the render element's denoising, provided the Denoiser option is switched on for the scene.
Render Elements Examples
The following are examples of render elements that are available within V-Ray for Rhino.
Notes
- V-Ray always anti-aliases with respect to the RGB color channel. Therefore other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
- Render elements will render in Distributed Rendering mode.
- Render elements require additional storage when rendering and thus increase the amount of RAM taken during the rendering. When rendering to the V-Ray VFB, you can reduce this memory by rendering directly to a .vrimg file on disk and not storing the final image in memory.
- Render elements may slow down the final image rendering a little bit, depending on the number of elements that the user has selected. They have no effect on GI/reflection etc. calculations.
- The context options of the Color Slot allow to Copy and Paste a color from one color slot to another, as well as to Reset the color selection to a default value.