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Table of Contents

This page provides information on supported features in V-Ray for Cinema 4D based on the rendering type and hardware architecture.

 

Geometry

FeatureV-RayV-Ray GPU
V-Ray Proxy(tick)(tick)
Displacement(tick)(tick)

 

Lighting

Feature

V-RayV-Ray GPU

V-Ray Lights

(tick)
(tick)
Image-based lighting
(tick)
(tick)
Light and shadow linking
(tick)
(tick)
Cinema 4D Omni LightPARTIALPARTIAL
Cinema 4D Spot LightPARTIALPARTIAL
Cinema 4D Infinite LightPARTIALPARTIAL
Cinema 4D Area LightPARTIALPARTIAL
Cinema 4D IES LightPARTIALPARTIAL
Cinema 4D Sun LightPARTIALPARTIAL
Cinema 4D PBR LightPARTIALPARTIAL

Global Illumination Methods

FeatureV-RayV-Ray GPU

Brute Force

(tick)
(tick)
Light Cache

(tick)

(tick)

 

Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)

 

 (error)

Cryptomatte

(tick)
(Bucket sampling)

PARTIAL
Denoiser
(tick)
(tick)
Diffuse
(tick)
(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID(tick)(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

 

Materials

FeatureV-RayV-Ray GPU
Al Surface(tick)(tick)
Blend
(tick)

(tick)

Car Paint 2(tick)(tick)
Light
(tick)

(tick)
(without Opacity)

V-Ray Material
(tick)

(tick)
(without Translucency,
Diffuse Roughness)

Fast SSS2
(tick)
PARTIAL
(without raytraced (solid) and raytraced (refractive))
Hair Next(tick)(tick)
Bump
(tick)
(tick)
2 Sided
(tick)
(tick)
Scanned(tick)(tick)

 

 

 

Textures

FeatureV-RayV-Ray GPU
VRayBitmap(tick)(tick)
VRayC4DBake(tick) 
VRayCurvature(tick)(tick)
VRayDirt(tick)PARTIAL
VRayDistance(tick)(tick)
VRayFalloff(tick)(tick)
VRayFresnel(tick)(tick)
VRayLayered(tick)(tick)
VRaySky(tick)(tick)
VRayTriPlanar(tick)(tick)

 

Overrides

FeatureV-RayV-Ray GPU
Material Override(tick)(tick)

 

Rendering

FeatureV-RayV-Ray GPU
Cinema 4D Team Render(error)(error)

 

 

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